Search found 147 matches

by brasshat
Mon Aug 26, 2013 5:47 am
Forum: User Questions that really belong on blenderartists.org
Topic: Blender Spirals
Replies: 2
Views: 1653

Don't know about he curves galore link you're seeking, but there are a several tutorials covering different methods of creating a helix to be found using "blender tutorial helix" as search parameters on Youtube.

ns
by brasshat
Mon Aug 26, 2013 5:37 am
Forum: User Questions that really belong on blenderartists.org
Topic: APPLYING TEXTURES AND MATERIALS KIT
Replies: 1
Views: 1471

No, you don't have to (and, with most game engines, probably shouldn't) separate the image into individual components. The nickel version of what you need to do, is to select the faces to which each of the components of the image are to be applied, and use the smart unwrap option to arrange these fa...
by brasshat
Sun Aug 25, 2013 8:21 pm
Forum: Interface & Tools
Topic: Missing old blender feature that allowes to measure distance
Replies: 1
Views: 666

Quoting from the thread, ""Feature request", ..." < http://www.blender.org/forum/viewtopic.php?t=26323 >, CoDEmanX supplied this python script : import bpy, bmesh class VIEW3D_OT_report_vert_distance(bpy.types.Operator): """Tooltip""" bl_idname = "view3d.report_vert_distance" bl_label = "Report Vert...
by brasshat
Sun Aug 25, 2013 8:01 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Measure arrows, vectors and axes
Replies: 6
Views: 5896

What I do to achieve what you are looking to accomplish, is to create reference objects, for which I reserve layer 2. I will use anything that fits the purpose as a reference object, but is typically a cube mesh. I scale it to the length width and height needed, and rotate it as desired. I apply thr...
by brasshat
Sat Aug 24, 2013 8:52 am
Forum: User Questions that really belong on blenderartists.org
Topic: I need people to make my ideas come true!
Replies: 4
Views: 2686

Well, maybe you'll find someone who will do it for free, but while you're waiting, my advice would be for you to check out the on-line course in Blender at Central Dauphin High School in Harrisburg, PA, at http://www.cdschools.org/Page/455 . Working through that course, and some of the tutorials on ...
by brasshat
Fri Aug 23, 2013 4:14 pm
Forum: User Questions that really belong on blenderartists.org
Topic: I need people to make my ideas come true!
Replies: 4
Views: 2686

I've been wrong before, but it sounds to me like you're looking for a whole lot of work from the community. Are thes "for hire" commissions?

ns
by brasshat
Fri Aug 23, 2013 4:06 pm
Forum: Interface & Tools
Topic: Creating big structures in a smart way?
Replies: 2
Views: 640

My approach would be to start with a collection of UV spheres, use proportional editing oneach until you're satisfied, cut away those bits you don't want, and stitch the group torether.

ns
by brasshat
Mon Aug 19, 2013 4:01 am
Forum: User Questions that really belong on blenderartists.org
Topic: Production inside of a VR environment.
Replies: 3
Views: 1619

Possible? Yes.

With current technology? Depends upon the technology. I suspect the US military probably has it either deployed, or in final development stages. Consumer grade technology? Probably some years off yet.

ns
by brasshat
Sat Aug 17, 2013 5:25 pm
Forum: Interface & Tools
Topic: User unterface and usability
Replies: 18
Views: 4665

The concepts "easy to use", "easy to understand", and "user friendly" are all highly subjective. Given two people with the same starting skillset, one might find the software much more intuitive, and "easy to use" than the other. And someone switching from one software product to another might well ...
by brasshat
Wed Aug 14, 2013 5:39 am
Forum: User Questions that really belong on blenderartists.org
Topic: Merging two edges with different number of vertices
Replies: 1
Views: 1758

I'm afraid vertex by vertex is the only way to merge, as merging works at the vertex level. An edge is a set of two vertices, and trying to merge two edges would result in merging all for vertices to a single vertex. However, if you you have toe start over when you make a mistake, you may want to mo...
by brasshat
Tue Aug 13, 2013 5:26 pm
Forum: Interface & Tools
Topic: Equivalent of a switch object
Replies: 3
Views: 856

The rotating radar antenna, rotating gun turrets, and possibly similar objects would be animated the same way, by parenting them to another object annd setting up an anmation using key frames. I don't have the skillset with your game engine orother mechanisms ov animation in Blender to speak to your...
by brasshat
Tue Aug 13, 2013 4:16 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Import path file
Replies: 3
Views: 2022

The short answer to your question might be to open user preferences under the file menu, and look for path file in the import section under the add-ons tab for paths. You activate the add-on by ticking the radio button at the far right of the row. A longer and better nswer, if you're new to blender,...
by brasshat
Tue Aug 13, 2013 5:47 am
Forum: Interface & Tools
Topic: Equivalent of a switch object
Replies: 3
Views: 856

Yes, it is possible to have switch objects in Blender. They can be achieved in a number of ways, the determination of which way to accomplish what you want being dependent upon details of the objects, how they are to be used, and in what platform you plan to use them. You've no given me enough infor...
by brasshat
Sun Aug 11, 2013 6:28 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Texture Question
Replies: 4
Views: 1691

As a whole, the production values of the whole group of Blender tutorials can charitably said to be mixed. And it's true that even the good ones go fast, but that's why the hosting sites generally have a "pause" button. There are several books on Blender commercially available which help explain the...
by brasshat
Sun Aug 11, 2013 6:08 am
Forum: User Questions that really belong on blenderartists.org
Topic: Texture Question
Replies: 4
Views: 1691

Yes, there is a way. But since you write that you're new to Blender, I'd suggest that what you do is to check out the blender course offered under the auspices of CDsshool, in Harrisburg, PA (cf. < http://www.cdschools.org/Page/455 > ). Work through the course, and by the time you're finished you'll...