Search found 561 matches

by Monkeyboi
Tue Sep 14, 2004 7:23 pm
Forum: Interface & Tools
Topic: RFC: NEXT-Like File Browser
Replies: 7
Views: 2440

A revision of the File Browser is a good idea nonetheless. a [..] sign is just not a standard way no navigate back and [.] is not a standard for reloading. It could do with agood overhaul - it has hardly been changed since Blender 1.7. Many of its features are also very hidden, and the way you selec...
by Monkeyboi
Mon Sep 13, 2004 8:06 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/11)
Replies: 18
Views: 7225

Nice! Undo eats RAM, ther's no way around it. One of the reasons Blender has always been this fast a snappy is because of the absence of undo. Photoshops History pallete is the main reason why it eats so much RAM. I love the new global undo though - everyone just buy some more RAM! ;) Note: I strong...
by Monkeyboi
Wed Sep 08, 2004 11:00 pm
Forum: Foundation and Websites
Topic: I can't get the siggraph dvd iso...I need it please help!
Replies: 4
Views: 8105

You know it's a BitTorrent file right? You need a bittorrent client to download.
by Monkeyboi
Wed Sep 08, 2004 6:49 pm
Forum: News & Chat
Topic: Nice Feature
Replies: 6
Views: 3703

In version 2.28 as I remember, over a year ago.
by Monkeyboi
Wed Sep 08, 2004 12:30 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/07) Boolean build
Replies: 22
Views: 11322

These booleans are great! A huge improvement. Thankyou.


However, you have to do a remove doubles to remove lots of vertices that get put ontop of each other.
by Monkeyboi
Wed Sep 01, 2004 5:08 pm
Forum: Interface & Tools
Topic: >>Feature requests<<
Replies: 9
Views: 1645

1: You know you can merge at the 3D cursor position right?

2:Already possible. Look in Object buttons under 'Draw'.
by Monkeyboi
Tue Aug 31, 2004 11:49 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/08/31) rendering speed improvment
Replies: 23
Views: 8640

Cool! But how do you acces the new global undo?
by Monkeyboi
Sun Aug 29, 2004 12:51 pm
Forum: Interface & Tools
Topic: feature request - non manifold locally
Replies: 1
Views: 1020

Good idea, I have had the need for this too.
by Monkeyboi
Thu Aug 26, 2004 10:29 pm
Forum: Interface & Tools
Topic: Feature Proposal
Replies: 66
Views: 13270

I was doing some experiments on this sort of thing recently, using the top info header as a status bar, like in Wings. Got stuck on something in the code, making it update when the mouse pointer moves into a new window space, but if that can be solved, it should be very easy to implement. The idea ...
by Monkeyboi
Thu Aug 26, 2004 10:23 pm
Forum: Interface & Tools
Topic: Feature Proposal
Replies: 66
Views: 13270

I really like the look of those cursors. Right now we have the odd knife cursor as well as one or two other random ones, but this looks like a much more complete list that will also help to clarify to users what they are doing.

Hope this one gets some attention.
by Monkeyboi
Thu Aug 26, 2004 8:58 pm
Forum: News & Chat
Topic: Animation including Blender Stuff on UK TV all this week!
Replies: 15
Views: 7421

Solar cells and windmills rule.
by Monkeyboi
Thu Aug 26, 2004 5:38 pm
Forum: Interface & Tools
Topic: lscm feature request
Replies: 7
Views: 1390

'Select Island Border' or just 'Island Border'?

Sounds nice BTW.
by Monkeyboi
Thu Aug 26, 2004 4:43 pm
Forum: News & Chat
Topic: Animation including Blender Stuff on UK TV all this week!
Replies: 15
Views: 7421

This is really cool. Always nice to see Blender being used professionally. Wery well executed too.

Were any other 3D softwares used on this production? There seems to be quite a bit of 3D in there...
by Monkeyboi
Wed Aug 25, 2004 8:36 pm
Forum: Animation
Topic: draw keys in action mode (i.e. for armatures)
Replies: 7
Views: 4010

Yeah, Draw Keys is one of the oldest and coolest features of Blender (I only really discovered it after the 2.3 UI makeover - previousely it was a hidden feature), and I've thought the exact same thing; This would be most useful for armatures!
by Monkeyboi
Wed Aug 25, 2004 8:35 pm
Forum: Interface & Tools
Topic: Request: Backface culling
Replies: 10
Views: 2592

I think a hidden line view would come in handy quite often. What we are really talking about here seems to be two things: 1, Backface culling for selections 2, Backface culling for the view I think these should be independant things. You should be able to select only frontface vertices in regular wi...