that is amazingn work.
just amazing.
i can see that engine to be used for my own industrial design work
as realtime animations/walkthroughs.
Search found 303 matches
- Wed Jan 18, 2006 6:25 pm
- Forum: Interactive 3d
- Topic: Windows 2.41 RC2, with new vertex shader demo
- Replies: 7
- Views: 10026
- Mon Jan 16, 2006 10:45 pm
- Forum: Testing Builds
- Topic: Orange / Windows Optimized 01/15/06
- Replies: 18
- Views: 16169
- Sun Jan 15, 2006 2:56 am
- Forum: Testing Builds
- Topic: Blender, Orange branch / Win32 (2006/01/12)
- Replies: 13
- Views: 15726
- Tue Jan 10, 2006 9:46 pm
- Forum: Testing Builds
- Topic: Blender, Orange branch / Win32 (2006/01/08)
- Replies: 14
- Views: 12059
- Mon Jan 09, 2006 5:57 am
- Forum: Rendering
- Topic: Free external renderers besides Yafray ?
- Replies: 8
- Views: 7334
well povray is a free tool so many people use it. 3delight which also is not that old as povray also has a complet different market. they rather use it for feature film like at the studio i worked some years ago. i guess thats why you dont see so much. only because the gallery is weak doesnt mean th...
- Mon Jan 09, 2006 3:23 am
- Forum: Rendering
- Topic: Free external renderers besides Yafray ?
- Replies: 8
- Views: 7334
actualy there are some people working on. for rib and pofray you can get export python scripts. sofar they use python because the changes of api would have made hard coded exporters a problem. go to elysium and look for the exporter scripts. the search engine will give you many hints. another proble...
- Sun Jan 08, 2006 9:40 pm
- Forum: Testing Builds
- Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
- Replies: 33
- Views: 24781
- Sun Jan 08, 2006 2:16 am
- Forum: Testing Builds
- Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
- Replies: 33
- Views: 24781
mh that looks great, thsi reminds me about tools i use in mental ray, normal value, curve/ramp, this progress here looks very promessing. i noticed that each time i create a shader and add elements blender takes more time to render the first image. is that because of shader compilations? or is it ju...
- Sat Jan 07, 2006 11:08 pm
- Forum: Testing Builds
- Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
- Replies: 33
- Views: 24781
in shadermaker i created those procedual shaders, most was a combination of blender nodes alpha channel croping and with a height node the texture difference along the y axis was controlled. i dont see why this should not be possible when they include some more nodes which deal more with space orien...
- Sat Jan 07, 2006 10:50 pm
- Forum: Testing Builds
- Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
- Replies: 33
- Views: 24781
in shadermaker i created those procedual shaders, most was a combination of blender nodes alpha channel croping and with a height node the texture difference along the y axis was controlled. i dont see why this should not be possible when they include some more nodes which deal more with space orien...
- Sat Jan 07, 2006 8:50 pm
- Forum: Testing Builds
- Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
- Replies: 33
- Views: 24781
realy fun is it when you mix different light models together, http://www.jrkuhnen.de/blender/light.jpg http://www.jrkuhnen.de/blender/light.mov in this example there is a toon and blinn specular together, plus the nice other effect you see here in the animation. ;) and here the shader network: http:...
- Sat Jan 07, 2006 8:02 pm
- Forum: Rendering
- Topic: Free external renderers besides Yafray ?
- Replies: 8
- Views: 7334
well aqsis is there, plus there is povray, and the last and best 3delight. 3delight is only free for use for non-commercial usage aqsis does not support as many features as 3delight. povray is well quite a killer render engine in terms of features but unfortunately also in terms of usability. yafray...
- Fri Jan 06, 2006 6:19 pm
- Forum: News & Chat
- Topic: Blender on Opengl.org
- Replies: 5
- Views: 3989
- Thu Jan 05, 2006 11:59 pm
- Forum: Rendering
- Topic: Rendering out motion blur only
- Replies: 9
- Views: 5934
- Thu Jan 05, 2006 12:32 am
- Forum: Interface & Tools
- Topic: Mouse gestures
- Replies: 9
- Views: 4009
i would agree with a off/on check box for the gestures, i just like to use them a lot. nothing is hardly faster than two mouse clicks but we might talk about micro seconds here anyway. i did not know that the GUI discussion is dead. i think still blender suffers from some paradox hotkeys like x for ...