
Search found 58 matches
- Thu Jul 01, 2004 6:04 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/07/01) - with Ramps
- Replies: 9
- Views: 5279
Thanks!
Thanks theeth. Happy Canada Day to you too 

- Sun May 30, 2004 5:19 pm
- Forum: Testing Builds
- Topic: bf-blender v2.33a / intel compiler optimized (windows)
- Replies: 16
- Views: 9413
small but noticable...
http://www.blender3d.org/cms/Rendering_ ... 320.0.htmlideasman wrote:Whats this new OSA? Havent heard abt it (Sorry off topic)
- Sun Mar 14, 2004 10:11 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/03/13)
- Replies: 8
- Views: 7489
Hi, First of all I'd just like to say thanks for all your great work on these blender releases. I'm not sure whether or not this is the right place to report bugs but I didn't quite now how to use the bug tracker section of this website so here goes. When wanting to change an image texture on any g...
- Fri Mar 12, 2004 4:52 pm
- Forum: Testing Builds
- Topic: Problems with windows builds?
- Replies: 4
- Views: 4093
sorry to say that - but it sounds like a known problem with ATI cards - don't know abt. a solution.. anyway check out the elysiun.com forums, there is quite a large thread on that topic. marin I'm getting the same thing posted by frozenone , but with an Nvidia geforce2 mx200. A reboot fixes it, but...
- Fri Feb 27, 2004 6:15 pm
- Forum: News & Chat
- Topic: Windows vs. Linux - which renders faster?
- Replies: 15
- Views: 20487
Faster under linux me, that was before the Intel Build, i think now that the Intel Build under windows is the fastest. That build- (or using the -ffastmath switch in GCC) gives me shadow errors and refraction errors in the ray tracer. I'm working on a demo web page to elaborate. I don't know if thi...
- Fri Feb 27, 2004 3:43 pm
- Forum: News & Chat
- Topic: [instinctive.]-blender released
- Replies: 27
- Views: 10390
im trying to compile on windows, cygwin, but no luck. i did the export FREE_WINDOWS=true like i have to do with normal blender, if anyone can help thanks and i can compile blender BF with out any problems i get this: (levon's screen output can bee seen in original) Same here- I'm guessing It's a ma...
- Fri Feb 27, 2004 3:33 pm
- Forum: Testing Builds
- Topic: particles update... (22/02/2004)
- Replies: 25
- Views: 14420
But if I do remember right, you can set keys on material settings by pressing "I" while the cursor is in the material window (and you can choose alpha to affect the transparency). If the material is used for particles, the IPO keys for frames 1-100 will be mapped to the lifetime of the particle. Do...
- Mon Feb 09, 2004 3:12 am
- Forum: News & Chat
- Topic: INTEL BLENDER faster
- Replies: 14
- Views: 5174
Just found what seems to be a bug in this speed up release... Just look at those images above, same scene smae settings, but not the same results... (by far...) Am i doing something wrong ? ... I'm getting various ray shadow errors too- I'm not familiar with the Intel compiler, but I had very simil...
- Thu Jan 08, 2004 5:33 am
- Forum: Testing Builds
- Topic: Yet another Yafray...
- Replies: 7
- Views: 4587
Yet another Yafray...
I didn't see this mentioned here, and it's possible it might fix some users troubles, so...
The YafRay prerelease (0.0.6) has been updated as of 7/Jan/2004.
I hope I haven't been redundant.
The link, of course, is http://www.yafray.org

The YafRay prerelease (0.0.6) has been updated as of 7/Jan/2004.
I hope I haven't been redundant.

The link, of course, is http://www.yafray.org
- Tue Jan 06, 2004 7:18 pm
- Forum: Testing Builds
- Topic: bf-blender / windows (2004/01/05)
- Replies: 22
- Views: 15390
- Mon Jan 05, 2004 5:21 am
- Forum: Interface & Tools
- Topic: YafRay Integration anyone?
- Replies: 3
- Views: 1993
According to the CVS, they've just started committing it. As soon as someone gets a working build, it will likely wind up here: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewforum&f=18 There's not one there yet, but as UglyMike said...paitence. It's almost here :D Keep in mind t...
- Sun Jan 04, 2004 1:28 pm
- Forum: Interface & Tools
- Topic: Camera Jumping Option or Button
- Replies: 2
- Views: 1438
Perhaps a keyframe set to 'constant' mode in the ipo window would work...
But fligh is right, you would get a faster and better response at www.elysiun.com .
But fligh is right, you would get a faster and better response at www.elysiun.com .
- Thu Jan 01, 2004 3:46 am
- Forum: News & Chat
- Topic: And now: Area lights!
- Replies: 29
- Views: 13277
Thanks ton!
Thanks for the area lamp- still expirementing with it.
Again, happy New Year and thanks fom New Orleans, LA USA.
http://myweb.cableone.net/rigel/fluerdeliscroix.jpg
Again, happy New Year and thanks fom New Orleans, LA USA.
http://myweb.cableone.net/rigel/fluerdeliscroix.jpg
- Thu Jan 01, 2004 3:37 am
- Forum: News & Chat
- Topic: Happy New Year!
- Replies: 1
- Views: 1686
Thanks...
Three and a half hours to go here in the New Orleans area!
And I'm home doing the family thing this year- not as bad
as I thought it would be
Blender on to MMIV!
And I'm home doing the family thing this year- not as bad
as I thought it would be

Blender on to MMIV!
- Sat Dec 20, 2003 3:06 am
- Forum: News & Chat
- Topic: More tracing, now with refraction!
- Replies: 81
- Views: 36978
p_vertex_: that's because the only thing you see on the outside of the glass is the reflection. Turn it down! :) This is what I suspected at first, but I've played with the settings from every way to Sunday, and can't get this to work. Here's another image, where I rearranged it a bit, including th...