Search found 43 matches

by pgregory
Tue Apr 20, 2004 6:13 pm
Forum: Coding Blender
Topic: Microsoft C/C++ Optimizing Compiler is now a free download
Replies: 7
Views: 4135

matt_j wrote:lib.exe can be found in the windows core SDK, which is also free.
Any idea where to find this, I searched the MSDN and Microsoft web sites, and can't find it anywhere. I've looked at the Platform SDK I have installed on my work machine and lib.exe is not in there.

Any pointers?

Cheers

PaulG
by pgregory
Thu Mar 18, 2004 9:36 am
Forum: News & Chat
Topic: External References
Replies: 2
Views: 2363

theeth wrote:Shift-F1 (Append) and then click on the Link option.
I knew it :oops:

I never cease to be amazed by the hidden power of this tool. Can't wait for the manual, I think I'll just take week off work and lock myself in my office.

Cheers

PaulG
by pgregory
Wed Mar 17, 2004 3:55 pm
Forum: News & Chat
Topic: External References
Replies: 2
Views: 2363

External References

I may be missing something, if so I apologise, I have taken some time to look through the available documentation but found no information. I was wondering, is there any functionality, or are there plans to include functionality, to support external references? i.e. An object is loaded from another ...
by pgregory
Tue Mar 16, 2004 4:06 pm
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

Use the 'contact' address at http://www.aqsis.com. That one gets through to me.

Cheers

PaulG
by pgregory
Tue Mar 16, 2004 2:16 pm
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

Hello, I'd be interresting to have a look & maybe help in this job. I've got some little skills in renderman & shading language. I use blender for many years. How to help ? Hi Max, Thanks for the offer. At the moment Phillipe is doing a stalwart job of producing the shaders to mimic Blender behavio...
by pgregory
Thu Mar 04, 2004 10:34 am
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

I was thinking about it yesterday night. it would definitely be more flexible. still maybe some basic things like visibility should be handled through the blender UI. True, perhaps that is where the dictionary would come in handy. A set of standard RIB snippets that achieve certain things in differ...
by pgregory
Thu Mar 04, 2004 9:27 am
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

I will update my list (maybe tonight) and send it to you. rib boxes would certainly be fine, but you'll need at least 4 levels of rib boxes (like in mtor) : - declare (inserts at the top of the rib, before FrameBegin) - frame ((inserts at the top of the frame block) - world (inserts at the top of t...
by pgregory
Thu Mar 04, 2004 9:22 am
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

cekuhnen wrote:aqsis has no raytracing?
Not yet, it is a purely REYES renderer, the same as prman was until recently, i.e. all through ToyStory, Monsters Inc. etc. and the trillion other films it has been used in.

Cheers

PaulG
by pgregory
Wed Mar 03, 2004 6:47 pm
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

there is the tool which can generate shaders by a visual way and crafter shouild be able get teached how to export renderman shaders as well. sure it would be all awesome when you have a basic shader system inside blender for aqsis and later even a more complex system! This pretty much my plan, sup...
by pgregory
Wed Mar 03, 2004 6:39 pm
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

Hi Paul, Every renderer has custom options and attributes specific to the way they are implemented. To make an object visible to shadows or raytracing, the corresponding attribute might be different if you are using Aqsis, prman or 3delight. Options are even more problematic as they can switch on/o...
by pgregory
Wed Mar 03, 2004 3:02 pm
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

Good news : I was about to start something like that in Python... Question for pgregory : would you consider adding an external configuration file to take into account the different options/attributes of various renderers ? If you only want to support Aqsis, you would just need to write this dictio...
by pgregory
Mon Mar 01, 2004 3:33 pm
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

Some work has already been made for a renderman export by Christoffer Green. The file is still in the CVS (tuhopuu2/source/blender/src/renderman.c). It was aiming at re-developping a python script (BlenderMan) in C and integrating in Blender, but I don't remind having see anything about it last tim...
by pgregory
Mon Mar 01, 2004 10:23 am
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

RIB export would be VERY intersting for me :) I feel I should point out that I won't be aiming for generic RIB export. It may well be that the RIB produced works ok in other Renderman renderers, but the intention is not to produce a generic Renderman renderer support, I simply don't have the time. ...
by pgregory
Sun Feb 29, 2004 10:29 pm
Forum: Rendering
Topic: Blender|Aqsis integration
Replies: 30
Views: 12797

Blender|Aqsis integration

Hi. I am working at the moment on producing a custom version of Blender (Tuhopuu) that has built in support for Aqsis (Renderman renderer) in the same fashion as the current 2.32 release has for Yafray. It will appear under the renderer choice dropdown. The main reason for doing this is for a person...
by pgregory
Fri Oct 03, 2003 3:17 pm
Forum: News & Chat
Topic: so, what do YOU want in Blender 2.29?
Replies: 37
Views: 15745

I know this is probably a point done to death but I honestly believe that until Blender has proper multi level undo across the board it will stuggle to gain true industry acceptance. I know the roadmap for 2.3 suggests an undo functionality for mesh editing but that doesn't cut it, it must apply acr...