Search found 894 matches
- Mon Apr 02, 2012 2:07 pm
- Forum: Python
- Topic: How to make a button in a panel fade?
- Replies: 2
- Views: 1289
yep, you can set the "enabled" property (False will gray it out and no changes are accepted) active = False will gray it out too, but accept changes if you wanna let it complete disappear, put the .prop code in an if-statement, .e.g.: if bool(num_verts): layout.prop("my_prop") if condition isn't met...
- Mon Apr 02, 2012 1:59 pm
- Forum: Academic & Research
- Topic: VRML import bug
- Replies: 5
- Views: 5159
seems to be a bug in the script
http://stackoverflow.com/questions/5471 ... -interface
It occurs if the VRML file is gzip-compressed (*.wrz)
Unpack the inside *.wrl, e.g. using 7-Zip and try to load that one.
You should submit a bug report
http://stackoverflow.com/questions/5471 ... -interface
It occurs if the VRML file is gzip-compressed (*.wrz)
Unpack the inside *.wrl, e.g. using 7-Zip and try to load that one.
You should submit a bug report
- Mon Apr 02, 2012 1:10 pm
- Forum: Python
- Topic: Addon Script Won't Load on Startup
- Replies: 7
- Views: 2879
Made your script more elegant and ported to it Bmesh. I set the required blender version to 2.62.3 as it may not work with earlier beta releases. Object rotation is taken into account for vert coords. Once I enable the addon and save as default to make it load whenever i start blender, the menu entr...
- Sun Mar 11, 2012 7:27 pm
- Forum: Interface & Tools
- Topic: Trying Blender 2.6, UI windows disappear
- Replies: 6
- Views: 3823
- Sat Mar 03, 2012 2:39 pm
- Forum: Interface & Tools
- Topic: Increase max length of path
- Replies: 7
- Views: 4270
yeah, it's really frustrating! I do game mods for Call of Duty and many materials of stock models got more than 21 characters. On import, the mat names get truncated and make a straightforward export impossible. I always got to run my text editor and correct the mat names, which is annoying and time...
- Tue Jul 19, 2011 10:48 pm
- Forum: Python
- Topic: Controlling the viewing camera
- Replies: 2
- Views: 2242
i got the same question, but for Blender 2.5x controlling a camera is not the problem, but how to change the VIEWPORT? the viewport is like a virtual camera, not a camera object. What i want is to move and rotate this virtual cam, similar to what the Fly Navigation does but scripted movement. The on...
- Tue Jul 19, 2011 9:37 pm
- Forum: Animation
- Topic: Bone's roll
- Replies: 2
- Views: 2560
The Y-axis is always along the bone, the roll factor "rotates" this axis. It doesn't affect children in Blender, but might have an effect on exports.
Here a short video to show the roll in action:
http://www.youtube.com/watch?v=ZYQnEDsDk-Q
Here a short video to show the roll in action:
http://www.youtube.com/watch?v=ZYQnEDsDk-Q
- Wed Jun 01, 2011 1:38 am
- Forum: News & Chat
- Topic: Blender 2.5 runs extremely slow
- Replies: 1
- Views: 2559
- Sun Apr 05, 2009 7:45 pm
- Forum: Python
- Topic: .max and .ma import/export scripts
- Replies: 6
- Views: 59601
Maya ASCII (.MA) is not a closed format as the file specs are available:
http://caad.arch.ethz.ch/info/maya/manu ... index.html
please contact me if you plan to write a MA import plugin!
http://caad.arch.ethz.ch/info/maya/manu ... index.html
please contact me if you plan to write a MA import plugin!