Search found 278 matches

by harkyman
Tue Feb 17, 2004 6:50 pm
Forum: News & Chat
Topic: MASSIVE Clone redux
Replies: 36
Views: 12526

*** Forum bugs are driving me nuts. I'm continuing discussion on: http://www.elysiun.com/forum/viewtopic.php?p=194007 *** I'm health and working again. Doing a bit of a rewrite so that other people can understand the code better when they look at it. It was rather compact and short-handy before. It'...
by harkyman
Tue Feb 17, 2004 1:21 pm
Forum: Coding Blender
Topic: Cygwin compiling with Python
Replies: 7
Views: 2468

I've followed the instructions. I told cygwin to get the gcc and gcc-mingw binaries, but I'll double check tonight. Thanks.
by harkyman
Tue Feb 17, 2004 1:16 am
Forum: News & Chat
Topic: State of the Blender Community.
Replies: 31
Views: 9211

Maybe you get blasted because you seem to rant and rave without knowing what you're talking about.
by harkyman
Mon Feb 16, 2004 10:28 pm
Forum: Coding Blender
Topic: Cygwin compiling with Python
Replies: 7
Views: 2468

First snag, and it seems to be the same one I've encountered on my work machines. After dlltool creates a pile of stub files, I get this: dlltool: Creating stub file: dsvs00750.o dlltool: Creating stub file: dsvs00751.o dlltool: Created lib file ranlib /home/Administrator/bf-blender/blender/../lib/w...
by harkyman
Mon Feb 16, 2004 7:53 pm
Forum: Coding Blender
Topic: Cygwin compiling with Python
Replies: 7
Views: 2468

Thanks guys. My failures have been using the provided linked instructions. I'm trying on a different machine this time. I keep my home box lean and mean, so I'm hoping things will work out better on it.
by harkyman
Mon Feb 16, 2004 1:32 am
Forum: Coding Blender
Topic: Cygwin compiling with Python
Replies: 7
Views: 2468

Cygwin compiling with Python

I've tried compiling a number of times at work with zero success. I'm trying on my home box, this time, Win2K Pro, using free tools. I've read all the docs available here, but they don't seem to address my level of noobishness in this. First question: cygwin setup allows me to install a Python packa...
by harkyman
Fri Feb 13, 2004 5:34 pm
Forum: Interface & Tools
Topic: Wings 3D Import wanted/needed
Replies: 12
Views: 3251

I've used the .obj import/export and it works well. Very easy, too. What would be phenomenal would be the ability to "flip" a model between the two programs while running them simultaneously. I.e., you're modelling in Wings, hit a special key combo and Blammo! Your Wings model shows up in the curren...
by harkyman
Wed Feb 11, 2004 12:44 am
Forum: Blender Conference 2013
Topic: Any New Info From Conference?
Replies: 9
Views: 11795

I know everyone's busy, but this is a community. When you have an event like this (Blender Conference), it's an opportunity to bring the community together a little more, or, to make them feel cut off. Maybe next year, someone can be assigned to be a kind of "reporter". I'm not holding out hope for ...
by harkyman
Tue Feb 10, 2004 3:46 pm
Forum: News & Chat
Topic: MASSIVE Clone redux
Replies: 36
Views: 12526

I have such a high fever that I slept in 1/2 hour shifts last night, interspersed with delirious dreams. Production on this is going to sit a couple of days until I feel better.

BTW, the weird dreams all involved cellular automata, crowd dynamics and this big orange grid.
by harkyman
Mon Feb 09, 2004 3:16 am
Forum: News & Chat
Topic: MASSIVE Clone redux
Replies: 36
Views: 12526

*** Forum bugs are driving me nuts. I'm continuing discussion on: http://www.elysiun.com/forum/viewtopic.php?p=194007 *** Next test time: Object avoidance implemented. Right now it only works for circular objects (cf. the columns on the battlefield). Next step is the inclusion of bounding box style ...
by harkyman
Sun Feb 08, 2004 8:15 pm
Forum: News & Chat
Topic: MASSIVE Clone redux
Replies: 36
Views: 12526

Pathfinding is not emerging as a problem at this point. I did read through the OpenSteer docs and the paper they were based on, though. OpenSteer is specifically for generating second-level steering behavior for vehicles near their top speeds - completely inappropriate for character actors that can ...
by harkyman
Sun Feb 08, 2004 5:25 am
Forum: News & Chat
Topic: MASSIVE Clone redux
Replies: 36
Views: 12526

*** Forum bugs are driving me nuts. I'm continuing discussion on: http://www.elysiun.com/forum/viewtopic.php?p=194007 *** Just added: Intellect effects. Smarter folks will follow their orders well. Dumber folks, well, you shouldn't put them on the front lines in a tense situation. Started working on...
by harkyman
Thu Feb 05, 2004 6:53 pm
Forum: News & Chat
Topic: MASSIVE Clone redux
Replies: 36
Views: 12526

The cavalry cutting through the Mordor hordes is absolutely unbelievable. It lets you see firsthand (sort of) why 100 mounted armored troops could put fear into thousands of unorganized infantry in mideaval days. I think it is my favorite cg moment in the entires series of movies.
by harkyman
Thu Feb 05, 2004 5:36 pm
Forum: Python
Topic: Ipo.addBezier Modification Request
Replies: 0
Views: 1260

Ipo.addBezier Modification Request

I'll try to make this as specific as I can, so that maybe someone will take the couple of minutes it would take to change this. As it stands, using the ipocurve method addBezier takes a 2-value tuple, assigning the first value to the frame and the second to the location of the IPO being referenced. ...
by harkyman
Wed Feb 04, 2004 9:05 pm
Forum: News & Chat
Topic: MASSIVE Clone redux
Replies: 36
Views: 12526

*** Forum bugs are driving me nuts. I'm continuing discussion on: http://www.elysiun.com/forum/viewtopic.php?p=194007 *** Latest work finished and tested: - Supports up to 255 different opposing teams - Unit types. You can define the stat ranges and variances for different types of units. - Heirarch...