Search found 38 matches
- Thu Jan 08, 2004 2:46 pm
- Forum: News & Chat
- Topic: MASSIVE like AI program
- Replies: 65
- Views: 24963
Well, I would suggest to actually not start doing some "warrior" behaviour and such but start with simple rules ... simple objects with very simple behaviours - using blenders sense and action system could be one solution to think about --- including some sort of plugin for replacing sensors and act...
- Mon Dec 01, 2003 2:31 pm
- Forum: Rendering
- Topic: Yafray integration moving forward . . . is Crafter included?
- Replies: 10
- Views: 5713
I hope, it'll work ...
OK, I'll do that ... well, I really hope, that it's working after that...
As you've done it and got it to work, I hope, that I can ask you a question if I run into problems? Don't worry, I wont ask that much
Starting now ...
BTW: Did you actually build the latest sources ?
-Kniffo
As you've done it and got it to work, I hope, that I can ask you a question if I run into problems? Don't worry, I wont ask that much

Starting now ...
BTW: Did you actually build the latest sources ?
-Kniffo
- Fri Nov 28, 2003 2:17 pm
- Forum: Rendering
- Topic: Yafray integration moving forward . . . is Crafter included?
- Replies: 10
- Views: 5713
OK Wybren, if I could only get the damn code compiled. I actually have problems in doing that. Isn't there one tutorial, on how to do this with VC7?? As I wanted to switch back to 6, I ouldn't find the right workspace files.... something is wrong. Or please help me out of this misery -because, then ...
- Mon Nov 17, 2003 3:51 pm
- Forum: Rendering
- Topic: Yafray integration moving forward . . . is Crafter included?
- Replies: 10
- Views: 5713
- Mon Aug 25, 2003 2:34 pm
- Forum: Interactive 3d
- Topic: Game Engine... use Crystal Space?
- Replies: 13
- Views: 6929
Cool!
I checked out the NeL and I like it _very_ much!! I tried the snowball demo offline and its been fast and nice looking. With the strong network support it could be a cool platform for interactive gaming. I want to point out that in future, networking gets more and more importand and more games you g...
- Mon Aug 25, 2003 11:26 am
- Forum: News & Chat
- Topic: Status of Yafray Rendering
- Replies: 41
- Views: 11021
help wanted?
Well, eeshlo - your idea of using only C++ is the best choice because of speed. If you need some help - I am just looking for some interesting things concerning yafray and blender as well.
Just write a mail...

- Thu Jan 23, 2003 5:06 pm
- Forum: News & Chat
- Topic: 3d Festival 2003 in Copenhagen
- Replies: 8
- Views: 3456
- Tue Jan 21, 2003 8:30 am
- Forum: News & Chat
- Topic: 3d Festival 2003 in Copenhagen
- Replies: 8
- Views: 3456
The url is http://www.3dfestival.com/ 

- Mon Jan 20, 2003 1:35 pm
- Forum: News & Chat
- Topic: 3d Festival 2003 in Copenhagen
- Replies: 8
- Views: 3456
- Sun Jan 19, 2003 3:59 pm
- Forum: News & Chat
- Topic: 3d Festival 2003 in Copenhagen
- Replies: 8
- Views: 3456
3d Festival 2003 in Copenhagen
Well, while you are talking about the siggraph, I have something similar for you people. Perhaps some of you noticed, that there will be the 3D Festival held in Copenhagen this year from the 7th to 10th of may. There is the 3DFestival and the Game Developers World. As we've had a great success with ...
- Fri Dec 13, 2002 10:46 am
- Forum: News & Chat
- Topic: build pub?
- Replies: 13
- Views: 4363
Windows compiling
Well, is there a little tutorial for setting up the code on win32 and compiling using VisualC? or maybe MingW combined with BloodshedC++?
/Kniffo
/Kniffo
- Tue Dec 10, 2002 8:06 am
- Forum: News & Chat
- Topic: I still cannot download the plugins
- Replies: 3
- Views: 2167
- Mon Dec 09, 2002 9:43 pm
- Forum: News & Chat
- Topic: I still cannot download the plugins
- Replies: 3
- Views: 2167
I still cannot download the plugins
... is this wanted?
what do I have to do? Thanx for help...
/Kniffo
what do I have to do? Thanx for help...
/Kniffo
- Mon Dec 02, 2002 11:18 pm
- Forum: News & Chat
- Topic: Yay! The GameKit is being printed!
- Replies: 17
- Views: 7200
The Problem...
Well, beside that there's a problem. Not all of the renderers, WinOSI for instance or Light++, can take renderman rib-files as their input. Light++ takes C++ text. vmd-files are of another format than the others. So, I don't want to talk long about this - what do you think of desinging an interface ...