Search found 561 matches

by Monkeyboi
Mon Oct 11, 2004 5:01 pm
Forum: Interface & Tools
Topic: Deleting Data Blocks
Replies: 3
Views: 7518

This is an extremely frustrating shortcoming of Blender. In theory, Blender should delete unused datablocks if you quite and reopen twice, but it's not consistent, and sometimes you might want to delete used datablocks - say I want to remove a texture file from a project even though it is in use. Ac...
by Monkeyboi
Mon Oct 11, 2004 4:56 pm
Forum: Interface & Tools
Topic: new EDIT-mode
Replies: 32
Views: 5072

To be perfectly honest, the way it's already implemented sounds alot easier and more flexible. I find it very fast and comfortable to work with. All these auto-mode proposals have letdowns: 1, switching selections from vert mode to face mode (for example) is easy - just switch to the mode you want a...
by Monkeyboi
Sun Oct 10, 2004 10:08 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/09)
Replies: 27
Views: 11570

I agree with everyone who is against the connection lines in the Outliner. It simply looked cleaner before. I like that it is now alphabetical though, and it's gaining useability. I suggest that the Outliner is moved to its own window space instead of being hidden away inside the OOPS window because...
by Monkeyboi
Sat Oct 09, 2004 5:57 pm
Forum: Coding Blender
Topic: DrQueue support from inside blender
Replies: 3
Views: 2141

A good Point Gabio. Even though Windows is probably the least cool OS in the world, it's still what 90% of Blender users use (according to some survey a few years ago, as I remember). So if you are considering permanent C++ integration, it should be compatible with Windows. However, if this is just ...
by Monkeyboi
Sat Oct 09, 2004 9:48 am
Forum: Rendering
Topic: mac vs pc rendering speed
Replies: 43
Views: 15860

If you use Yafray for testing, what you are really testing is, well, Yafray. Please test with Blender internal.
I can give you Mac/PC comparisons when I get my new iMac through the door :wink:
by Monkeyboi
Sat Oct 09, 2004 9:36 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/06)
Replies: 38
Views: 13287

Looks like the Outliner has been updated from the look of this: http://www.blender3d.org/cms/Outliner.437.0.html

Looks nice, and seems to support more stuff including vertex groups, scripts and actions. Awesome!

Still seems to reside in the OOPS window though...
by Monkeyboi
Fri Oct 08, 2004 9:08 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/06)
Replies: 38
Views: 13287

Actually it's fairly pricisely two months ago 2.34 was released. Time flies!
by Monkeyboi
Thu Oct 07, 2004 10:44 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/06)
Replies: 38
Views: 13287

* Wouldn't the "Passepartout" (weird name, BTW) option be better in the "Object (F7) > Draw Panel"? Or in the User Preferences > View & Controls Window? It has not much to do in the Render Buttons Window (F10). Good call. I'd say the User Prefs would be a good place, since this isn't something you ...
by Monkeyboi
Thu Oct 07, 2004 9:35 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/06)
Replies: 38
Views: 13287

What a shock I got this morning! This new outliner has amazing potential. Especially after reading the full proposal I can hardly wait to try the final version with linking etc. It has a nice graphical look to it as well, and the horisontal iTunes style lines make it very clear. Huge thumbs up! But ...
by Monkeyboi
Wed Oct 06, 2004 8:25 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/01)
Replies: 36
Views: 12647

But surely it could be moved so that it selects those same vertices in wireframe mode?
by Monkeyboi
Mon Oct 04, 2004 9:30 pm
Forum: News & Chat
Topic: Wacom tablet with blender?
Replies: 9
Views: 38393

I sometimes use blender with a pen, but mostly, as suggested, while vertex painting or texturepainting. And, for textures it is invaluable. So it's a good deal for every 3D artist.
by Monkeyboi
Fri Oct 01, 2004 5:19 pm
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24192

Not good, I have a two-button mouse and prefer to use left mouse button to select. Dunno what would be the solution other than choosing a different modufier. What would also solve this, and maybe be cleverer, would be to treat edge and faceloop selection like in Wings where you select one edge, then...
by Monkeyboi
Fri Oct 01, 2004 5:12 pm
Forum: Animation
Topic: Spline IK Concept
Replies: 13
Views: 8255

This seems specially relevant now that we have Hooks - it means the splines could integrate perfectly in rigs because we are now able to animate the splines and let parts of it be parented to bones and other objects.

All we need now is the Spline IK constraint and we should be good to go!
by Monkeyboi
Fri Oct 01, 2004 11:31 am
Forum: Rendering
Topic: Feature request: Color texture over ramp shader
Replies: 8
Views: 11212

To be honest there are loads of restrictions like this in Blenders materials system. For example applying vertex colours and mixing with procedural shaders and image textures is hard to do with satisfying results. There might be a few short-term solutions possible, but this is really where a node-ba...
by Monkeyboi
Thu Sep 30, 2004 4:09 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/29) *updated*
Replies: 17
Views: 7633

Creasing edges in edge/face mode still uses vertice selection info:

1:Select two opposing faces in a cube
3:apply subsurf
2: Shift+E to crease

The whole cube gets creased!