Search found 303 matches

by cekuhnen
Thu Nov 10, 2005 1:36 am
Forum: News & Chat
Topic: nurbana
Replies: 10
Views: 6268

hi

thank you for the information. that helps me for project planing.

as a question could you somehow outline the tools nurbana will bring into blender (attach, stich, trim, fillets, blend, ...)

good luck with you class

claas
by cekuhnen
Tue Nov 01, 2005 9:40 pm
Forum: News & Chat
Topic: nurbana
Replies: 10
Views: 6268

nurbana

hi i tried to find any news about Emmanuel's nurbana (nurbs) tools for blender. it is a part of SOC. but i only found some old news. because my MFA show is coming up soon i have to finish exploring alternative software solutions so at the end everything will work fine. does anybody know anything abo...
by cekuhnen
Fri Oct 21, 2005 10:42 pm
Forum: Interface & Tools
Topic: colour toolbox
Replies: 2
Views: 1720

there is a color tool box already in it!
whenyou lick the color field it will pop up!

claas
by cekuhnen
Thu Oct 20, 2005 11:25 pm
Forum: Interface & Tools
Topic: Pyrocluster
Replies: 4
Views: 2738

first thats true that c4d and 3dmax provide the particle system for that, but also the render engine is able to render what the pyrocluster is creating. this also means that the pyrocluster works together with particles, the light system, maetrial system, and at the end the render engine. and all th...
by cekuhnen
Thu Oct 20, 2005 6:31 am
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 45222

i do not mind the small buttons, becasue they do not eat up a lot of screen space. i also do not mind the way layer selection is done. if you get used to shift select additional layers it works fine. however what i would like to see is the mentioned frezze/lock edit button for layer objects plus a l...
by cekuhnen
Wed Oct 19, 2005 4:35 am
Forum: Interface & Tools
Topic: Blender and product design
Replies: 4
Views: 10555

hi, for industrial design in terms of stress analysing, prototyping blender just doesnt have the tools you need. without any advanced nurbs tools all you can do is creating stunning renderings or product workflow animations. i use blender for my modeling and i can export the geometry as stl and send...
by cekuhnen
Wed Oct 19, 2005 4:31 am
Forum: Interface & Tools
Topic: Pyrocluster
Replies: 4
Views: 2738

thats not likely gonna happen.

pyrocluster not only is a aystem on its own, but it also requires a particle system that is a bit more advanced than what blender has to offer at the moment.
by cekuhnen
Wed Oct 19, 2005 4:26 am
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 45222

i dont know whats wrong with blenders interface / GUI? well, the buttons window GUI was nicely redesign, but still thats true ueses up quite some space or wasts some empty screen space. to split up the material section with texture section is bad in my opinion but even in mata you have scroll a lot ...
by cekuhnen
Mon Oct 17, 2005 8:49 pm
Forum: Testing Builds
Topic: 2.40 pre-release alpha1 / Windows
Replies: 31
Views: 25555

dorr ...

lack of manual ;)

thankx for the tip

claas
by cekuhnen
Sun Oct 16, 2005 4:51 am
Forum: Testing Builds
Topic: 2.40 pre-release alpha1 / Windows
Replies: 31
Views: 25555

well i realy hope that they will bring back the possebility to show the smoothed optimal view in edit mode as well. it hels a lot for modeling.
by cekuhnen
Sun Oct 16, 2005 2:35 am
Forum: Testing Builds
Topic: 2.40 pre-release alpha1 / Windows
Replies: 31
Views: 25555

i also noticed the difference with the optimqal draw setting in the current test build.
i guess they will fix that for the final release.

claas
by cekuhnen
Fri Oct 14, 2005 2:58 am
Forum: Animation
Topic: wahooney bonetools and blender
Replies: 2
Views: 3182

mh,
from what i saw i cannot say blender cannoty that with in an easy way as well.

basicly what he did was working with IK and FD setups.

claas
by cekuhnen
Thu Oct 13, 2005 10:35 pm
Forum: Testing Builds
Topic: 2.40 pre-release alpha1 / Windows
Replies: 31
Views: 25555

does actualy the new ashkhmin shader for anisotropic specular and diffuse shader make it into blender?

claas
by cekuhnen
Thu Oct 13, 2005 10:26 pm
Forum: Testing Builds
Topic: Testing builds vs "official"
Replies: 6
Views: 7228

also a big thank to you, the coders, and the orange project team as well.

i have the impression that with this release blender pushes its limits quite far away this time.

claas
by cekuhnen
Thu Oct 13, 2005 8:30 pm
Forum: Testing Builds
Topic: 2.40 pre-release alpha1 / Windows
Replies: 31
Views: 25555

that sounds great!

claas