Search found 56 matches

by Doc_Holiday
Thu Sep 09, 2004 2:50 am
Forum: Interactive 3d
Topic: How to use Tuhopuu2. Simple sample?
Replies: 47
Views: 20558

I have uploadet the Example from the Tuhopuu Docu to my Webspace. You can download it here: *click me*
by Doc_Holiday
Thu Sep 09, 2004 2:34 am
Forum: Interactive 3d
Topic: How to use Tuhopuu2. Simple sample?
Replies: 47
Views: 20558

Animating is fairly easy ... for You! :lol: I took a while to get this to work. Sometimes i thought im to stupid for this. I thought i just need one single Script and not two. But i have it now. The first Script includes the Shaders, is able to receive the "timer" property and run's olny once. The ...
by Doc_Holiday
Tue Sep 07, 2004 2:26 am
Forum: Interactive 3d
Topic: How to use Tuhopuu2. Simple sample?
Replies: 47
Views: 20558

Thanx a lot alien-xmp! :D That are cool Examples for start learning GLSL. Now im on the Way.
But it seems i stuck! I try to realize a simple Texture Animation. (A linear moving in a Direction.) Is there a Way to use Timer Functions ore someting to do such Things? Thanks for a Hint.
Doc
by Doc_Holiday
Tue Aug 10, 2004 3:26 am
Forum: Interactive 3d
Topic: T2 Screenshots.
Replies: 43
Views: 15788

:shock: I cant belief my Eyes.
Is it possible to bake such Shadows to a Shadowmap for static Objects?
by Doc_Holiday
Tue Aug 10, 2004 3:18 am
Forum: Interactive 3d
Topic: Thank you coders!
Replies: 8
Views: 1767

2.34 GE rocks! :D Thank's a lot! I wish there would be more Coders like Kester.
by Doc_Holiday
Fri Jul 30, 2004 12:42 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/28) 2.34 Pre Release.
Replies: 50
Views: 19783

I thought Realtime Shadow-Mapping and Multi-Texturing want to come in this Release. If so, where can i find this Features.
Thanks, Doc
by Doc_Holiday
Sun Jun 27, 2004 3:34 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/25)
Replies: 16
Views: 9400

I've checked out the Python-GE Possibilities. I get an Error by printing out the received Object with: SCE = GameLogic.getCurrentScene() print SCE >> SystemError: Representation not overridden by object. There is a Problem with the received Object-List: ObList = SCE.getObjectList() DefCam = ObList[-...
by Doc_Holiday
Sun May 30, 2004 1:25 am
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 16086

Sorry, but i don't understand this Discussion. Blender is Open-Source, right! But the Things the Users make with, are NOT! Nobody have the Rights to say: "Your Stuff is Open-Source!", besides the Author of it. So, come out with the Key-Making Tool and let the Authos self decide which of his Work is ...
by Doc_Holiday
Wed Apr 21, 2004 8:32 pm
Forum: Foundation and Websites
Topic: Who's the Owner of Suzanne?
Replies: 5
Views: 9274

Who's the Owner of Suzanne?

I've got a Problem. I wrote an Export-Script for UnrealED3.0, to use Blender Objects in Unreal-Engine Games. Now i want to write a little Tutorial, how to use the Script. I want to release this Script included in a Test-Blend File with our Blender Monkey "Suzanne" as Test Object. Now it's possible t...
by Doc_Holiday
Thu Nov 06, 2003 2:25 am
Forum: Interactive 3d
Topic: Someone help me with IPOs? thank's
Replies: 1
Views: 1277

Sure, i think so. Give each Door a "Mouse over" Sensor an connect them to one "OR" Controller. Give each Door a IPO Actuator and connect them to this Controller too. That should work.

Doc
by Doc_Holiday
Sat Jul 05, 2003 1:23 am
Forum: Interactive 3d
Topic: What's about the S3TC Texture File Format?
Replies: 1
Views: 1982

What's about the S3TC Texture File Format?

I think that could be an enrichment for the Game Engine. S3TC is an Texture compression File Format which allowes You to store Youre Textures compressed in Memory of the Graphic Card. That means: Better Texture Quality by smaller Filesize and better Performance. :D :D The packing range is much bette...