Search found 255 matches

by wavk
Thu Sep 15, 2005 9:06 pm
Forum: Interface & Tools
Topic: Naming Objects
Replies: 3
Views: 2913

Press the 'N' key (in the 3D window) and edit the 'OB: ....' field.
by wavk
Mon Sep 12, 2005 4:20 pm
Forum: Interface & Tools
Topic: I'm tired of "BKEY" ! :-)
Replies: 35
Views: 11391

Hehe that's funny ;) Now you mention it... Hm... the only thing is that the gestures are bound to LMB+DRAG. I found gestures sooo cool when first using Blender. But I can say now I only use them when I'm veeeeeeery lazy and drinking a cup of coffee with my left hand, and even than it's just to dangl...
by wavk
Sun Sep 11, 2005 2:16 pm
Forum: Interface & Tools
Topic: [Feature request]: Diferent settings for MBlur and OSA
Replies: 14
Views: 2479

Hi Caronte, I couldn't play the AVI you provided, unknown codec. But another thing that might help you in the short run is the 'Filter' slider in the texture buttons. Move it up to slightly blur the image. I find other renderers by default produce much to blurred images, maybe because of animation f...
by wavk
Sun Sep 11, 2005 11:17 am
Forum: Interface & Tools
Topic: [Feature request]: Diferent settings for MBlur and OSA
Replies: 14
Views: 2479

I think Blender's AA is very good after the changes months ago! But if it still doesn't work alright with you, did you try using the Gaussian filter for AA? It's in the render panel in the Scene buttons. Try the highest filter size of 1.5. But things get too blurry for my taste using Gauss.
by wavk
Thu Sep 08, 2005 3:46 pm
Forum: News & Chat
Topic: Comparison: Blender Internal Renderer, win32 vs. gentoo64
Replies: 25
Views: 16617

Another important thing is did you render from command line or from the GUI? Different video drivers/os's can have different drawing speeds. Drawing rendered pixels in the render window might make a big difference.
by wavk
Thu Sep 08, 2005 9:52 am
Forum: Interface & Tools
Topic: noob question: stuck object mode
Replies: 6
Views: 2333

Ah yes I didn't read that last sentence correctly, forget my comment and go for joeri's.
by wavk
Thu Sep 08, 2005 9:08 am
Forum: Interface & Tools
Topic: noob question: stuck object mode
Replies: 6
Views: 2333

Check to see if none of the modifier keys are stuck. Press all shift, ctrl and alt keys with some force and afterwards try TAB again. Does that work?
by wavk
Wed Sep 07, 2005 3:23 pm
Forum: News & Chat
Topic: Super LSCM for modo only though, video inside
Replies: 5
Views: 3980

Err did you even watch the video ? See this page for more info http://www.luxology.com/modo/201/ "Click and drag in the uv view until you are happy with the result." Well you certainly cannot see that he's clicking and dragging in that video! And of course I did watch it, several times. But nonethe...
by wavk
Wed Sep 07, 2005 1:31 pm
Forum: Blender Conference 2013
Topic: Pre-Conference Dinner
Replies: 43
Views: 76317

It's a bit early to be absolutely sure, but you can count me in!
by wavk
Wed Sep 07, 2005 8:23 am
Forum: News & Chat
Topic: Super LSCM for modo only though, video inside
Replies: 5
Views: 3980

To pick the unwrap that you like? I don't think so, all I think it does is show the unwrapping in progress with a cool animation, useless, time consuming, but cool nonetheless.
by wavk
Tue Sep 06, 2005 4:59 pm
Forum: Interface & Tools
Topic: unit measurements, precise architectural modeling
Replies: 35
Views: 15429

Whoops:) It is lose :shock: Hehe in that case thanks! Complexity. I rest my case, Your Honor! Oh no, I dug my own grave! You are right that Blender's structure is different from sketchup, blender has much more options, like edge weight, uv maps and vertex colours. And I agree with you that things ge...
by wavk
Tue Sep 06, 2005 3:31 pm
Forum: Interface & Tools
Topic: unit measurements, precise architectural modeling
Replies: 35
Views: 15429

stiv, not fair, you're a cheat! Trying to push your opinion on us with two posts! :wink: And on top of that, you make a typo in quoting me!!! :wink: Anyway that brings us back to what we think CAD tools are, there are many different types of CAD programs. But anyway, the nurby kind of tools you're t...
by wavk
Tue Sep 06, 2005 7:31 am
Forum: Interface & Tools
Topic: unit measurements, precise architectural modeling
Replies: 35
Views: 15429

Perfect! I see it's sooner instead of later. I'll be there to join the discussion :D
by wavk
Mon Sep 05, 2005 10:38 pm
Forum: Interface & Tools
Topic: unit measurements, precise architectural modeling
Replies: 35
Views: 15429

I don't see the problem in adding CAD tools. If they fit in right into the interface and workflow, what is there to loose? It's just not on the top of the priority list. Blender is primarily aimed at making beuatiful pictures and animations a fast speeds. I'm doing architectural visualisations with ...
by wavk
Mon Sep 05, 2005 4:58 pm
Forum: Interface & Tools
Topic: unit measurements, precise architectural modeling
Replies: 35
Views: 15429

Anyway, THE way to measure a distance between two points is enter editmode, go to the edit buttons and turn on 'draw edge lenght'. Select the two point, duplicate with SHIFT+D and make it an edge with 'f'. Voila, the way to make a measurement. Hope that helps,

Wybren