Search found 561 matches

by Monkeyboi
Thu Aug 05, 2004 12:48 am
Forum: Interface & Tools
Topic: Text Editing sucks
Replies: 13
Views: 2450

Actually, this is probably due more to the fact that Windows and Unix have two completely different implementations of a clipboard. Not everything can be blamed on arrogant coder schizophrenia. Okay, re-reading my sentance, I went a bit OTT, sorry. It sounded much more angry and hostile than it was...
by Monkeyboi
Wed Aug 04, 2004 9:55 am
Forum: Interface & Tools
Topic: Small UI request
Replies: 12
Views: 3820

this is fine as a last resort for lack of screenspace. Friggin windows smartmenus bite arse, its like.. I have a 21" monitor, please display the whole friggin menu!!! Phew, anyhow thats a bad interface design move imho. Yeah, i HATE when Windows autohides menus. It's terrible! But this is different...
by Monkeyboi
Tue Aug 03, 2004 11:50 pm
Forum: Interface & Tools
Topic: REQ:SubSurf Creases as Smoothing groups +sexy new example :)
Replies: 24
Views: 14891

No, and AFAIK it's already possible. (Draw Creases) Nope. Draw Creases only draws creased edges in a different color (not showing the resulting smoothness) and only in editmode. Also, your method (set smooth/solid) would only allow totally sharp or totally smooth edges. ..Which are the only two sit...
by Monkeyboi
Tue Aug 03, 2004 2:22 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/08/02) Pre Release 2
Replies: 27
Views: 14113

I had a thought regarding Subsurf Creases: Since it works like scaling now, how about it drawing a dotted line from the cursor to the center like normal scale? This would make it much easier to edit creases. Oh, and you can't edit crease value by hitting Tab after Shift+E for numeric values. How abo...
by Monkeyboi
Tue Aug 03, 2004 2:02 pm
Forum: Interface & Tools
Topic: Small UI request
Replies: 12
Views: 3820

I have notices the same problem, especially with the long Object and Mesh menus. I can't see the images posted above, but this is my take on it: I think a scrollbar sounds a bit bulky, so how about a simple arrow jump further up the menu? It could look like this: http://www.shadeless.dk/ui/longmenus...
by Monkeyboi
Tue Aug 03, 2004 12:20 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 27632

Wicked!!

But, how do you set the pinned bone in the UI? And is it possible to change which bone is pinned over time, for example per each Action Strip in the NLA?
by Monkeyboi
Tue Aug 03, 2004 12:12 pm
Forum: Interface & Tools
Topic: REQ:SubSurf Creases as Smoothing groups +sexy new example :)
Replies: 24
Views: 14891

I might be beating a dead horse here, but I still fail to see your point. It'd be redundant (and confusing!) to add more ways to make edges when creases are the same in concept. I do not agree that it is the same concept. That's the whole point. [quote"dmao"]Do you also disagree with showing a prev...
by Monkeyboi
Tue Aug 03, 2004 11:44 am
Forum: Interface & Tools
Topic: Better Camera Orbiting Suggestion for how to
Replies: 31
Views: 20105

Would it be hard to add a new camera orbiting method in the user prefs that didn't make it roll all the time. This way everyone would be happy, though I would suggest setting this method on by default.
by Monkeyboi
Tue Aug 03, 2004 11:39 am
Forum: Interface & Tools
Topic: Text Editing sucks
Replies: 13
Views: 2450

The following is relevant to the Text Editor: We now have two ways of copying and pasting text. One involves copying/pasting to the LOCAL clipboard, ie. inside Blender, the other involves copying/pasting to the OS clipboard for interacting with other applications. I have never come across a single o...
by Monkeyboi
Tue Aug 03, 2004 2:37 am
Forum: News & Chat
Topic: Blender Splash needed!
Replies: 36
Views: 16295

Here's one:

Image
by Monkeyboi
Mon Aug 02, 2004 8:34 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/08/02) Pre Release 2
Replies: 27
Views: 14113

Outline Selected Objects is still off by default.. :(


However, the Help menu works like a charm! This is already one of my favourite new features of 2.34. Previous Help menu experiments were very slow on Windows, but this is speeding fast - excelent!
by Monkeyboi
Mon Aug 02, 2004 8:41 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/28) 2.34 Pre Release.
Replies: 50
Views: 20262

I remember hearing the 'xml' button was temporary - that Yafray rendering would default to not use xml files with the xml export feature as an added bonus, not a default procedure. How about moving xml export to the Export menu? It could be called 'Yafray XML (.xml)' or just 'Yafray (.xml)' for thos...
by Monkeyboi
Mon Aug 02, 2004 8:32 am
Forum: News & Chat
Topic: Blender Splash needed!
Replies: 36
Views: 16295

Woa, gotta love Blendorphin #1!
by Monkeyboi
Sun Aug 01, 2004 9:18 pm
Forum: Animation
Topic: Animation : Action Editor, Pose Mode and IPO
Replies: 5
Views: 6787

Oh, and if you got further questions, remember to post them on www.elysiun.com - you will get alot more answers there. This is a development site, not a user forum.
by Monkeyboi
Sun Aug 01, 2004 9:15 pm
Forum: Animation
Topic: Animation : Action Editor, Pose Mode and IPO
Replies: 5
Views: 6787

Ah! So poses are equivalent to getting to a key frame quickly, and giving it a name of course. Then I assume you actually key it in the animation. well, a pose is basically equal to a keyframe, but the term is used alot for characters when you have 'posed' all of his/her bones. So you use Pose mode...