Search found 75 matches

by Manuel
Sat Jul 19, 2003 12:45 am
Forum: News & Chat
Topic: True Displacement for Blender -download-
Replies: 10
Views: 2796

True Displacement for Blender -download-

The beta version is available for download.
Some examples here:
http://www.elysiun.com/forum/viewtopic. ... 5&start=30

The download here, in laboratory section:
http://www.dedalo-3d.com/
by Manuel
Thu Jul 03, 2003 12:30 pm
Forum: Python
Topic: Truedisplacement map coming soon
Replies: 4
Views: 2826

Truedisplacement map coming soon

Crossposting from http://www.kino3d.com/forum/viewtopic.php?p=9985#9985 This is a preview of a python script developed by me and my friend Alessandro Braccili, to make true displacement with Blender. Originally this idea was to improve the realism of MakeHuman model, without re-modelling the Base me...
by Manuel
Fri Jun 20, 2003 12:10 am
Forum: News & Chat
Topic: Edge Loop Based Modeling Tools
Replies: 27
Views: 9274

Great work Strubi.
These are the most wanted features.
Now Blender is really complete and powerful.

Only 2 questions.
Using Xmesh, there are compatibility problems with the python
Nmesh structure?

XMesh will be in B2.28 ? 8)
I can't wait...

Thx,

Manuel
by Manuel
Fri May 16, 2003 12:27 am
Forum: Python
Topic: To call draw funct from ext module
Replies: 0
Views: 3075

To call draw funct from ext module

I've two modules: 1) the main.py, with the draw and register functions. 2) evaluator.py, a module with various functions. From main.py, I import and use evaluator module, it's OK. But...if I want call the draw function in a loop internal to evaluator? I must import the main.py in the evaluator.py li...
by Manuel
Wed Mar 26, 2003 11:52 pm
Forum: Interactive 3d
Topic: 2 game engine Tuhopuu blender for windows
Replies: 39
Views: 17555

Mhh...it's hard to fix? Dunno, good question -- I spent about an hour on it then got sleepy. I may try again soon ... (I have one compiled for linux that might work). Regards, Chris :( I hope you solve the problem and make a webplugin for I.E. soon However: many thanks...your ODE integration is a g...
by Manuel
Tue Mar 25, 2003 10:31 pm
Forum: Interactive 3d
Topic: 2 game engine Tuhopuu blender for windows
Replies: 39
Views: 17555

Hos wrote:
Manuel wrote:A question: the old web plugin must be recompiled too, right?
Yes, most likely ... I've tried to compile the windows version
but failed.
Mhh...it's hard to fix?
by Manuel
Mon Mar 24, 2003 10:16 pm
Forum: Interactive 3d
Topic: 2 game engine Tuhopuu blender for windows
Replies: 39
Views: 17555

Image
Image
Image

A question: the old web plugin must be recompiled too, right?
by Manuel
Sun Mar 02, 2003 12:32 am
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 35232

Stupid question: why this version is 5+ mega, and the "normal" version
is 1.8 mega?
by Manuel
Fri Feb 28, 2003 4:23 pm
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 35232

Blender, along with many, many other 3D renderers doesn't really do physically corrent illumination. The radiosity solver might perhaps do so, but I wouldn't trust that. The radiosity model must be based on physical model: the energy transmission. Links ---> http://www.winosi.onlinehome.de/ ---> ht...
by Manuel
Thu Feb 27, 2003 10:52 pm
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 35232

Something that could be done relatively easily would be to allow the emit value to have a range much larger that 0.0-1.0. Then you could interperete the values as watts. After all, you can interperete the values however you want to. Calling them "watts" is just an issue of adding a label :) To use ...
by Manuel
Thu Feb 27, 2003 10:10 am
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 35232

And a request: it's possible modify the "emit" parameter in a "real" phisical variable (I.E watt, or watt/s, etc...) to use the radiosity in technic simulation? I'm sure that could be done. However, there are some more complex issues as work. For instance, just because the values represent watts do...
by Manuel
Wed Feb 26, 2003 4:18 pm
Forum: Coding Blender
Topic: emit and radiosity
Replies: 0
Views: 4703

emit and radiosity

Hi! Sorry for my poor english :oops: I'm not C expert...but I'm try to understand the tie between the emit material parameter and radiosity. I want understand what's the phisical meant of emit parameter. The goal is to use emit to make a realistic (and, of course technical) simulation of a specific ...
by Manuel
Wed Feb 26, 2003 3:31 pm
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 35232

Re: Oren-Nayar-Blinn material model Blender version.

but I am not going to commit it because I have bigger plans for the material system. Thanks! I've a question: the new material system in your plans will be compatible with old material library? And a request: it's possible modify the "emit" parameter in a "real" phisical variable (I.E watt, or watt...
by Manuel
Wed Jan 01, 2003 1:48 am
Forum: News & Chat
Topic: MakeHuman for Blender is online!
Replies: 2
Views: 3033

Re: Ho - Lee - COW!

Mega Props to the MakeHuman team. I have yet to download and utilize this new tool but based on the screen grabs, it is quite impressive. thx :D What's next? Bipedal character variations? from TODO in the DOC section of MakeHuman site: :arrow: Optimization of the various python classes. :arrow: Mod...
by Manuel
Tue Dec 31, 2002 2:40 pm
Forum: News & Chat
Topic: MakeHuman for Blender is online!
Replies: 2
Views: 3033

MakeHuman for Blender is online!

MAKEHUMAN for Blender is online! This is a testing version with no really useful morphing... http://www.kino3d.com/~MakeHuman/ The aim of MakeHuman is to allow the quick and easy modeling of humanoid 3d models while keeping the model as realistic as possible. The method chosen to accomplish this tas...