Search found 57 matches

by kid_tripod
Mon Jun 21, 2004 3:07 pm
Forum: Interface & Tools
Topic: Cleaner interface, please!
Replies: 34
Views: 13361

I meant I like the changes that came in with 2.3 (I think it was). It's much cleaner with the way it is now than any of the tuhopuu ones were. Just because something has been done doesn't mean it should go into what is the core release of the Blender Foundation. Personally I'd rather efforts are foc...
by kid_tripod
Mon Jun 21, 2004 3:00 pm
Forum: Interface & Tools
Topic: Cleaner interface, please!
Replies: 34
Views: 13361

I like it how it is now. The widget style that is, the exact positioning of particular buttons in panels still needs some evolving.

I don't get this obsession with dark interfaces. Neither Maya or XSI have dark GUIs, and it doesn't exactly hamper their users.
by kid_tripod
Fri May 28, 2004 7:17 pm
Forum: News & Chat
Topic: PC vs Mac with Blender
Replies: 16
Views: 15423

I recently moved most of my computing (including Blender) off a P3 450 to an iBook, and it's a great improvement, saying more about the PCs age I feel. Mac's have one killer advantage, and that is the colour management is so much better than PCs, unless you have a proper graphics card and monitor al...
by kid_tripod
Mon May 17, 2004 5:52 pm
Forum: Python
Topic: Triangle strips
Replies: 6
Views: 4087

Yeah, I'd found your code since I started this and then looked at VTK.

If I ever get this working I'll try and encapsulate it into something useful for others to use. We will see.
by kid_tripod
Wed Apr 21, 2004 11:11 am
Forum: News & Chat
Topic: Interactive 3D standards - possible implications??
Replies: 2
Views: 1757

Interactive 3D standards - possible implications??

http://www.intel.com/pressroom/archive/releases/20040420corp_a.htm?HPAGE+low_news_040420b http://www.3dif.org/ It looks like Intel (and other big names) are very keen on creating a sort of universal interactive 3D standard. Just thinking about the implications this might have for Blender?? Lets hope...
by kid_tripod
Tue Apr 20, 2004 1:37 pm
Forum: Interface & Tools
Topic: SubSurf Scattering (SSS) - is it possible in blender?
Replies: 16
Views: 4593

The trick I use to get a not-quite accurate but often good enough (especially on objects which are loosely approximate spheres) is to have a map that affects alpha attached to the surface normals in such a way that faces flat to the camera are opaque, and those perpendicular are transparent. Works w...
by kid_tripod
Tue Apr 20, 2004 1:30 pm
Forum: Interface & Tools
Topic: interactive quake style python console?
Replies: 5
Views: 1395

I'd love such a thing, but primarily for debugging scripts!

It would save on having to have a shell console window on the screen at the same time, which becomes incredibly clumsy.

I'd like to be able to route any of Blender's output to it, so render logs etc.
by kid_tripod
Tue Apr 06, 2004 12:58 pm
Forum: Interactive 3d
Topic: J2ME - JSR 184 - M3G
Replies: 3
Views: 2606

I've been working on it.

Quite big, but easy, except for the triangle strip creation.

Long term (18 months or so) I think getting the Blender game engine running on Symbian (and mobile Linux) with Open GL ES will be more important.
by kid_tripod
Mon Mar 29, 2004 6:26 pm
Forum: News & Chat
Topic: Blender 2.32 (BF) on Unix (Mac OS X 10.3.3)
Replies: 41
Views: 10063

My understanding was that because OS X uses OpenGL for it's windowing operations, you're already somewhat taxing the GPU, and there's the whole graphics memory thing, so if you drop your screen res it would get faster (is this right??). And basically when in Blender hide all other windows. What I re...
by kid_tripod
Mon Mar 22, 2004 11:42 am
Forum: Coding Blender
Topic: Compiling on Mac 10.3 Panther Tutorial
Replies: 7
Views: 6468

Is there somewhere where you can just download the 10.3 binaries?

Or am I being a muppet and the 10.2 ones will work?

EDIT: Now my Macs arrived, I know I'm a muppet!
by kid_tripod
Mon Mar 08, 2004 12:52 pm
Forum: Python
Topic: Triangle strips
Replies: 6
Views: 4087

Triangle strips

Hi
I'm working on an export script for a format whose best way of storing meshes is traingle strips.

Has anyone written any export code that processes Blender meshes into strips as part of the process?

Kt
by kid_tripod
Fri Mar 05, 2004 2:19 pm
Forum: News & Chat
Topic: Incorporating libdv support...
Replies: 17
Views: 8175

Re: Compositing/Editing...

In terms of MiniDV support, being able to composite and do editing in blender wouldn't really be a good idea... That's exactly what the sequence editor is for though! If you look at the real high end compositors out there, like Shake and Nuke, 3D is becoming a lot more integrated into the final thi...
by kid_tripod
Mon Mar 01, 2004 1:03 pm
Forum: Rendering
Topic: Occlusion Shader...
Replies: 30
Views: 12723

I think it looks nice, and if things could be set up to render the AO pass separately, or even to a fourth channel in targa files, it would allow some great tweaking flexibility outside Blender. This is useful - almost a one-click boost for the renderer in many situations. I say: "Put it in the cvs...
by kid_tripod
Fri Dec 19, 2003 5:49 pm
Forum: Interactive 3d
Topic: Mobile phone 3D plugin?
Replies: 16
Views: 7981

Sherman's right. N-Gage games are Symbian applications, written in C/C++. (Brilliantly demonstrated by the fact you can run N-Gage games on non-Nokia hardware if you know what you're doing). After all you can also get fully texture mapped 3D in games on Symbian based Sony Ericssons (the P800 and P90...
by kid_tripod
Mon Sep 08, 2003 11:40 am
Forum: Interface & Tools
Topic: Visualising transform axis constraints
Replies: 11
Views: 2196

You could have a "gizmos" mode, which would mean a visible axis appears for the highlighted object/group of vertices, which could then be manipulated like the ones in XSI/MAX/Maya etc. 'G' turns into a translate gizmo, 'r' rotate, 's' scale and then they stay that way. Taken to a logical conclusion ...