Search found 86 matches

by xand
Thu Jul 29, 2004 12:17 am
Forum: Python
Topic: Error in the mathutils RotationPart() function
Replies: 9
Views: 2696

that's what i do now but i think the result of this piece of code should be the same. but anyway, the second determination works even it seems ugly. from Blender import * from Blender.Mathutils import * print 'start' ob=Object.Get('Empty') m=ob.mat mrot=m.rotationPart() print mrot mrot2=m.toEuler()....
by xand
Wed Jul 28, 2004 11:41 am
Forum: Python
Topic: Error in the mathutils RotationPart() function
Replies: 9
Views: 2696

that's why i called it an error and not a bug. you can create a pure rotation matrix or a pure scale matrix from angle and value but you can extract them. i need to apply rotation from an object to another regadless their size. so i must extract each part of the matrix to divided it by the correspon...
by xand
Tue Jul 27, 2004 8:23 pm
Forum: Python
Topic: Error in the mathutils RotationPart() function
Replies: 9
Views: 2696

Error in the mathutils RotationPart() function

the rotationPart() function of the class in matrix in the mathutils module gives a inexact result. the rotation matrix given is multiplied by the size of the object. print the rotation matrix of an object with size 1, then with size 2 and finally with differents sizes along each axis, they should no...
by xand
Mon Jul 26, 2004 11:38 pm
Forum: Rendering
Topic: Just ONE renderer is enough!
Replies: 21
Views: 6298

if you can't afford two or more renderers (don't forget the aqsis/renderman export), don't care about yafray.
if, one time, you achieve all the possibilities of the internal renderer,try another one.


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by xand
Wed Jul 21, 2004 11:55 pm
Forum: News & Chat
Topic: BIG BLEND
Replies: 12
Views: 4299

and up to 2.14, blender filled only a floppy disk.
less then 1.44 Mo.
blender increase a lot in few times.

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by xand
Wed Jun 30, 2004 11:38 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/18) - Patched with Softbodies
Replies: 78
Views: 32733

if you enter/leave the edit-mode while the mesh is deform, the simulation lost herself and restart from the start as there's no deformation.

very weirdy.

great works.

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by xand
Tue May 11, 2004 5:12 pm
Forum: Rendering
Topic: octree resolution help?
Replies: 2
Views: 1599

for the french speaking people, here's a link with explanation of octree :

http://www.alrj.org/docs/3D/octree.php


for other language, google it.


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by xand
Mon May 03, 2004 5:32 pm
Forum: Documentation & Education
Topic: donwloadable or pdf release notes
Replies: 1
Views: 1855

donwloadable or pdf release notes

it should be useful to have a html downloadable or a pdf of the release notes. it's hard to explore and test new functionnality with only an online explanation especially for 56k users.

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by xand
Wed Feb 04, 2004 1:22 pm
Forum: Documentation & Education
Topic: Relase note in pdf
Replies: 0
Views: 1884

Relase note in pdf

could it be possible to have the release note in pdf ?
in html, it's nice but to test and to remenber all the new things and how to use it.

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by xand
Wed Jan 07, 2004 1:27 pm
Forum: Interface & Tools
Topic: Non complete undo but...
Replies: 3
Views: 1348

it'll be a good idea.

as a reminder, you could do incremental saving of your file by this sequence : F2, + ,enter.
A digit is added at the end of the filename according to the number of version saved.

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by xand
Thu Dec 11, 2003 10:18 am
Forum: Interface & Tools
Topic: CAD
Replies: 87
Views: 47782

exactly, you add an option 'axis only' in ctrl+C->Rot and that's what the script does.

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by xand
Thu Dec 11, 2003 12:49 am
Forum: Interface & Tools
Topic: CAD
Replies: 87
Views: 47782

so you can use all the power of local axis constraint for grab, rotate and size. imagine you want to move your mesh 2 units at 35° from horizontal. you create an empty rotated at 35°, turn the axis of your mesh, grab in local axis. and if you've first create an empty to store you initial orientation...
by xand
Wed Dec 10, 2003 8:16 pm
Forum: Interface & Tools
Topic: CAD
Replies: 87
Views: 47782

thorwil in my script, there are objects in ready to try. how it works : you select a first object (mesh or empty) and a second (mesh), you issue alt+p; the axis of the mesh selected in second turn to be align with the axis of the first one but the vertices don't move. if you use r, axis and vertices...
by xand
Wed Dec 10, 2003 4:37 pm
Forum: Interface & Tools
Topic: CAD
Replies: 87
Views: 47782

i'm solidworks and autocad user beside blender. to explain some terminology point : the ucs and wcs are user/world coordinate system are local and world axis. i've already a script to 'emulate' this. take a look at realign_axis in the script list on elysiun http://www.zoo-logique.org/3D.Blender/blen...
by xand
Fri Nov 28, 2003 3:35 pm
Forum: Animation
Topic: Animation in 3D View
Replies: 9
Views: 8879

i'll have to write a script to do this. there's a different existing script you could reuse. for example, to assign ipo key value.

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