Search found 147 matches

by brasshat
Thu Aug 08, 2013 7:48 am
Forum: User Questions that really belong on blenderartists.org
Topic: Screw tapper threads
Replies: 2
Views: 3601

Best suggestion I can give is to watch the tutorials on Blendtuts.com, Nuts and Bolts 1 (<http://www.blendtuts.com/nut_bolt_part1>) and Nuts and Bolts 2 (<http://www.blendtuts.com/nut_bolt_part2>).

ns
by brasshat
Tue Aug 06, 2013 8:03 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Orthogonal design and Blender: possible?
Replies: 2
Views: 1375

Re: Orthogonal design and Blender: possible?

Dracenus wrote: Is it possible to draw with orthogonal views in Blender?
Yes. Pressing the "Q" key opens a pre-built orthographic view window.
Is it the fastest way to draw precise objects?
Depends upon the object, the specific images you have of it, and the degree of precision you need.

ns
by brasshat
Fri Aug 02, 2013 6:38 am
Forum: User Questions that really belong on blenderartists.org
Topic: New to Blender and Need help making a terrain.
Replies: 3
Views: 1063

Either the Blender course by J ames Chronister at CD high scool, or Neil Hirsig's course at Tufts university incldes a project which makes a lighthouse at the edge of the sea. Also, I'm sure that doing search of the internet using your favorite search engine with the parameters "blender", "terrain",...
by brasshat
Wed Jul 31, 2013 11:57 am
Forum: User Questions that really belong on blenderartists.org
Topic: Extrude region without scale of polygons
Replies: 1
Views: 1057

Several ways. 1) Open the 3D viewport with the T key, if it's not already open. Select the edge loop you want to extrude, and in the tool shelf, under edit mode, click on "extrude" to open the drop down menu, and select "faces". 2) Or, with the tool shelf In the 3D viewport open, switch to face sele...
by brasshat
Mon Jul 29, 2013 8:15 am
Forum: User Questions that really belong on blenderartists.org
Topic: Noob merging faces
Replies: 2
Views: 1913

The answer to your question, as you've asked it, is "no". You cannot merge all of the faces of the same color in the same plane into a single face. An experienced 3D Blender modeler looking at your mesh could, however, dramatically reduce the number of faces. My suggestion would be that you take som...
by brasshat
Wed Jul 24, 2013 5:59 am
Forum: Interface & Tools
Topic: Is that possible to name an edge of a mesh with blender?
Replies: 6
Views: 1372

As it happens, besides being a Blenderhead, I work in the logistics industry, and am familiar with warehousing, and loading trucks as it is done in the US. I think this thread is veering off topic for this forum, and would invite you to consider futher communications in this matter by means of the e...
by brasshat
Tue Jul 23, 2013 12:11 pm
Forum: Interface & Tools
Topic: Is that possible to name an edge of a mesh with blender?
Replies: 6
Views: 1372

I think you're using at least one set of words in a manner that I'm not accustomed to, specifically "navigation mesh". It would be helpful to have a better sense of the larger scene you're trying to produce. When the lorry is backed into the dock, are the lorry, the dockplate, and the warehouse conv...
by brasshat
Tue Jul 23, 2013 12:03 pm
Forum: Interface & Tools
Topic: Create edge at the intersection of two faces?
Replies: 4
Views: 11031

Re: Create edge at the intersection of two faces?

Jake: Greetings, gentlemen. Is there a simple way to accurately create an edge at the intersection of two faces (and then likely merge the faces together, as in subdivision)? If for some reasons the add-ons don't do it, here's an old tutorial published several years back in Blender Art Magazine http...
by brasshat
Fri Jul 19, 2013 8:32 am
Forum: User Questions that really belong on blenderartists.org
Topic: UV Mapping: Points Snap Back to Original Position
Replies: 4
Views: 1437

Are you sure you're trying to select with the correct mouse button? The behavior I observe in your video is exactly what I get when I move a vertex in the UV mapping window, and then right click (which cancels the move), instead of left clicking, which accepts it.

ns
by brasshat
Thu Jul 18, 2013 9:00 pm
Forum: User Questions that really belong on blenderartists.org
Topic: how do i make it so the cursor locks onto what i'm editing
Replies: 3
Views: 829

With the vertices you are editing selected, press "shift-Skey" and choose "cursor to selected". Alternately, switch your editing to "local" view in the selection box in the 3D window header, but remember to switch back to global when you've completed the edit.

ns
by brasshat
Thu Jul 18, 2013 5:33 pm
Forum: User Questions that really belong on blenderartists.org
Topic: how do i make it so the cursor locks onto what i'm editing
Replies: 3
Views: 829

With the vertices you are editing selected, press "shift-Skey" and choose "cursor to selected". Alternately, switch your editing to "local" view in the selection box in the 3D window header, but remember to switch back to global when you've completed the edit.

ns
by brasshat
Thu Jul 18, 2013 5:30 pm
Forum: User Questions that really belong on blenderartists.org
Topic: When I insert a mesh cylinder there isnt top or bottom
Replies: 1
Views: 999

Immediately after adding your cylinder, observe the tweak panel, either at the bottom of the tool shelf, or by pressing F6 key, and make certain that the option in the "cap fill type" selection box is something other than "nothing". This will cap your mesh cylinder.

ns
by brasshat
Tue Jul 16, 2013 3:54 am
Forum: User Questions that really belong on blenderartists.org
Topic: Inserting Reference Photo
Replies: 3
Views: 1324

"Ortho[graphic] mode" is one of two ways of viewing a scene in blender, representing everyting without any apparent perspective. The other view is "perspective mode", which shows the scene from the perspective of the camera. To see the difference, load the default scene in Blender, and press the "5"...
by brasshat
Tue Jul 16, 2013 3:50 am
Forum: User Questions that really belong on blenderartists.org
Topic: 2.67b cylinder top and bottom got no wire. help
Replies: 1
Views: 1002

In the Cylinder options tweak panel (press f6), there is an radio button labeled "cap ends". When a cylinder primitive is generated, if the button is checked, there is a cap, if it is not, it is just a tube object.

ns
by brasshat
Fri Jul 12, 2013 4:02 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Cylinder Model Error
Replies: 1
Views: 1028

In which mode are you trying to add the cylinder, mesh or object mode? What are the settings of the tweak panel? What view are you adding the mesh in? The behavior you describe matches what one would see adding a cylinder with zero depth, while in front or side view (Numpad 1 or 3), while the additi...