Search found 57 matches

by kid_tripod
Sun Sep 07, 2003 8:04 pm
Forum: Interactive 3d
Topic: Mobile phone 3D plugin?
Replies: 16
Views: 7981

Series 60 phones are at least as powerful, or more so, than the iPaq on which Blender was demonstrated.They also have a smaller screen resolution to update. The integer maths issue should be surmountable, although it would be a lot easier/quicker if that library was opened . . . Whilst PocketPCs ten...
by kid_tripod
Sun Sep 07, 2003 1:21 pm
Forum: Interactive 3d
Topic: Mobile phone 3D plugin?
Replies: 16
Views: 7981

Mobile phone 3D plugin?

Hello, I was just thinking it might be interesting to start thinking about getting the game engine bits running on mobile phones? Am I alone in being interested in this? (A port to Nokia Series 60 for a start . . . ) I seem to remember this was why the iPaq port was done, but some of the clever stuf...
by kid_tripod
Tue Sep 02, 2003 9:34 pm
Forum: News & Chat
Topic: CommunityReel 2003
Replies: 16
Views: 6991

Yep. This DVD would be region-free, obviously! It could be that some dvd-players don't play region-free dvd's btw,.. I think I read something about that once when unlocking my own dvd-player. But I am not sure if it is actually the case, and if it is how many players don't do that. Annoyingly enoug...
by kid_tripod
Tue Aug 26, 2003 11:01 am
Forum: Animation
Topic: The most wonderfull animation system I have seen
Replies: 17
Views: 17476

There's one of a guy doing a kick and hitting into something and jumping off. It's clearly being done in real time, as both the talent of the animator using it, and the softwares abilities are quite obvious.

The other simply scary one is the woman dancing.
by kid_tripod
Mon Aug 25, 2003 12:56 pm
Forum: Animation
Topic: The most wonderfull animation system I have seen
Replies: 17
Views: 17476

The animanium videos have shocked me as well. The speed the animators are working at, and getting such good results I think will change the industry.
by kid_tripod
Mon Aug 25, 2003 12:46 pm
Forum: Rendering
Topic: Minor issue with Field rendering and env maps
Replies: 3
Views: 3156

I have had the 'X' pressed, since I need to have no time difference for my use for it, but it then renders the (same) envmap twice for each frame. EDIT: as regards the 'static scene' just to say that I encountered the artefacts without movement, whereas had not 'X' been pressed I'd know you'd get th...
by kid_tripod
Mon Aug 25, 2003 12:44 pm
Forum: Interface & Tools
Topic: new idea for the sequencer.
Replies: 4
Views: 1567

I'd certainly say that's out of the scope of Blender. The amount of effort that needs to be put in to get good results is quite silly, hence how most modern music sequencers work. VST plugin support though :shock: that might be useful, although my personal feeling is tools like Audiomulch combined w...
by kid_tripod
Wed Aug 20, 2003 1:30 pm
Forum: Rendering
Topic: Minor issue with Field rendering and env maps
Replies: 3
Views: 3156

Minor issue with Field rendering and env maps

Hello! I've been doing some work which needs field rendering. And for reasons I won't go into I don't want a time difference between fields . . . the problem is I also have an envmap, and Blender insists on recalculating it for both fields, even though it will be the same, so if someone could implem...
by kid_tripod
Thu May 08, 2003 7:54 pm
Forum: News & Chat
Topic: NVIDIA Cg (Following the Fur/Hair comment...)
Replies: 16
Views: 7064

Oooo. Interesting area this. I can see easily what you're all saying, but I'm with thorax, you don't want to go down the route of supporting Cg, only for it to get superceded later. Some sort of intermediary layer is going to be required, probably from outside Blenderland. I do think that the good c...
by kid_tripod
Thu Apr 24, 2003 9:29 am
Forum: Rendering
Topic: Creating separate passes
Replies: 2
Views: 3987

Creating separate passes

I've been thinking, and concluded it would be nice if Blender could do the modern output several different layers for each render bit, so you could have one layer of diffuse rendering, one for specular, one for ambience etc. It might be possible with Python to alter materials then render but my idea...
by kid_tripod
Mon Apr 07, 2003 7:05 pm
Forum: News & Chat
Topic: Anamorphic widescreen
Replies: 2
Views: 3493

I only know PAL wrt this. That PAL 16:9 preset is anamorphic widescreen, no extra settings needed, it just renders using different shaped pixels (slightly wide, which is exactly how widescreen works obviously). As a minor aside here, most european post houses (when not doing HD, so most of the time ...
by kid_tripod
Sun Mar 23, 2003 11:11 am
Forum: Interface & Tools
Topic: Interface project stage 1: colour scheme
Replies: 41
Views: 13028

Sorry, but that really is way too dark. As has been said, move your monitor settings around first. And working in dark rooms with isolated bright areas is very bad for your eyesight, because your irises open and you can burn your retina. Seriously I strain to see that interface much more than the Bl...
by kid_tripod
Fri Mar 21, 2003 2:45 pm
Forum: Interface & Tools
Topic: Material editor (HUGE update on 3rd page)
Replies: 61
Views: 14940

This is indeed great. A couple of thoughts . . . How about having ipos as value generators? Obviously it would have no effect in your program, but inside Blender that would be a great way for animating materials. Sequence editor? This modified would also make a cracking new sequence editor interface...
by kid_tripod
Wed Mar 19, 2003 3:02 pm
Forum: Coding Blender
Topic: Sequence editor overhaul
Replies: 0
Views: 3796

Sequence editor overhaul

I was undecided as to where to post this, so my apologies if you feel its inappropriate in this location. I've been thinking about the areas of Blender that could do with substantial improvement, and one that sticks out is the sequence editor. Now I do like the current sequence editor, and it fulfil...
by kid_tripod
Sun Mar 16, 2003 11:36 am
Forum: News & Chat
Topic: blender 2.25 and 2.26 crashes on my PC!
Replies: 5
Views: 2821

I have a feeling I've encountered this. I have a TNT2, and Blender crashed when I upgraded the graphics card drivers. Basically I'm stuck running the drivers that came with the computer (which had the card when I got it) since the nVidia driver, with that thing in the system tray by default, caused ...