Search found 894 matches
- Sun Sep 15, 2013 12:00 am
- Forum: Python
- Topic: Select_circle function in Edit Mode via Python
- Replies: 3
- Views: 8476
the operator requires the view 3d as context, but if you run from text editor or pyconsole, it's either of these. put your code inside of the main function of the operator template, then hit spacebar over view 3d, find your op and run it. Note that i suggest you look into bmesh module, as it makes i...
- Sat Sep 14, 2013 11:55 pm
- Forum: Interface & Tools
- Topic: Deleating Clips On VSE Crashes Blender
- Replies: 2
- Views: 1017
- Wed Sep 11, 2013 12:56 pm
- Forum: Interface & Tools
- Topic: Sampling a color in Vertex Paint Mode?
- Replies: 4
- Views: 8197
i wouldn't consider it a bug, but a design limitation. The eyedropper requires a context (basically the connection to a FloatVectorProperty, subtype color), which we obviously can't set or override with python. The only way to invoke it seems to be the eyedropper button, which is part of the c-writt...
- Wed Sep 11, 2013 12:55 pm
- Forum: Interface & Tools
- Topic: Blender without Game Engine
- Replies: 1
- Views: 1408
blender can be build without game engine, you could also just remove the render engine from the drop down i guess. Not sure though about logic editor and pyconsole, to fully remove every trace it would take some effort - and files might not be compatible with official blender if you removed two edit...
- Tue Sep 10, 2013 9:51 pm
- Forum: Interactive 3d
- Topic: Blender Open Source
- Replies: 1
- Views: 7761
- Tue Sep 10, 2013 9:41 pm
- Forum: Interface & Tools
- Topic: Sampling a color in Vertex Paint Mode?
- Replies: 4
- Views: 8197
- Tue Sep 10, 2013 12:31 am
- Forum: Interface & Tools
- Topic: preview .blend files in windows folders
- Replies: 3
- Views: 3410
- Tue Sep 10, 2013 12:28 am
- Forum: Coding Blender
- Topic: Updating Code
- Replies: 2
- Views: 9705
- Mon Sep 09, 2013 2:00 am
- Forum: Python
- Topic: Can a modifier be implemented purely in python
- Replies: 1
- Views: 767
- Fri Sep 06, 2013 10:42 pm
- Forum: Python
- Topic: rotation command?
- Replies: 7
- Views: 2751
- Thu Sep 05, 2013 3:01 pm
- Forum: Python
- Topic: rotation command?
- Replies: 7
- Views: 2751
well, either post BGE script questions here with a note that it's about BGE or use the Interactive 3D section: http://www.blender.org/forum/viewforum.php?f=13 see this page for rotation in bge: http://www.blender.org/documentation/blender_python_api_2_68_2/bge.types.KX_GameObject.html?highlight=worl...
- Wed Sep 04, 2013 8:45 pm
- Forum: Python
- Topic: rotation command?
- Replies: 7
- Views: 2751
- Wed Sep 04, 2013 2:34 pm
- Forum: Python
- Topic: rotation command?
- Replies: 7
- Views: 2751
- Wed Sep 04, 2013 2:28 pm
- Forum: User Questions that really belong on blenderartists.org
- Topic: 2.49 to 2.68 transition advice needed
- Replies: 5
- Views: 5807
- Tue Sep 03, 2013 9:40 pm
- Forum: Interface & Tools
- Topic: REQUEST: Vertex Groups
- Replies: 3
- Views: 1286
I see... well, there is no distinct "add vertex to vertex group" operator, only the "Assign" button - which assigns the set weight to all selected vertices. It adds unassigned vertices to the selected vertex group, but always sets the weight as set below the "Assign" button. Try the following: Desel...