Search found 521 matches

by Caronte
Tue Sep 26, 2006 11:20 pm
Forum: Rendering
Topic: Dual core rendering????
Replies: 32
Views: 29466

Re: Ok

bjarnskov wrote:Are there anything else "hidden rendering secrets" you can tell me about :wink:
Sure, but is more funny to discover it yourself ;)
by Caronte
Tue Sep 26, 2006 5:34 pm
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8918

Pablosbrain wrote:make sure it checks for texture changes as a TV object may not have moved but the texture would have.
Yes that must be take in account, but anyway when the step where few (5?) lines are rendered find a single pixel diferent, the whole part would be rendered ;)
by Caronte
Tue Sep 26, 2006 2:40 pm
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8918

...if so, then re render this part. ( :P ) LoL :lol: IDEA: For each part, check if the camera, the lights and the objects showed in that part aren't changed: If changed any then render the complete part else render only some few distributed lines (5?) of this part and compare with the preview frame...
by Caronte
Tue Sep 26, 2006 1:27 am
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8918

kitsu wrote:Something similar that would be nice is if Blender would track changes at the parts level...
http://www.blender.org/forum/viewtopic. ... ght=border
by Caronte
Mon Sep 25, 2006 5:56 pm
Forum: Rendering
Topic: Dual core rendering????
Replies: 32
Views: 29466

Re: Dual core rendering????

bjarnskov wrote:Does blender support dual core rendering? Like 3ds Max?

I know there is somekind of build that should support conroe's, but is it just optimized, or real dual core rendering?
Push the THREADS button on F10 window.
by Caronte
Fri Sep 22, 2006 9:52 pm
Forum: Animation
Topic: I need a haircut.
Replies: 4
Views: 4728

Thi's the developper forum.
by Caronte
Wed Sep 20, 2006 12:16 am
Forum: Foundation and Websites
Topic: Team up with ReactOS foundation?
Replies: 3
Views: 6393

SirDude wrote:Is the bug in the tracker? If so which one?
If not get it added. Thats the best way to get it resolved.
I think he talking about a bug in the ReactOS OpenGL support.
by Caronte
Tue Sep 19, 2006 1:08 pm
Forum: Interface & Tools
Topic: LSCM missing?
Replies: 12
Views: 3636

You did not mark the seams 8)
The unwrap is good, but not milagrous :lol:
by Caronte
Mon Sep 18, 2006 9:39 pm
Forum: News & Chat
Topic: Problem with Blender - crashes on save (Win2K Pro, 2.42a)
Replies: 8
Views: 7540

jtuttle wrote:It also did it on my brother's Core 2 Duo laptop running Windows XP MCE. Weird.

-- J.P.
:shock: Try to download Blender again
I never have seen a case like that, may be the usb memory?
by Caronte
Mon Sep 18, 2006 2:05 pm
Forum: News & Chat
Topic: Problem with Blender - crashes on save (Win2K Pro, 2.42a)
Replies: 8
Views: 7540

I think thi's a malfunction of either the computer or the windows. :roll:
by Caronte
Mon Sep 18, 2006 3:14 am
Forum: News & Chat
Topic: No NUM PAD! What do I do?
Replies: 3
Views: 3372

You're gonna think I'm a HUGE n00b now...but...where is the User Settings? :oops: Select the big "i" in one window selector. Also, whenever I hover my mouse over anything on the screen I get a gray square around it. What is up with that? Probably your laptop don't have a graphic card with good Open...
by Caronte
Mon Sep 18, 2006 2:55 am
Forum: News & Chat
Topic: No NUM PAD! What do I do?
Replies: 3
Views: 3372

In the user settings window you can activate the "emulate numpad" button and you can use your standar keyboard.
by Caronte
Tue Sep 12, 2006 7:58 pm
Forum: Animation
Topic: animation retargeting/rescaling
Replies: 3
Views: 3523

:shock: May be you scaled the bones in pose mode instead of edit mode.
by Caronte
Fri Sep 08, 2006 8:26 am
Forum: Interactive 3d
Topic: Exporting data to Delphi 3D engines.
Replies: 6
Views: 6845

WoW!
I was a Delphi coder some time ago. I will test your code... when have time :(

Thanks for sharing ;)
by Caronte
Tue Sep 05, 2006 8:37 pm
Forum: Testing Builds
Topic: [windows] BF CVS Normal Maps with Tangent support
Replies: 3
Views: 6354

Yeeeeaaahh!! :D
At last!!! :D

Thanks! ;)