Search found 525 matches

by ton
Sun Oct 20, 2002 11:23 am
Forum: Interactive 3d
Topic: Hardware OpenGL Extensions
Replies: 7
Views: 8492

No, Blender uses plain OpenGL for all drawing, not as a wrapper. In it's lowest level (defining the opengl context) that's the GHOST library. We don't use GLUT anymore. Whether or not you have h/w accelleration working, depends at the configuration of your system. Nothing Blender can do anything abo...
by ton
Sat Oct 19, 2002 3:31 pm
Forum: Documentation & Education
Topic: Tutorials Needed
Replies: 15
Views: 15011

In fact, we think of the following: - blender.org : development project - elysiun.com : independent user site - blender3d.org (.com) : product site (using blender) There's still the discussion going on if 'using blender' shouldn't be just a part of the dot org site. At least we've got loads of mater...
by ton
Sat Oct 19, 2002 3:17 pm
Forum: Documentation & Education
Topic: Documentation 'source'
Replies: 5
Views: 6866

Hi, Not owned by NaN, and therefore not being opened: - official Guide 2.0 Owned by NaN, but still a commercial eshop product: - tutorial guide 1 - tutorial guide 2 - game engine documentation pdf Owned by NaN, and all available during the next period - technical docs (developers) - content produced...
by ton
Sat Oct 19, 2002 2:49 pm
Forum: Documentation & Education
Topic: NaN documentation database + future
Replies: 17
Views: 14744

NaN documentation database + future

We've got a lot of material to publish. There are three issues related to it: 1. The proper license 2. How to (re-)organize this 3. How to continue after, setting up an 'official' documentation project Proposal: 1. License I find the GNU FDL hard to grasp... we might move to it in the future, but I ...
by ton
Sat Oct 19, 2002 2:15 pm
Forum: Documentation & Education
Topic: Official Documentation, will there be any??
Replies: 3
Views: 6445

I find the GNU FDL hard to understand...

We've got a lot of NaN stuff that can go online, once the proper license is defined.
In another thread in this forum I'll do a proposal.

-Ton-
by ton
Fri Oct 18, 2002 4:28 pm
Forum: News & Chat
Topic: CVS write access?
Replies: 13
Views: 7299

I've posted an article on CVS write access yesterday. We'll provide a (temporal) new tree to experiment on. A few people now are testing. Hopefully today we'll contact several people who've contributed useful stuff here to join. (Everyone then can access it for read) First goal is only at a 'project...
by ton
Fri Oct 18, 2002 4:19 pm
Forum: News & Chat
Topic: Os X compiling
Replies: 20
Views: 19221

Please check the NaN Publisher 2.25 OSX, at the download section here. We've put a lot of work in improving it. This gives better material to compare with than the old 2.23 (dec. 2001)
by ton
Wed Oct 16, 2002 10:19 pm
Forum: Foundation and Websites
Topic: Forum Suggestions
Replies: 1
Views: 5118

The purpose is that all forums are about coding and development. Elysiun.com is about using Blender. www.blender3d.com gives background on the Blender Foundation, currently still dependent a lot on volunteers, with me organizing it all. I should make more articles and info available for all new peop...
by ton
Wed Oct 16, 2002 10:03 pm
Forum: News & Chat
Topic: Tutorial Creating and Hosting Web Site
Replies: 6
Views: 7802

Hey ingie! :) This would be of great help, a good collection of all the tutorials worldwide. We still didn't have time to go over all old blender.nl content. Migrating servers, and the move to blender.org eats up a lot of time. And then I don't even talk of trying to get an overview of all attempts ...
by ton
Wed Oct 16, 2002 5:22 pm
Forum: Coding Blender
Topic: IRIX
Replies: 14
Views: 12926

At least one tip: we used the IRIX 6.5 development environment, and a 7.3.1 compiler. Oh! And compile your own iostream library (libcio), including the different set of STL template files. The latter I've asked an ex-NaN engineer to make available or document again... the libcio that came with our c...
by ton
Wed Oct 16, 2002 5:06 pm
Forum: Coding Blender
Topic: Solaris compile
Replies: 7
Views: 8963

THis forum is meant to find the people interesting in helping compiling and testing Blender at all platforms. Some services will be put in place as well. For example using Tinderbox (web interface to check compilation status of the latest version). In general, 'maintaining' a release already works b...
by ton
Wed Oct 16, 2002 4:55 pm
Forum: News & Chat
Topic: elysiun.com forums
Replies: 6
Views: 8460

Those two forums here are for developers, on Elysiun for users Blender dot org should aid further development of Blender. We need the artists and writers for that as well. I would love to see a fruitful artist-coder cooperation here. So the separation is not in its visitors, but in its purpose. :)
by ton
Wed Oct 16, 2002 1:01 am
Forum: News & Chat
Topic: Server troubles at blender.org
Replies: 2
Views: 6442

Server troubles at blender.org

We still use a temporal server (thanks Marco & Stefan!). This little machine is hardly able to manage the load you people produce here. Our new bandwidth sponsor and internet host will be the cool dutch provider XS4all, who has decided to become Main Sponsor of the Blender Foundation. (Welcome!) The...
by ton
Wed Oct 16, 2002 12:56 am
Forum: News & Chat
Topic: Color me confused!
Replies: 8
Views: 8596

We had to remove a crucial part of Blender, due to GPL rules... this makes the release quite complicated. There's also no company behind it anymore, and with volunteers we've worked hard to get this far. With at least the code available, correctly licensed, and a new website. And don't forget about ...
by ton
Wed Oct 16, 2002 12:37 am
Forum: News & Chat
Topic: Theme: how to get blender compiled
Replies: 23
Views: 16086

Theme: how to get blender compiled

News & chat seems to have only one topic! And we closely watch the results here as well. From all contributions some really good HOWTO should be extracted for the most important question of all: how to get that thing compiled! Hans is still working on putting all NaN stuff in CVS and tarballs. As mo...