Search found 56 matches

by Doc_Holiday
Sun Dec 04, 2005 3:33 am
Forum: Testing Builds
Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Replies: 70
Views: 61990

There are still a Bug with the TicRates. Physics TicRate seems to cumber Collision Sensors, IPO's and Actions. I hope this can be handled till Release.
Tanks, Doc
by Doc_Holiday
Thu Jun 30, 2005 1:27 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 56459

That looks very interesting. :shock: That reminds me to Quest3D.
by Doc_Holiday
Sat May 21, 2005 3:22 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/20)
Replies: 35
Views: 16061

Still no GameEngine Fixings. :cry: This is no more funny!
by Doc_Holiday
Tue May 10, 2005 3:06 am
Forum: Testing Builds
Topic: bf-blender Game Engine patch
Replies: 23
Views: 14396

THAT ROCKS MAN! Working soft and smooth! Absolute Fantastic! :D :D Now back-Mirrors for racing Games are possible, Splitscreen Games, and much more. The Two-sided lighting is very useful here. Ambient Lights makes Night&Day-FX much easyer to realize. Great Work! But what does the Alpha testing do? I...
by Doc_Holiday
Tue May 03, 2005 10:59 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 20151

I hope somebody noticed that the GameEngine is currently in an unusable State. Please see the Bug Tracker. I'm afraid we get this damaged Engin in 2.37.
Doc
by Doc_Holiday
Wed Apr 20, 2005 6:04 pm
Forum: Coding Blender
Topic: compiling GamePlayer
Replies: 7
Views: 3225

No, i don't get it to work. I give up! :(
by Doc_Holiday
Tue Apr 19, 2005 10:00 am
Forum: Coding Blender
Topic: compiling GamePlayer
Replies: 7
Views: 3225

Nobody knows that? :shock: I'm confused. If there is a official Release, how do they get the GamePlayer :?:
Doc
by Doc_Holiday
Sun Apr 17, 2005 11:02 pm
Forum: Coding Blender
Topic: compiling GamePlayer
Replies: 7
Views: 3225

Ok, made a 'user-def.mk' with export NAN_JUST_BLENDERDYNAMIC=true ... no, won't work. :( Cygwin give an Error and breaks:

Code: Select all

cl: not found
make[5]: *** [/cygdrive/c/bf-blender/blender/obj/windows/gameengine/GamePlayer/n
etscape/src/Blender3DPlugin.o] Error 127
Do i need something special?
by Doc_Holiday
Sun Apr 17, 2005 6:05 pm
Forum: Coding Blender
Topic: compiling GamePlayer
Replies: 7
Views: 3225

compiling GamePlayer

I made my first 2.36 Build with Cygwin and Win2k. All fine till now. ;) But how do i compile the GamePlayer? All i get is the Blender.exe.
Thanx, Doc
by Doc_Holiday
Fri Apr 15, 2005 1:18 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/13)
Replies: 45
Views: 17807

GameEngine is still damaged. Still LinV Proplems. Mouseover Problems with the new OrthoCam, too.
by Doc_Holiday
Wed Mar 30, 2005 3:47 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/28)
Replies: 41
Views: 15057

Help, GameEngine Trouble! No LinV on addet Objects! (It worked in the 23.03 Build.) That's the "maximum credible Accident" for my current Game-Project. Please don't forget to fix. Thank You.
Doc
by Doc_Holiday
Wed Mar 30, 2005 10:31 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/28)
Replies: 41
Views: 15057

PaicCitron wrote:when activating widgets, you have to do it for each viewport ...
Hm ... I like the Freedom to handle each Vieport separately.
by Doc_Holiday
Wed Mar 30, 2005 3:19 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/28)
Replies: 41
Views: 15057

Oops! Cursor and Selection-Tools are nearly invisible in Wireframe Edit-Mode. I'm using the default Theme, but darkening/brightening the Background does not have a Soultion. :( They are only visible in front of an Object.
by Doc_Holiday
Tue Mar 29, 2005 7:48 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/28)
Replies: 41
Views: 15057

Great! So much work on the GameEngine. Thank You!
by Doc_Holiday
Thu Mar 24, 2005 9:28 pm
Forum: Coding Blender
Topic: Dear Coder, please think about more compatibility
Replies: 6
Views: 3009

Thanks, but as i said, SG's are just an Example. But by the Way, "face.smooth" does just work on Faces. How does this work between Faces too?