Search found 278 matches

by harkyman
Sat Jan 08, 2005 3:06 pm
Forum: News & Chat
Topic: Blender Trademark violation?
Replies: 11
Views: 6940

I think the guy's just selling a link to blender.org. I don't think it's a copyright violation, but it might be a violation of eBay's terms of service. Turn him in if you like.
by harkyman
Mon Jan 03, 2005 1:35 pm
Forum: Python
Topic: Another Fur/Hair Generator
Replies: 4
Views: 2819

Texture plug-ins would be written in c.

Here's where you can find out how:

http://download.blender.org/documentati ... 12095.html
by harkyman
Fri Dec 31, 2004 3:24 am
Forum: Interface & Tools
Topic: Feature request - Selection preview
Replies: 7
Views: 2071

I find that I have Illustrator's smart guides on somewhere around 90% of the time, just turning it off with a key command when it gets in the way. This is a cool idea. It never struck me before that it would be useful, but I think it would.
by harkyman
Sun Dec 26, 2004 8:31 pm
Forum: Python
Topic: Another Fur/Hair Generator
Replies: 4
Views: 2819

This can be achieved with the addition of a RenderTime script link, which I have propsed a couple of times already. RipSting (Fiber author) liked the idea.
by harkyman
Sat Dec 25, 2004 7:25 pm
Forum: Interface & Tools
Topic: dirty shader / anisotropic surface shader request
Replies: 3
Views: 6735

Resurrecting this thread... I was just reading some hair/fur/grass simulation papers stuff this morning (yeah, I know it's Christmas), and it strikes me that no matter what tricks we come up with to model this stuff, it's not going to look right without the right shaders. If I didn't have five proje...
by harkyman
Thu Dec 23, 2004 1:02 am
Forum: Animation
Topic: Comprehensive Character Animation Proposal
Replies: 40
Views: 45617

This would work like a dream is my proposal makes it to implementation.
by harkyman
Wed Dec 22, 2004 1:28 pm
Forum: Coding Blender
Topic: Re: Ocean Simulator: The research continues...
Replies: 133
Views: 101553

Just want you to know that people are still interested in your project. This will be a great part of Blender's toolkit.
by harkyman
Tue Dec 21, 2004 5:16 am
Forum: Animation
Topic: Comprehensive Character Animation Proposal
Replies: 40
Views: 45617

1 and 2 - since any IPOs (material, mesh, etc.) can be put into an Action strip, they will be able to appear in the NLA as a cohesive unit.
by harkyman
Mon Dec 20, 2004 5:55 pm
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 30013

In my animation proposal, anything that can be keyed can be placed in an Action, added to NLA, or made into a slider. You would just make a single-frame action containing the mix of RVKs you want, then convert that to a slider and voila, you have a slider that controls for several things at once.
by harkyman
Sat Dec 18, 2004 2:01 pm
Forum: Coding Blender
Topic: Re: Ocean Simulator: The research continues...
Replies: 133
Views: 101553

Making this a texture plugin is a great idea. If you want to only use it as a texture, you can try it with the new normal mapping. But, if you want, you can subdivide your mesh and use the plugin in as a displacement map!
by harkyman
Fri Dec 17, 2004 9:55 pm
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 30013

Do the names of the RVks take their names from the objects used to create the blends? Also, does it determine relative keys as opposed to absolute by comparing the overall vertex positions of each mesh (i.e. only moved vertices are counted)? I left the RVK spot basically open in my proposal because ...
by harkyman
Thu Dec 16, 2004 6:24 pm
Forum: Animation
Topic: Comprehensive Character Animation Proposal
Replies: 40
Views: 45617

Skinning problems? Blender has no skinning problems! Personally, I've avoided skinning high-poly models for this very reason. I try to keep my vert count as low as I can and use subsurfs. It makes skinning much easier. My attempts at high-poly skinning have been a complete disaster. Sure. Call it a ...
by harkyman
Thu Dec 16, 2004 1:07 pm
Forum: Rendering
Topic: Render Region improvement?
Replies: 8
Views: 3489

When I first discovered border render, I assumed that it would rerender the selected section of the image, over the top of the old render. It seems to be the most natural and useful way. Just replace that particular part of the current renderbuffer.
by harkyman
Fri Dec 10, 2004 4:13 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 36338

One could also view the foregoing exchanges as: Q: "What do you want in a renderer?" A: Lot's of good, on-topic answers. Some generic questioning about the duplication of effort that is endemic to Open Source, and a mention of various Blender projects already related to this topic. Followup: Pixelbo...
by harkyman
Wed Dec 08, 2004 3:25 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 36338

I read it. Note that I did not say that you were claiming that Mr. Catmull was on your team. I said that I found it strange that you mention so many people behind Renderman in the docs for your project. It's a fine point, and maybe it's an English-as-a-second-language thing, I find it odd that a thi...