Search found 37 matches
- Wed Dec 20, 2006 1:48 am
- Forum: Coding Blender
- Topic: Compiling for RedHat EL 4 on x86_64 - runtime problems
- Replies: 3
- Views: 3036
Done how...?
Looks like you're building the web plugin, too. This is not supported. Try disabling the building of it. I've had similar difficulties. I looked through the NAN makefile definitions trying to find a "disable web plugin" setting (similar to things like "NAN_GAMEBLENDER" or the like) but couldn't fin...
- Thu Apr 20, 2006 4:03 pm
- Forum: News & Chat
- Topic: Blender as Universal Binary?
- Replies: 17
- Views: 14129
More News
Individual files build fine now. I'll find out pretty quickly if pentium-m is the correct arch - if need be I'll just change it back to i386 for now. Some unofficial testing suggests that pentium-m is in fact correct . I did a build with and without it, and tested it on a reasonably complex model (...
- Thu Apr 20, 2006 1:55 pm
- Forum: News & Chat
- Topic: Blender as Universal Binary?
- Replies: 17
- Views: 14129
Individual files build fine now. I'll find out pretty quickly if pentium-m is the correct arch - if need be I'll just change it back to i386 for now. I'd be curious to know if pentium-m is correct! Please let me know what you find out? The next problem is that I need a bunch of 3rd party libs to bu...
- Thu Feb 02, 2006 3:13 pm
- Forum: Coding Blender
- Topic: Problems building Blender on Mac OS X
- Replies: 13
- Views: 7994
Not an option
Not my fault: Apple's wisdom in distributing XCode 2.2 provides GCC 4.0.1 only, with no options to install GCC3.3.
Still looking into this. Thanks for your help!
Still looking into this. Thanks for your help!
- Wed Feb 01, 2006 8:54 pm
- Forum: Coding Blender
- Topic: Problems building Blender on Mac OS X
- Replies: 13
- Views: 7994
Alas...
Alas, gcc_select only works if a previous version of gcc is installed on the computer. It isn't: only 4.0 is. When I tried gcc_select it told me that "gcc version 3.3 not installed." I can't find any build of 3.3.X from Apple, and don't relish compiling gcc without all the Apple-specific extensions,...
- Wed Feb 01, 2006 6:14 pm
- Forum: Coding Blender
- Topic: Problems building Blender on Mac OS X
- Replies: 13
- Views: 7994
Continued Problems
Well, I've hit this problem as well. I'm running Apple's GCC 4.0.0 on a Dual 2.0 G5. I've pulled my own copies (& compiled them) of: OPENEXR JPEG LIBPNG TIFF ZLIB FREETYPE2 That's all I could find to do. I've got all the NAN defines pointing to the new locations. I still get this error! Any ideas wh...
- Fri Dec 30, 2005 5:15 pm
- Forum: Animation
- Topic: Apparent Armature Limits Bug?
- Replies: 3
- Views: 4390
More Info
Well, this seems to be something to do with the use of an IK Solver without a target. Perhaps I'm doing something very wrong.
If it helps, here is the .blend file I'm working on. Any thoughts on how I can improve the rig?
Click Here for the .blend file
Thanks for any help!
-Bischofftep
If it helps, here is the .blend file I'm working on. Any thoughts on how I can improve the rig?
Click Here for the .blend file
Thanks for any help!
-Bischofftep
- Mon Dec 19, 2005 9:49 pm
- Forum: Animation
- Topic: Apparent Armature Limits Bug?
- Replies: 3
- Views: 4390
Apparent Armature Limits Bug?
I've been working on a new armature setup that takes advantage of the range of motion Limits function. I'm seeing a problem that I'm not sure if it's a bug or me doing something wrong. (MacOS X 10.4.3, Blender 2.40rc1) Here is the rest pose of the armature: http://www.ceridwenproductions.com/img/Ble...
- Mon Dec 19, 2005 6:49 pm
- Forum: Testing Builds
- Topic: bf blender / OS X - 2.40 RC1 (2005/11/29) RC BUILD
- Replies: 16
- Views: 18367
New Build?
Heya!
Not knowing when the final 2.4 will be released, and knowing that a good bit of bug squashing has been going on, is there any chance of seeing a revised RC build?
Looking forward to final release but content to help debug until then,
-Bischofftep
Not knowing when the final 2.4 will be released, and knowing that a good bit of bug squashing has been going on, is there any chance of seeing a revised RC build?
Looking forward to final release but content to help debug until then,
-Bischofftep
- Mon Dec 19, 2005 6:47 pm
- Forum: Testing Builds
- Topic: bf blender / OS X - 2.40 RC1 (2005/11/29) RC BUILD
- Replies: 16
- Views: 18367
New Version?
Heya:
Not sure when the final version of 2.40 is due out, but I know there's been a lot of bugfixes done since this RC was posted. Any chance of getting an updated build?
Many thanks,
-Bish
Not sure when the final version of 2.40 is due out, but I know there's been a lot of bugfixes done since this RC was posted. Any chance of getting an updated build?
Many thanks,
-Bish
- Wed Dec 07, 2005 3:22 am
- Forum: Animation
- Topic: Parent to Bone gone?
- Replies: 1
- Views: 2719
Found the Answer
Heya:
Found the problem. I wasn't selecting the BONE to parent to (in pose mode) I was selecting the whole armature (old method?).
Thanks anyway!
-Bish
Found the problem. I wasn't selecting the BONE to parent to (in pose mode) I was selecting the whole armature (old method?).
Thanks anyway!
-Bish
- Wed Dec 07, 2005 3:12 am
- Forum: Animation
- Topic: Parent to Bone gone?
- Replies: 1
- Views: 2719
Parent to Bone gone?
Hello, all! Working with the über-cool 2.4 RC1, and have found that attempting to parent a mesh to an armature no longer offers the "Parent to Bone" option... which is what I need (since this is a mechanical animation). Am I missing something, or did that go away with the new animation system? Or is...
- Thu Dec 01, 2005 1:06 am
- Forum: Testing Builds
- Topic: Blender 2.40 MAC OSX 10.4.3
- Replies: 11
- Views: 9100
Seems Fine!
I'm running 10.4.3 with the RC1 and have been since alpha 2 without a problem.
Then again, I'm also running an ATI card.
Then again, I'm also running an ATI card.
- Tue Mar 08, 2005 10:09 pm
- Forum: Rendering
- Topic: 16 bits per channel rendering
- Replies: 5
- Views: 4470
Woo Hoo!
Go Official Blender, I beg you! Let me at it!

Seriously, anything that gives us a more professional level of control is highly desirable. Thanks for your work!
-Bischofftep

Seriously, anything that gives us a more professional level of control is highly desirable. Thanks for your work!
-Bischofftep
- Sat Feb 12, 2005 2:20 am
- Forum: Rendering
- Topic: 16 bits per channel rendering
- Replies: 5
- Views: 4470
16 bits per channel rendering
Hello, all! I've been nagging about this for awhile, and since I'm recently returning to Blender to help out with some work I thought I'd bring it up again. I'm doing some video editing that involves highly accurate color correction: namely editing in 16 bits per channel RGB. When dealing with large...