Search found 303 matches

by cekuhnen
Thu Oct 13, 2005 3:31 pm
Forum: Testing Builds
Topic: 2.40 pre-release alpha1 / Windows
Replies: 31
Views: 25555

i noticed that optimal draw difference as well. in edit mode the low poly ribcage is shown and not the subdiv rib cage. thats pretty bad. what is so great about the tuhopuu interface? i am just curious, i did not work with tuhopuu since some time and last time i did not see a big difference. however...
by cekuhnen
Thu Oct 13, 2005 6:21 am
Forum: Testing Builds
Topic: 2.40 pre-release alpha1 / Windows
Replies: 31
Views: 25555

which new interface?

wow in case they get the SOC projects into blender, i think you could call this than the bigges mile stone in blender.

claas
by cekuhnen
Thu Oct 13, 2005 5:22 am
Forum: Testing Builds
Topic: 2.40 pre-release alpha1 / Windows
Replies: 31
Views: 25555

how much from the SOC will be included?
for example the good boolean code is not in the cvs yet.

we had a blast again today with the new driven key blend file.
we made a speed animation contest. lots of fun!

claas
by cekuhnen
Sun Oct 09, 2005 6:48 pm
Forum: Interface & Tools
Topic: A full-time job for the Spacebar
Replies: 27
Views: 12591

ah thanks for that shift space-bar combo.
that works very fine.

Claas
by cekuhnen
Sun Oct 09, 2005 6:39 pm
Forum: Animation
Topic: How to make a automatic animal tail moviment?
Replies: 3
Views: 3959

there is no direct tail expression.
however you could use softbodies for this
or you use python to control the bones in
the tail in conjunction to the full bodymovements.

claas
by cekuhnen
Sun Oct 09, 2005 3:13 am
Forum: Python
Topic: Nurbs and Curves export?
Replies: 6
Views: 4835

convert the nurbs subsurf into mesh before exporting. as far as i know the nurbs support in blendr is not conform with standart nurbs for some degree and it also did not got improved in the last years. however with the nurbana project i think they will try to bring some standart nurbs tools into ble...
by cekuhnen
Sat Oct 08, 2005 7:44 pm
Forum: Python
Topic: Blitz3D b3d export / import script
Replies: 3
Views: 4709

thankx

i will pass that to my professor.
by cekuhnen
Fri Oct 07, 2005 6:35 pm
Forum: Python
Topic: Blitz3D b3d export / import script
Replies: 3
Views: 4709

hi

knowbody knows about one? we are using blitz3d as the game design engine and maya for animation and modeling but we would be happy to use blender for this as well since maya is not the best for this job.

claas
by cekuhnen
Thu Oct 06, 2005 5:08 pm
Forum: Python
Topic: Blitz3D b3d export / import script
Replies: 3
Views: 4709

Blitz3D b3d export / import script

hi

is anbody aware of a b3d import or export script?

it needs to support bones and joints.


claas
by cekuhnen
Fri Sep 30, 2005 5:55 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
Replies: 22
Views: 15919

thank you for that build! the particle additions are great! i also saw that the anisotropic specular shader works togetehr with the updated openGL preview. thats great! while working with some of my metal objects i noticed that some cylinders which are brushed also have anisotropic reflections in ad...
by cekuhnen
Fri Sep 30, 2005 12:44 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/27) + 3 patch
Replies: 21
Views: 18077

maybe some coders will kill me know but as with javascript i think sometimes a simple visual script editor might help newbies to get started with python in blender. i know about some basic javascript apps which were even written in JS.

claas
by cekuhnen
Fri Sep 30, 2005 12:26 am
Forum: News & Chat
Topic: Crafter Material Creator
Replies: 6
Views: 4001

i strongly hope that after the animation recode they will recode the material system and work on issues with the render engine.

blender realy lacks here compared to standarts today.

well even c4ds system is tricky to use but it still offers a bit more flexebility.

claas
by cekuhnen
Fri Sep 30, 2005 12:24 am
Forum: Interface & Tools
Topic: Was the Baker tool ever installed into cvs ?
Replies: 3
Views: 2498

mh i would like to know that as well!
by cekuhnen
Tue Sep 27, 2005 9:30 pm
Forum: News & Chat
Topic: Crafter Material Creator
Replies: 6
Views: 4001

are there any plans to include this into blender
or to make to work together with beldner and yafray?

claas
by cekuhnen
Sun Sep 25, 2005 11:59 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/25) patch Particle
Replies: 21
Views: 12812

hi

i tested the new boolean modifier and i was a bit surprised to see that the created mesh was quite complex again compared to the boolean calculations which were developed by Marc Freixas. did his code not make it into the cvs?

claas