Search found 525 matches

by ton
Wed Aug 10, 2005 10:34 am
Forum: News & Chat
Topic: Siggraph 2005 DVD
Replies: 29
Views: 26204

Hi,

I'll upload the Blender3d_SIGGRAPH2005_DVDRip.avi to our webserver too for download, seems to be good quality. Thanks!

-Ton-
by ton
Mon Aug 08, 2005 10:31 pm
Forum: News & Chat
Topic: Orange DVD question
Replies: 17
Views: 16052

I've googled around on the ntsc/pal dvd topic, and the situation seems to be quite bad yes... - almost all PAL players support NTSC - but hardly no NTSC player does PAL... It seems to be even not possible to have both on one disk side... so we might have to make 2 DVDs, one for NTSC and one for PAL ...
by ton
Thu Jul 28, 2005 4:02 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 29041

Harkyman; your webpage was very useful, don't underestimate the value of that feedback :) I could still use inspiration on UI level issues, like; - more attractive and clear presentation of actions and RVK in the action window - revamping the NLA as well... these strips are very small and dont tell ...
by ton
Thu Jul 28, 2005 3:25 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 29041

Fixed the link; here is it:

http://www.blender.org/bf/apedrop_divx.avi
by ton
Wed Jul 27, 2005 11:52 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 29041

Development Digest, july 2005

Overview of current projects we work on... heading towards 2.40!

http://www.blender.org/cms/Newsitem.607 ... d7d.0.html
by ton
Sat Jul 23, 2005 11:38 pm
Forum: Testing Builds
Topic: bf-blender / Os X 10.3 - CVS (2005-07-23) 2.38
Replies: 11
Views: 6224

Hrms, there were bugs reported in the meantime;

- editmode armature select could crash
- editmode armature didn't transform

Here's the upgrade:

http://download.blender.org/demo/test/b ... rpc.tar.gz
by ton
Sat Jul 23, 2005 9:51 pm
Forum: Testing Builds
Topic: bf-blender / Os X 10.3 - CVS (2005-07-23) 2.38
Replies: 11
Views: 6224

bf-blender / Os X 10.3 - CVS (2005-07-23) 2.38

Just fresh from the compile machine, it's a debug compiled one, so not the fasted you can get. But, has all the latest goodies!

- armature recode project (no posemode, lasso!)
- modifier system

http://download.blender.org/demo/test/b ... rpc.tar.gz

-Ton-
by ton
Mon Jul 18, 2005 11:43 pm
Forum: News & Chat
Topic: Siggraph 2005; call for participation
Replies: 0
Views: 1673

Siggraph 2005; call for participation

Blender has sessions for the entire monday in theatre 505, we like to invite artists/developers to present work. Monday august 1 10 - 11 am: Community meeting Overview of projects and activities the past year, plans for the next year, including an overview of what the Open Movie project will bring u...
by ton
Mon Jul 18, 2005 11:41 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/16)
Replies: 17
Views: 10063

Here's long promised docs: Dependency graph: http://www.blender.org/cms/Dependency_Graph.633.0.html Armatures: http://www.blender.org/cms/How_Armatures_work.634.0.html Armature drawing types: http://www.blender.org/cms/Armature_draw_modes.629.0.html Upcoming docs will be about further design steps f...
by ton
Mon Jul 18, 2005 11:36 pm
Forum: News & Chat
Topic: Welcome back website!
Replies: 10
Views: 9415

We just quickly used the old template, it is supposed to become much wider, much cooler, much better. :)
by ton
Sun Jul 10, 2005 10:46 pm
Forum: News & Chat
Topic: Welcome back website!
Replies: 10
Views: 9415

Welcome back website!

This costed us 2 long days of work... but we're back! :) The decision to drop postnuke for www.blender.org could only be solved by working on integration of both websites, which is work that will continue during the next weeks. This week the entire server will be re-installed as well. So we might ne...
by ton
Mon Jun 06, 2005 3:58 pm
Forum: Testing Builds
Topic: bf-blender Game Engine patch
Replies: 23
Views: 14596

Hey, you checked on the ways to get in touch with the dev team? http://www.blender3d.org/cms/Get_Involved.233.0.html You can find the link to subscribe to the bf-committers mailing list there, we really can use dev power for the engine! Would also be nice to hear from you what areas you would like t...
by ton
Wed Jun 01, 2005 1:50 pm
Forum: Coding Blender
Topic: Question about internal blender format
Replies: 11
Views: 4856

We unfortunately don't have docs about how Blender internally works for animation systems... most of the clues you can find in the code. :) If you export to CS, what could work very well is to check on how the game engine in Blender handles it, here a full conversion happens as well. Another good re...
by ton
Thu May 26, 2005 9:23 pm
Forum: Interface & Tools
Topic: Help with car modelling
Replies: 9
Views: 3366

Topic locked, this leads nowhere.
'Ratedm' has received a personal mail from me.
by ton
Thu May 26, 2005 7:02 pm
Forum: Rendering
Topic: what happened to color key
Replies: 8
Views: 4365

It is the 'key' alpha option, it is about alpha rendering.
A color assigned for zero alpha pixels was useless... whatfor did you need it?

BTW; you can still code a simple sequence effect to do that, if you need. Just color pixels with alpha = 0.