Search found 525 matches

by ton
Sun Apr 05, 2009 12:31 pm
Forum: Foundation and Websites
Topic: Blender logo guidelines
Replies: 0
Views: 11229

Blender logo guidelines

Here you can find the guidelines for Blender logo usage, and several good quality logo downloads.

http://www.blender.org/blenderorg/blend ... tion/logo/
by ton
Sun Apr 05, 2009 12:30 pm
Forum: Foundation and Websites
Topic: Blender Logo
Replies: 5
Views: 8698

After like many years of people begging for it, I finally took time to write some guidelines, and add logo downloads;

http://www.blender.org/blenderorg/blend ... tion/logo/
by ton
Thu Mar 12, 2009 4:38 pm
Forum: News & Chat
Topic: Blender's UI is... eh... going to be better than ever!
Replies: 10
Views: 5481

Snifi: that's not a spec for our interface work. All of the UI is designed to tightly work together with Blender internals, to get the most out of it. Once we're done you can use it the other way around though, configure Blender to be optimized for your ideas on workflow. It's then still Blender tho...
by ton
Thu Mar 12, 2009 1:43 pm
Forum: News & Chat
Topic: Blender's UI is... eh... going to be better than ever!
Replies: 10
Views: 5481

Blender's UI is... eh... going to be better than ever!

To add my humble two cents; The Blender UI communicates badly yes, and has enough issues to work further on. However, there's really a lot of innovative and good design concepts behind it, validated and refined in a day-to-day situation with artists. Most people who get past the learning curve then ...
by ton
Wed Mar 11, 2009 5:33 pm
Forum: News & Chat
Topic: Blender 2.5 UI workshop results
Replies: 12
Views: 6029

Thanks for the feedback, we indeed didn't spend much time on the issue, also because there already were design proposals to make functionality of input widgets much more clear. Just following conventions is disputable though; as you already see in replies, such issues immediately can be countered wi...
by ton
Tue Mar 10, 2009 6:19 pm
Forum: News & Chat
Topic: Blender 2.5 UI workshop results
Replies: 12
Views: 6029

Blender 2.5 UI workshop results

Hi all,

Check the link below for an overview of the discussion topics and proposals that resulted from last week's "Wintercamp" workshop here in Amsterdam.

http://wiki.blender.org/index.php/Blend ... WinterCamp

Thanks!

-Ton-
by ton
Sun Mar 08, 2009 7:44 pm
Forum: Interface & Tools
Topic: [UPDATE 05-May-09] UI proposals
Replies: 36
Views: 13924

Hi Eclectiel. Yep, we all (in wintercamp workshop) were very impressed with the quality of the proposals! It's amazing how well you've presented it. :) I liked it how you managed to present a very visual workflow, with the actions specified with drag/drop methods, rather than (local) menus. It solve...
by ton
Mon Nov 03, 2008 7:23 pm
Forum: News & Chat
Topic: Envizions EVO Console searching for open source developers.
Replies: 3
Views: 2466

Hi Derrick, Sounds like great news! I guess you've seen our http://www.yofrankie.org project. Would be interesting to see it running on this system! I didn't see your email address in your post... but you can contact me at ton at blender.org, I can help you finding the best way to get involved. -Ton-
by ton
Thu Oct 09, 2008 5:42 pm
Forum: Coding Blender
Topic: Integration of a node engine
Replies: 7
Views: 6398

Hi Andrea, OK, seems to me a general node engine to control (or animate) properties, for example for objects. However cool that can be (you can probably get it to work a bit for Objects) it will still entirely bypass Blender's transformations, interactions and animation system (hierarchies, constrai...
by ton
Tue Oct 07, 2008 5:03 pm
Forum: Coding Blender
Topic: Integration of a node engine
Replies: 7
Views: 6398

Hi, Very interesting! It would help if you can elaborate what a "node engine with some innovative capabilities" would be precisely, is this like XSI's ICE? Blender already has a pretty good node editor builtin, which is extensible for many areas (tests have been done with 3d constraints, and we hope...
by ton
Tue Sep 09, 2008 3:52 pm
Forum: News & Chat
Topic: In regards to blenderartist.org forums
Replies: 25
Views: 18446

I only see this thread now. Urgent attention is just an email away eh! :)

Anyhoo, you are right to reject this action from blendartists.org, will ask around what they think to do about it, otherwise we have to find alternatives.
by ton
Tue Sep 02, 2008 4:25 pm
Forum: Blender Open Projects
Topic: Apricot: why use CrystalSpace, and not Blender GE?
Replies: 31
Views: 42882

Re: Big Seamless World?

Those were the CS engine targets. Very ambitious indeed, at this moment I cannot answer which have been realized, we will have to pay attention to this in our final report.
by ton
Sat Jul 26, 2008 1:44 pm
Forum: Blender Open Projects
Topic: sorry guys, stopping mirror
Replies: 3
Views: 8651

There is now also a direct .iso download for both ED dvds. Check the download section on www.elephantsdream.org!
by ton
Tue Jul 15, 2008 6:38 pm
Forum: Blender Open Projects
Topic: Elephants Dream Full DVD Iso´s, where to get ?
Replies: 7
Views: 10327

We found a mirror who likes to host it... needs upload still. stay tuned.
by ton
Thu Jan 24, 2008 4:54 pm
Forum: Blender Open Projects
Topic: Will Peach be on Blu-ray?
Replies: 5
Views: 7097

We definitely will try to figure out how to make a bluray or hd-dvd version, or help a third party creating it. Watching the movie in HD on a big screen is going to be awesome! :)