Search found 25 matches

by macke
Wed Jun 25, 2003 10:45 pm
Forum: News & Chat
Topic: I got edge selection!
Replies: 27
Views: 10559

You did good Goofster! I'm looking forward to further discussing this with you, regarding the implementation of face selection and selection features like edgeloops and edgerings!
by macke
Tue Jun 24, 2003 12:53 am
Forum: Coding Blender
Topic: Unsuccessful builds with Visual Studio .NET
Replies: 3
Views: 2480

Unsuccessful builds with Visual Studio .NET

Hi!

Is there someone whom have successfully built blender using the provided .sln?
I'm getting a lot of "File not found" errors, and mucking around to change ALL the project files to make sure they are pointing correctly seems to be more work than it's worth.

Has anyone managed this?

Cheers.
by macke
Sat Jun 07, 2003 2:19 pm
Forum: Rendering
Topic: POV-Ray files
Replies: 35
Views: 25209

MrMunkily wrote:my mech spider took less than an hour at 800x600
A _fast_ raytracer would do that in less than ten minutes. I can honestly say that it would probably be faster still with a renderer like Mental Ray.
by macke
Thu May 29, 2003 6:11 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 29499

I agree completely. I wasn't saying that it shouldn't be an option (in fact, I said the opposite). I was just pointing out, in an "just incase you want to know" manner, that it's not physically accurate. But that doesn't mean at all that it's not useful I weren't accusing you of that. But just beca...
by macke
Thu May 29, 2003 6:07 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 29499

Well. Macke I know for a fact that you know how to program, calling yourself a non-coder gives the real non-coders too much of a good name :) You always have to blow my cover, don't ya? And also. Alot of the building blocks in the xsi rendertree are actually building blocks made by softimage. They ...
by macke
Thu May 29, 2003 3:11 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 29499

It can still look ok (so I'm not saying that it shouldn't be an option), but it's not physically accurate Physical Smysical. If it looks good, it is good, end of story. A simple gaussian blur combined with boosted highlights and some cheap bokeh solution works wonders in most compositions, and is e...
by macke
Sun Mar 23, 2003 2:38 pm
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 38065

Such timing!
by macke
Tue Dec 24, 2002 12:47 pm
Forum: News & Chat
Topic: Christmas present! color corrector Nil salentinn
Replies: 19
Views: 5393

Still with the wacky interfaces!

Jag kommer ihåg när du visade mig din verse browser före natpe 2001 (eller om det var 2000?), helt crazy interface redan då! Inte för att jag inte diggar interfacen, men de är inte alltid helt lätta att förstå sig på ;o) Ha det gött Eskil, god jul på dig! PS. Jobbar du och Emil fortfarande på Verse?...
by macke
Thu Oct 24, 2002 8:47 pm
Forum: Coding Blender
Topic: IRIX
Replies: 14
Views: 13361

Managed to compile blender on my octane as well, thanks to a bit of Walton magic. It's buggier than an antfarm though! =)
by macke
Wed Oct 16, 2002 10:37 pm
Forum: Coding Blender
Topic: IRIX
Replies: 14
Views: 13361

I managed to compile with MipsPro, but not link. Compilation went without errors, or even warnings, so I bet I did something very wrong ;o)