Search found 83 matches

by soletread
Sun Aug 17, 2003 8:28 pm
Forum: News & Chat
Topic: Building tuhopuu2 under windows with gcc
Replies: 19
Views: 7152

I followed the instructions for compiling using cygwin step by step and hey! it worked !!

No hassles at all.

The new UI ROCKS !!! The "special" is my favourite. Love those sliders.

New constraints wow! But what ever happened to the action constraint?

:o

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by soletread
Sun Aug 17, 2003 7:42 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 13949

slikdigit YES! then you can control an entire expression from one slider? Not just a facial expression but an experssion that takes body language into account. Obviously depending on how well the character has been designed. And if you create a new object called slider, you could then create a new w...
by soletread
Sun Aug 17, 2003 1:20 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 13949

slikdigit wrote that way you could create a slider that controled both armature movement and rvk ipos,via creating actions. To have RVK slider and armature sliders in the same area would be absolutely fantastic. To use the NLA would mean mixing linear and non-linear concepts. so instead of actually ...
by soletread
Sat Aug 16, 2003 10:16 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 13949

ilac wrote: Why do you see them as seperate concepts? Your concept is a good one and is also essentially a linear one sitting inside the NLA. Maybe you are using it as a global timeline with NLA functionality, which is probably not bad either. :P Maybe that is the way it was intended. Now would be a...
by soletread
Sat Aug 16, 2003 8:02 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 13949

I've got it now thanks. :) Its a good idea. I am just worried its not Really an NLA thing in terms of what the NLA base purpose is. What you have are 2 different concepts using the same system. Am I wrong? Would it then become difficult to mix these t 2 types of strips into the final output (in code...
by soletread
Sat Aug 16, 2003 6:42 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 13949

Ok, I think I am beginning to see the light at the end of your tunnel :lol: Yes, a slider in the NLA window. Do you think your idea is do-able now-ish? What I mean is, would it need an excessive overhaul of the code. From your comments I guess you arent really a coder. Neither am I. I can just see t...
by soletread
Sat Aug 16, 2003 3:16 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 13949

Yes, I like your idea a lot, it overcomes the disadvantage I spoke of with my idea, namely having to place separate bones for each action... One thing though, are you sure about putting the sliders in the IPO windows. The reason is its not as quick to operate. What I have noticed in other systems is...
by soletread
Sat Aug 16, 2003 12:16 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 13949

Damn, I've really got to get some host space so I can post pics. Yes, I see these sliders operating in much the same way as the RVK sliders do and In the action window also. This makes sense as these sliders will control IPO's, not individually on ROTX ROTY etc, but somehow in a grouped fashion. So ...
by soletread
Fri Aug 15, 2003 7:27 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 13949

Yes, I am in full agreement. Just like the new RVK sliders, but that can also be attached to bones so that if you create a clenched fist for instance, the slider controls the degree of clench. :) This can however be achieved with the NLA, just not as user friendly. It would be worthwhile IMO ------
by soletread
Wed Aug 13, 2003 7:11 pm
Forum: News & Chat
Topic: Blender crashes with 75% render and shadow buffer > 1000
Replies: 7
Views: 1768

Ok Thanks Ton, Theeth.

This helps a lot. Onwards....

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by soletread
Tue Aug 12, 2003 8:44 pm
Forum: News & Chat
Topic: Blender crashes with 75% render and shadow buffer > 1000
Replies: 7
Views: 1768

Blender crashes with 75% render and shadow buffer > 1000

I think I remember seeing a post about this a while back.

Set your render to PAL, add a mesh and a spot, set the spot shadow buffer size to anything above 1000 and render at 75% on Windows XP blender 2.27, 2.28

Shadows go completely haywire. Then blender crashes.

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by soletread
Sun Aug 10, 2003 9:16 pm
Forum: Interface & Tools
Topic: How about a global SubSurf button?
Replies: 13
Views: 2507

Yes, I suppose button real estate is a bit scarce..... :?

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by soletread
Sat Aug 09, 2003 5:58 pm
Forum: Interface & Tools
Topic: How about a global SubSurf button?
Replies: 13
Views: 2507

Yes yes !

That's it. :D

A small button will be ok too :P

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by soletread
Sat Aug 09, 2003 9:15 am
Forum: Interface & Tools
Topic: How about a global SubSurf button?
Replies: 13
Views: 2507

Nope, Sorry Theeth. That's not quite right. The Ctrl C only works if ALL your meshes have the same subsurf level. I have a shirt with subsurf 3, socks with subsurf 1, eyeballs with subsurf 2. etc. And also Ctrl C and then select all meshes then copy to them. What about coming back again? Set one dow...
by soletread
Fri Aug 08, 2003 8:58 pm
Forum: Interface & Tools
Topic: How about a global SubSurf button?
Replies: 13
Views: 2507

Hmm, sorry I can't be explaining myself correctly. Let me try again :shock: Currently Blender only allows sub surf options on a per mesh basis. Now lets say I am modelling a head as simple example. I am working on the eyes, eyelids, and eyeballs and am using sub surface modelling. Now to get the eye...