Search found 278 matches

by harkyman
Sat Mar 11, 2006 1:41 pm
Forum: Rendering
Topic: Bias material parameter doesn't work correctly
Replies: 6
Views: 5083

Have you tried your techniques using one of the latest builds (found in the Testing Builds forum)? The renderer has been completely reworked, and I'm curious if the problem you've identified still remains.

Also, what method did you use to determine that it was the Bias parameter causing the problem?
by harkyman
Mon Feb 27, 2006 9:08 pm
Forum: Interface & Tools
Topic: Blender console in mac OS?
Replies: 4
Views: 2617

Run the "Console" application in the Utilities folder of your Applications folder.
by harkyman
Wed Feb 15, 2006 2:08 pm
Forum: Testing Builds
Topic: Bf-Blender for Mac OS X 10.4 - Python 2.4 - 2/14/06
Replies: 4
Views: 4548

Build fixed... original link takes you to the updated page.
by harkyman
Wed Feb 15, 2006 1:53 pm
Forum: Testing Builds
Topic: Bf-Blender for Mac OS X 10.4 - Python 2.4 - 2/14/06
Replies: 4
Views: 4548

Hmm. Could be file naming or format. I'll put it up again and update the link...
by harkyman
Tue Feb 14, 2006 11:16 pm
Forum: Testing Builds
Topic: Bf-Blender for Mac OS X 10.4 - Python 2.4 - 2/14/06
Replies: 4
Views: 4548

Bf-Blender for Mac OS X 10.4 - Python 2.4 - 2/14/06

Bf-Blender for Mac OS X 10.4, Python 2.4. Try it out -- this is my first time posting one of my OS X compile and to be honest, I don't even know if it will work on anyone else's computers. Latest updates to nodes, compositor, LSCM... if it's in official BF-Blender CVS as of 3:00 p.m. EST on St. Vale...
by harkyman
Tue Feb 07, 2006 9:26 pm
Forum: Animation
Topic: Comprehensive Character Animation Proposal
Replies: 40
Views: 42204

It is with great happiness that I can say that a great many of the things I was looking for in my proposal are now a part of Blender. There is still some work to be done, but that whole section of the code is now more accessible to other developers, and we can expect further improvements as time goe...
by harkyman
Thu Jan 12, 2006 3:17 am
Forum: Rendering
Topic: Someone know when normalmaps will be fully supported?
Replies: 12
Views: 5636

I'm hoping so too, and my coding chops (such as they are) are in use elsewhere at the moment.

Ton teased us with this limited implementation, and now we're all hanging...
by harkyman
Tue Jan 10, 2006 9:13 pm
Forum: Animation
Topic: Shape Keys on Curves?
Replies: 2
Views: 2999

You're right. I've just mentioned it to the devs and they confirmed that it is unfortunately the case for now. I'll change the docs to reflect reality. Thanks for pointing it out.
by harkyman
Thu Dec 29, 2005 3:30 am
Forum: Interface & Tools
Topic: no UV distortion with subdivsurf
Replies: 6
Views: 3665

Also, unless you know how to poke people in just the right way, patches can languish in Patch Tracker Purgatory for a long time...
by harkyman
Mon Dec 19, 2005 1:45 am
Forum: Interface & Tools
Topic: Feature Request: Linear Constraint
Replies: 5
Views: 2826

Hey Toni - constraints system code is actually very easy. There's a step-by-step tutorial somewhere ( http://www.blender3d.org/cms/Adding_A_Constraint.311.0.html ) in the .org CMS for writing a new constraint. It's mostly just C&P from other constraints and putting things in the right place. Using t...
by harkyman
Sun Dec 11, 2005 4:44 pm
Forum: Animation
Topic: Bake Multiple Actions into One Action
Replies: 2
Views: 3079

This is on my todo list of features to add to NLA after I'm done with MatchBone.
by harkyman
Tue Nov 22, 2005 10:38 pm
Forum: Animation
Topic: resetting Floor constraints...
Replies: 5
Views: 4560

I wrote the floor constraint. Can you post a small OpenGL animation that shows the weird behavior so I can better understand what you mean.
by harkyman
Tue Nov 15, 2005 4:17 pm
Forum: Animation
Topic: New patch allows frame skipping for armature ghosting
Replies: 2
Views: 1782

New patch allows frame skipping for armature ghosting

http://projects.blender.org/tracker/index.php?func=detail&aid=3407&group_id=9&atid=127 The current implementation of armature ghost drawing only draws in increments of a single frame. For armatures with slower motions, you may have to up the ghosting level to 20 or more to really get a good visuali...
by harkyman
Wed Oct 05, 2005 2:24 pm
Forum: News & Chat
Topic: Autodesk to Acquire Alias
Replies: 9
Views: 6745

This kind of major consolidation usually means that their market segment s contracting. Really, who are their competitors now? Lightwave? Pixar's proprietary stuff? If the market is indeed contracting, one has to wonder why. It's certainly not a demand for quality 3D animation software overall. If a...