Search found 521 matches

by Caronte
Wed Jul 19, 2006 6:13 pm
Forum: Rendering
Topic: Recomendation : Speed Improvement, by Practicality (2.42)
Replies: 11
Views: 5699

That's going to take a huge hit! Ok, I can't speak english very well so I don't want to make circles with the same music :roll: My experience with 3D apps is huge (since 1985) and I know very well what I'm talking about, but I can't explaint it better in english. The fact is: C4D render at 100% of ...
by Caronte
Mon Jul 17, 2006 9:28 am
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17715

Toon_Scheur has explained very well what I'm talking about.

I think coders must see this post in order to find a solution.
by Caronte
Sun Jul 16, 2006 11:18 am
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17715

Ok perhaps thi's a deadend conversation, you have your own reasons, and me the mines.
by Caronte
Fri Jul 14, 2006 10:54 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17715

Caronte, is it possible to show us an example where you have the same scene rendered in Blender, Maya, Max, Vray and Mental Ray to see how all these apps handles AA? Sorry, I don't have those programs. OK, let me recapitulate: for example, you need a hair strand that is perhaps 1% of the width of a...
by Caronte
Fri Jul 14, 2006 8:45 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17715

I'm not talking about textures, but about fine details like far away things that must be represented (simulated) with less than a pixel size. You want an example? Ok, try to render hair without use transparency. You can't get fine hairs. The same is applyed to everything, ie. you can render a pencil...
by Caronte
Fri Jul 14, 2006 8:35 pm
Forum: Rendering
Topic: Recomendation : Speed Improvement, by Practicality (2.42)
Replies: 11
Views: 5699

mpan3 wrote:...and you think this won't happen with C4D's progressive refinement approach?
No, not happen, because the refinement occurs only when one processor is idle. This way if far more eficient.
by Caronte
Fri Jul 14, 2006 7:26 pm
Forum: Rendering
Topic: Recomendation : Speed Improvement, by Practicality (2.42)
Replies: 11
Views: 5699

To solve the 'last tile' problem, simple crankup the tile X and y part a bit and this should effectively use (almost) all the cpu time. If I undestand what you mean (increase the x y parts?) thi's not a good solution, because Blender become more and more slow every time you do more parts. Try rende...
by Caronte
Fri Jul 14, 2006 7:19 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17715

M@dcow wrote:Im tired of people telling me that it's because I'm doing something wrong, because I'm not. I know this software like the back of my hand and I know that there isn't a magic combination of buttons I can press to get it working right. It's simply faulty. Period.
I second every word of this post :(
by Caronte
Fri Jul 07, 2006 8:36 pm
Forum: Rendering
Topic: Recomendation : Speed Improvement, by Practicality (2.42)
Replies: 11
Views: 5699

When only one part is left, that part must be splited betwhen the available processors to get a smart and fast rendering. I like very much the way Cinema4D solve that thing: C4D split the whole screen by the half and asign each to an processor, every time a part is finished, the remain part is split...
by Caronte
Thu Jul 06, 2006 6:45 pm
Forum: Rendering
Topic: Recomendation : Speed Improvement, by Practicality (2.42)
Replies: 11
Views: 5699

I think it's a must and I hope to see it in the near future.
by Caronte
Wed Jul 05, 2006 9:03 pm
Forum: Testing Builds
Topic: [Update Sculptmode Windows] 20060708
Replies: 11
Views: 13525

Very good so far ;)
This tool needs a displacementmap exporter
by Caronte
Mon Jun 26, 2006 6:14 pm
Forum: News & Chat
Topic: Another film with a bit of Blender (V de Vicioso)
Replies: 0
Views: 5369

Another film with a bit of Blender (V de Vicioso)

NEWS from Spanish freakies :) A new amateur film (video real) called "V de Vicioso" (parody of the 80's "V" tv series) is born. All the 3D VFX was done with Blender by me (Nicolas Morenas). The film was projected the 1st of this month in a cinema of Barcelona. Thi's a interview on a TV channel: http...
by Caronte
Tue Jun 20, 2006 9:50 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17715

I can imagine you'll get Moiré effects when rendering with scanline. I get moire on high contrasted illumination over very thin geometry, rendering with the internal renderer. Maybe with pure raytracing (optimize the octree for this) this effect is less noticeable? If you are talking about use the ...
by Caronte
Tue Jun 20, 2006 7:06 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17715

I don't know about the AA theory, but I'm tired to see the awesome tiny details that everybody can obtain (in example) with Vray and otherwise, I'm tired of seeing to much moire on my high contrasted images.
Blender has a better AA than before, but far to be good as the other renderers.
by Caronte
Thu Jun 15, 2006 11:06 am
Forum: Rendering
Topic: Blender internal color precision?
Replies: 4
Views: 2854

Re: Blender internal color precision?

mpan3 wrote:So what bbp does blender use?
r32+g32+b32 = 96bits