Search found 39 matches
- Thu Oct 08, 2009 7:48 am
- Forum: Foundation and Websites
- Topic: Video Tutorial Section Request.
- Replies: 8
- Views: 8920
The bad videos on youtube were made by ppl with bad or neglecting video skills. I've always loved youtube for tutorials and never had any problems with it. If a video is that bad I just look for another. If I have to leach the videos or not it's up to me, but the quality is a minor problem, as far a...
- Sat Oct 03, 2009 4:10 pm
- Forum: Interface & Tools
- Topic: How can I constrain the placement of an object?
- Replies: 2
- Views: 2409
Can't remember where to find that tutorial, but I found that it consisted on recording the falling of objects through physics into IPO curves and then rendering the desired frame of the animation. Check out tutorials on the IPO curves and the game engine. They're pretty handy for the things you need.
- Fri Oct 02, 2009 9:21 am
- Forum: Interactive 3d
- Topic: HELP PLEEEEEEEEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Replies: 2
- Views: 1765
- Thu Oct 01, 2009 2:14 am
- Forum: Python
- Topic: Total noob in need of help
- Replies: 3
- Views: 2328
A circle doesn't have any faces. Only vertices and edges. I don't know how you were trying to extrude it, but try this tutorial for vases and that kind of stuff: http://www.youtube.com/watch?v=5bBd7z5tFaA It's the best tutorial I saw about it, and teaches how to make those objects in a very flexible...
- Thu Oct 01, 2009 1:18 am
- Forum: Interface & Tools
- Topic: Global Coordinates don't act like I thought they would...
- Replies: 0
- Views: 1333
Global Coordinates don't act like I thought they would...
In Blender the Global coordinates for moving objects don't work like, for example, 3Ds Max World coordinates. For example, I have a vertex in coordinates X 30.0 and Y 30.0, but suppose I want to move that vertex to the Y coordinates of 2.0... In Blender I have to input a value of: -28.0 in Global co...
- Thu Oct 01, 2009 1:03 am
- Forum: Interface & Tools
- Topic: How can I constrain the placement of an object?
- Replies: 2
- Views: 2409
Re: How can I constrain the placement of an object?
You can constrain movement by pressing X, Y por Z after grabing (G) an object. You can also press two of those keys to constrain the object you grab by two axis (example, pressing G to grab and then quickly pressing Z and Y will contrain it to the direction of both of those axis) In order to make th...
- Thu Oct 01, 2009 12:05 am
- Forum: Interface & Tools
- Topic: Mega frustration.
- Replies: 9
- Views: 3182
(...) And you can still access options in the menus in blender.(...) I said options but I meant everything, options, commands, actions, etc. Blender is no diferent from other applications. Everything is accessible in the menus. Actually, some stuff are even only acessible under the menus, which ann...
- Wed Sep 30, 2009 6:38 pm
- Forum: Interface & Tools
- Topic: Mega frustration.
- Replies: 9
- Views: 3182
Those problems are common to many, I guess. The window problem just happened to me yesterday. And you can still access options in the menus in blender. But tell me of one single application that doesn't require several pages of reading to become able to perform a simple task. I challange you on that...
- Wed Sep 30, 2009 6:27 pm
- Forum: Documentation & Education
- Topic: Moving to a position but not relative
- Replies: 1
- Views: 1918
I'm not sure this is what you want, but you can use the cursor to snap a vertex (or more than one) to its position. Just place the cursor roughly in the place you want the vertex to go to, press Shift+S and click "Cursor -> Grid" so that it snaps into an exact grid point (if needed) and then select ...