Search found 521 matches

by Caronte
Wed Mar 22, 2006 9:43 pm
Forum: Rendering
Topic: Stripes in Ambient Occlusion Shadowing on hi res renders
Replies: 3
Views: 3786

Try play with the Bias slider.
by Caronte
Wed Mar 22, 2006 9:39 pm
Forum: Interface & Tools
Topic: Normals
Replies: 6
Views: 2472

Enter F9 and push [Double Sided] button in the Mesh panel :wink:
by Caronte
Wed Mar 22, 2006 7:49 am
Forum: Rendering
Topic: How close is too close (Faces)?
Replies: 3
Views: 2783

Thi's an old know thing, at least since 1.8 version.
by Caronte
Mon Mar 20, 2006 9:40 pm
Forum: Interface & Tools
Topic: Another feature request: Volumetrics
Replies: 7
Views: 3707

Someone is working on it now, be patient ;)
by Caronte
Sun Mar 19, 2006 12:54 pm
Forum: Interface & Tools
Topic: [Feature Request] Lock Normal widget
Replies: 2
Views: 1820

Thi's a workaround, but the workflow is slow and you losse the current point of view every time.

Thanks by your help anyway ;)
by Caronte
Sun Mar 19, 2006 11:15 am
Forum: Animation
Topic: Another bad thing with particles :(
Replies: 0
Views: 1980

Another bad thing with particles :(

I have a rotating cannon launching missiles, but the emited particles (missile) rotate thru the trajectory instead of maintain the initial orientation at the moment of the fire. Someone have idea of how to solve this? (I use a modified CVS because the Normal velocity of the 2.41 is not enough to giv...
by Caronte
Sat Mar 18, 2006 7:50 pm
Forum: Interface & Tools
Topic: [Feature Request] Lock Normal widget
Replies: 2
Views: 1820

[Feature Request] Lock Normal widget

When we are in editmode and the widget is set at Normal mode, the widget change to Local if we exit edit mode. I think would be very usefull if we can keep the rotation of the widget instead of Local one. Example: If we want to move a whole object in the Normal direction of one face, we can't. Sorry...
by Caronte
Thu Mar 16, 2006 9:05 pm
Forum: Animation
Topic: What's happen to particles?
Replies: 1
Views: 2125

The problem is when you use a constraint :cry:
I already posted it to bug tracker:
http://projects.blender.org/tracker/ind ... 9&atid=125
by Caronte
Thu Mar 16, 2006 8:44 am
Forum: Interface & Tools
Topic: Feature Request: Masking
Replies: 3
Views: 1864

You can hide vertex ("H" key) so they don't be affected by PET
by Caronte
Mon Mar 13, 2006 2:35 pm
Forum: Coding Blender
Topic: Problems with Intel P4 HT and Blender 2.41
Replies: 4
Views: 3071

Push the [Threads] button in the F10 panel ;)
by Caronte
Sun Mar 12, 2006 3:41 pm
Forum: Animation
Topic: What's happen to particles?
Replies: 1
Views: 2125

What's happen to particles?

If you have an emitter what is rotating, the particles follow this rotation forever, instead of go forward :?

(last CVS, WinXP).
by Caronte
Fri Mar 03, 2006 11:08 am
Forum: Coding Blender
Topic: 2D graphics help required for new Composit node
Replies: 4
Views: 3331

Re: 2D graphics help required for new Composit node

dogobe wrote:If we can figure this out we could get results every bit as good as http://www.richardrosenman.com/dofpro.htm with the advantage of being able to have value inputs for focal point/depth for animation.
I can't help you, but want to say thi's the better 2D dof I have seen until now :shock:
by Caronte
Thu Mar 02, 2006 7:41 pm
Forum: Coding Blender
Topic: Error compiling CVS with Cygwin (solved)
Replies: 6
Views: 3374

jesterKing wrote:next time when you do an update, use -dP as switches

cvs update -dP

That will ensure getting newly added files and directories, pruning empty dirs.

/Nathan
I ever use "cvs -z3 update -dP" like in the development guides, but that don't work either.
by Caronte
Thu Mar 02, 2006 1:49 pm
Forum: Testing Builds
Topic: BF Windows 2006/02/27 : fluid sims updated
Replies: 22
Views: 20871

Please can you post a bigger image? :evil:
by Caronte
Thu Mar 02, 2006 1:45 pm
Forum: Coding Blender
Topic: Error compiling CVS with Cygwin (solved)
Replies: 6
Views: 3374

Solved! :D The only method I found is erase all the source code and download everything again. This two lines don't update right until you remove all the source code: cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender co blender cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf...