Search found 83 matches

by soletread
Wed Jun 18, 2003 8:06 pm
Forum: Animation
Topic: Could someone please consider optimizing armature speeds.
Replies: 37
Views: 26024

Could someone please consider optimizing armature speeds.

Blender is GREAT! Yes. I cannot believe the dedication that has gone in to such an awesome project. I have bravely invested a lot of time in learning this app. I am not just an experimenter, I intend to use it for REAL broadcast work. Till now I have believed it was possible to do this. I still do a...
by soletread
Tue Jun 17, 2003 7:59 pm
Forum: News & Chat
Topic: 227 crashes
Replies: 6
Views: 3108

What SIS version is your GPU? I have a SIS. This is more than likely your problem. Without a doubt my SIS 315 is not at all compatible with blender. And I doubt whether any other SIS is either. Try disable your onboard GPU and slot in another one. Or try a really old version of the driver. Your prob...
by soletread
Mon Jun 16, 2003 8:13 pm
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 367464

Operating system: Windows XP service pack 1 Graphics card: SIS 315 64Meg SDR RAM Driver: 3.05 Results: Doesn't work at all. !!! (2.25,2.26,2.27) Driver: 3.07.55 Results: Works but the GUI is a black mess. (so i guess it doesnt work) If you use the very old drivers all works fine, but your games will...
by soletread
Thu Jun 12, 2003 7:39 pm
Forum: News & Chat
Topic: Why hasn't anyone implemented BACKFACE VERT HIDING?
Replies: 3
Views: 2230

This would be an absolute AMAZING improvement if implimented. !!

Try and assign a handful of verteses to a deformation group on a non symetrical mesh. Even on a fairly simple mesh with not too many faces.

Pleeeeeze Pleeeeeze.

by soletread
Mon Jun 09, 2003 8:01 pm
Forum: News & Chat
Topic: What Blender really needs ...
Replies: 4
Views: 2414

Well seeing as this discussion is about meshes and "what Blender really needs...." One more thing on this: Take a mesh of a hand for instance. Not too dense, now try assign verteses to vertex groups. Doing a clump together is ok, BUT try and find one vertex or maybe 3. Talk about really difficult. H...
by soletread
Sat May 31, 2003 11:56 am
Forum: News & Chat
Topic: Action IPO's error in 2.26 and 2.27
Replies: 0
Views: 1218

Action IPO's error in 2.26 and 2.27

I have found an error in Blender's Action IPO section. When editing the curves of one bone, editing say LOCX, if I grab a handle for a curve and move it. then ALL the OTHER curves move erratically. Even though i have only 1 curve selected. If I should escape from the grab on the handle by pressing t...
by soletread
Wed Jan 15, 2003 6:37 pm
Forum: News & Chat
Topic: New interface for blender planned?
Replies: 0
Views: 1423

New interface for blender planned?

In the news item posted by Ton titled "Let's do Siggraph 2003!" : Blender 2.5 prerelease New interface? Renderer? Python? Undo? Maybe all of it... Just curios, is there a new interface planned for Blender? For the record: The present interface ROCKS!. One of the many uniquenesses that set Blender ap...
by soletread
Fri Jan 10, 2003 7:23 pm
Forum: Interface & Tools
Topic: Feature suggestion: 'Armature Empties'
Replies: 10
Views: 3809

I totally agree with you. Although the latest version of Blender has had some upgrades to the armature system. Quite welcome ones, like sliders for constraint levels etc. For the first time I have been able to do a centre of gravity for characters. I still think it would be great to impliment your i...