Search found 55 matches

by Carnivore
Sun Nov 23, 2003 4:18 pm
Forum: News & Chat
Topic: Manual payment :)
Replies: 14
Views: 4263

Manual payment :)

I'm really sorry for crossposting, but it has been an incredibly slow day at Elysiun and if I am to stand any chance of getting a signed book, I have to get answers quick. Busy weekend :( Okay, helphelphelp. I've got one question: You choose to pay by check. Please be aware that checks cost about 1...
by Carnivore
Sat Nov 22, 2003 6:40 pm
Forum: Interface & Tools
Topic: Blender 2.28c quits on "load image" in Backbuf
Replies: 2
Views: 1869

When loading a texture, click the small gray button to the left of the "Load Image" button. That opens the load window with no previews but it doesn't crash. I think there's no such button for loading background images though. Anyway, 2.3 doesn't do that for me anymore :) *edit* I just noticed that ...
by Carnivore
Tue Nov 18, 2003 6:27 pm
Forum: Interface & Tools
Topic: New Further Interface Improvement Proposal -Updated!
Replies: 33
Views: 8988

this is a want not a need but: selectably hidable/namable 'groups' of RVKS, i.e. "phonemes" "face" -etc. I had some time to waste, so I tried making a mockup of that idea as well. Technically this image would need a lot of refining, but is this what you basically had in mind? www.hot.ee/tere343/rvk...
by Carnivore
Thu Nov 13, 2003 5:47 pm
Forum: Documentation & Education
Topic: Blender3d.org Education and Resources Section
Replies: 21
Views: 13247

Just to let you all know, I (if I were still a complete newbie) would prefer video tutorials with sound/subtitles. IMO they would much more clearly show exactly how everything is done, which is very important (not to say that IAmInnocent's tuts aren't just superb). Just my 20 millicents. Just wish I...
by Carnivore
Wed Nov 12, 2003 7:51 pm
Forum: Interface & Tools
Topic: New Further Interface Improvement Proposal -Updated!
Replies: 33
Views: 8988

I must say that I love all of your ideas and I do hope that your efforts will pay off (already in Blender 2.32 perhaps? ;)), but: 1. I quite like the dissapearing dialog boxes that you mentioned in the end. At least there should be the option of removing the dialogbox my clicking anywhere outside it...
by Carnivore
Mon Nov 10, 2003 7:22 pm
Forum: Interface & Tools
Topic: Toolbox Flash Simulation, R2
Replies: 26
Views: 7504

I didn't read through anything in this thread regarding the 2nd concept, but I hate it. I think that your first concept was great, even if ti did need a little reorganising. This new concept scared me instantly. It's much harder to select anything if you miss by a millimeter (you have to think!! ) a...
by Carnivore
Sun Nov 02, 2003 8:15 pm
Forum: Interface & Tools
Topic: Blender booleans
Replies: 12
Views: 3776

Money_YaY! wrote:not enough coders. not enough time, not enough care, not enough team work
I'd say not enough time and/or coders. And god, I hope I'm right :roll:
theeth wrote:Patience is a virtue
What exactly are you saying? :)
by Carnivore
Sun Nov 02, 2003 8:10 pm
Forum: Interface & Tools
Topic: set solid set smooth autosmooth split up into two pads!!!
Replies: 9
Views: 2483

My rant - some sliders are terribly small and therefore inaccurate. Monkeyboi - IMO the dropdown menus are not a good idea. It makes more sense for the user at first glance if there is a group of specific options visible. Read through the GUI docs, there are bound to be tons of reasons listed why th...
by Carnivore
Sun Nov 02, 2003 8:10 pm
Forum: Interface & Tools
Topic: set solid set smooth autosmooth split up into two pads!!!
Replies: 9
Views: 2483

My rant - some sliders are terribly small and therefore inaccurate. Monkeyboi - IMO the dropdown menus are not a good idea. It makes more sense for the user at first glance if there is a group of specific options visible. Read through the GUI docs, there are bound to be tons of reasons listed why th...
by Carnivore
Sun Nov 02, 2003 8:02 pm
Forum: News & Chat
Topic: back again
Replies: 8
Views: 3136

Much better, although not perfect. It's clear you're trying to be original at least. That's a good thing ;) Work on it a bit more. You're definately in the right direction. Remember that the design mustn't distract the viewer.
by Carnivore
Thu Oct 30, 2003 7:43 pm
Forum: News & Chat
Topic: back again
Replies: 8
Views: 3136

DESTROY THE FULLSCREEN CROCK-OF-SHIT! oh.. uhh... i meant that many people, like me, do not like full-screen popups which do not close after any given amount of time. In fact, those people are then suddenly so pissed off that they usually leave your site in an instant. However, I stayed. For you. A ...
by Carnivore
Tue Oct 28, 2003 9:05 pm
Forum: Interface & Tools
Topic: Toolbox Flash Simulation, R2
Replies: 26
Views: 7504

Didn't read through it all, but the first thing that I noticed was how hard it is to add a cube (my most common task in the toolbox). You have to move waaaay up to the mesh menu and then waaaay down again to the cube option. I think the menus need a bit of rearrangeing. Other than that, nice work. O...
by Carnivore
Tue Oct 21, 2003 10:06 pm
Forum: News & Chat
Topic: Blender early 2.3 snapshot
Replies: 79
Views: 29473

Hey, you can always be like me and run 1280x960 on a 15" monitor :D Well, I tried collapsing panels, but yes, that will be a _lot_ of extra cliks... I suppose that it'll just take some getting used to to find the most efficient panel combinations. That brings me to my suggestion - how about preset, ...
by Carnivore
Tue Oct 21, 2003 5:04 pm
Forum: News & Chat
Topic: Blender early 2.3 snapshot
Replies: 79
Views: 29473

uh, m@dcow, you do know that you can separate tabbed panels, right?
www.hot.ee/tere343/buttons2.jpg
sorry if I missed somthing.

and, yes, esc response while rendering is a common proble, at least for me.
by Carnivore
Sat Oct 18, 2003 7:56 pm
Forum: News & Chat
Topic: Blender early 2.3 snapshot
Replies: 79
Views: 29473

Hey, I'm no expert, but would you consider this a bug:
http://www.hot.ee/tere343/holyshit.jpg

I hit Ctrl-X on oct18 build
WinXP, nvidia MX-440, latest drivers