Search found 278 matches

by harkyman
Sat Aug 13, 2005 2:57 pm
Forum: Animation
Topic: Floor effect suggestion
Replies: 11
Views: 5941

Yeah - you could apply Max X constraints to several key joints, then pull your guy into a wall. Smash.
by harkyman
Sat Aug 13, 2005 3:34 am
Forum: Animation
Topic: Floor effect suggestion
Replies: 11
Views: 5941

I'm working on getting the sources to compile on OS X. Once I get that going, I'll be recoding the Floor Constraint (it's actually a Min/Max constraint) and resubmitting it. Getting the sources to compile is the though part. I'll probably be able to write the constraint in an hour or two once I get ...
by harkyman
Thu Aug 04, 2005 2:36 pm
Forum: Testing Builds
Topic: BF-Blender OSX *UPDATED* 2005-8-23
Replies: 14
Views: 9975

Downloading now. Thanks so much for this.
by harkyman
Mon Aug 01, 2005 4:50 pm
Forum: Testing Builds
Topic: bf-blender / Mac OS X 10.4 (2005/08/01)
Replies: 1
Views: 3383

You are the MAN! Thanks for the build. Seems to work great in 10.3.8.
by harkyman
Mon Aug 01, 2005 1:32 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 27687

Bagration: the MB filter in Virtualdub just does frame averaging. The better motion blur being talked about here is one that applies in post to an image based on a per-pixel motion map generated at render time. Check the link in my post upthread for some simple examples and results. If this techniqu...
by harkyman
Sun Jul 31, 2005 9:48 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 27687

On that subject (motion blur), there was a great discussion about various methods in this forum thread. Some great ideas were posted, including a nice workflow proposal. Ton even pitched in at one point and indicated that certain of the requirements would be trivial to implement.
by harkyman
Thu Jul 28, 2005 10:55 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 27687

Right. The "active" action, meaning the selected one in the NLA, would receive any new keys.

Also, in my original proposal, bones were colored to match strips that affected them. Strips could be assigned a color in the n-key panel for that strip, or in the appropriate buttons window.
by harkyman
Thu Jul 28, 2005 8:41 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 27687

A copy of this document can be found at: http://www.harkyman.com/animprop/animprop2.html . Ton mentioned upthread that he was looking for some UI inspiration for the updates to the Action, Pose and NLA sections. Here are my thoughts: - more attractive and clear presentation of actions and RVK in th...
by harkyman
Thu Jul 28, 2005 4:33 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 27687

Cool. I'll think about those issues and see what I can come up with.
by harkyman
Thu Jul 28, 2005 1:32 pm
Forum: Coding Blender
Topic: Re: Ocean Simulator: The research continues...
Replies: 133
Views: 95440

Oh man, I am so glad this was not abandoned.
by harkyman
Thu Jul 28, 2005 1:30 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 27687

I've been reading the cvs and committers mailing lists kind of obsessively lately, and I'm amazed at the speed at which this is progressing. Ton and coders (but on the anim stuff, mostly Ton I think), I had faith in you, and it seems we will not be disappointed! On that same note, it seems like almo...
by harkyman
Wed Jul 27, 2005 6:39 pm
Forum: Testing Builds
Topic: bf-blender / Os X 10.3 - CVS (2005-07-23) 2.38
Replies: 11
Views: 5752

Anyone besides myself wishing for more frequent OS X builds? I'd try to roll it myself (I used to do it on Win32 with free tools), but the links to OS X building intructions in the coding thread apparently got blasted in the server changeover. I'd love to be able to test the newer features with as m...
by harkyman
Tue Jul 26, 2005 7:31 pm
Forum: Blender Conference 2013
Topic: 'RenderMan' presentation at BC2005
Replies: 13
Views: 32437

Nah, and I don't know if I ever will. I live in the U.S. and have a family and mortgage payments!
by harkyman
Tue Jul 26, 2005 3:11 am
Forum: Blender Conference 2013
Topic: 'RenderMan' presentation at BC2005
Replies: 13
Views: 32437

Don't forget our old old friend Bruno Patatas (who was so nice to us here) and his Open Source renderman compliant Muse renderer.

Oh wait. Their website's gonzo. Do forget about them.
by harkyman
Mon Jul 25, 2005 7:49 pm
Forum: Interface & Tools
Topic: Crowd Simulation
Replies: 5
Views: 4132

Honestly, I don't see this as ever being integrated into the main package for Blender. Crowd simulation (eg. my Blenderpeople scripts) has its own whole subset of problems and solutions completely apart from 3D graphics. There are parameters, rules, conditions for individual Actors, there are many d...