Search found 58 matches

by Mel_Q
Thu Jul 01, 2004 6:04 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/01) - with Ramps
Replies: 9
Views: 5279

Thanks!

Thanks theeth. Happy Canada Day to you too :D
by Mel_Q
Sun May 30, 2004 5:19 pm
Forum: Testing Builds
Topic: bf-blender v2.33a / intel compiler optimized (windows)
Replies: 16
Views: 9413

small but noticable...

ideasman wrote:Whats this new OSA? Havent heard abt it (Sorry off topic)
http://www.blender3d.org/cms/Rendering_ ... 320.0.html
by Mel_Q
Sun Mar 14, 2004 10:11 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/13)
Replies: 8
Views: 7489

Hi, First of all I'd just like to say thanks for all your great work on these blender releases. I'm not sure whether or not this is the right place to report bugs but I didn't quite now how to use the bug tracker section of this website so here goes. When wanting to change an image texture on any g...
by Mel_Q
Fri Mar 12, 2004 4:52 pm
Forum: Testing Builds
Topic: Problems with windows builds?
Replies: 4
Views: 4093

sorry to say that - but it sounds like a known problem with ATI cards - don't know abt. a solution.. anyway check out the elysiun.com forums, there is quite a large thread on that topic. marin I'm getting the same thing posted by frozenone , but with an Nvidia geforce2 mx200. A reboot fixes it, but...
by Mel_Q
Fri Feb 27, 2004 6:15 pm
Forum: News & Chat
Topic: Windows vs. Linux - which renders faster?
Replies: 15
Views: 20487

Faster under linux me, that was before the Intel Build, i think now that the Intel Build under windows is the fastest. That build- (or using the -ffastmath switch in GCC) gives me shadow errors and refraction errors in the ray tracer. I'm working on a demo web page to elaborate. I don't know if thi...
by Mel_Q
Fri Feb 27, 2004 3:43 pm
Forum: News & Chat
Topic: [instinctive.]-blender released
Replies: 27
Views: 10390

im trying to compile on windows, cygwin, but no luck. i did the export FREE_WINDOWS=true like i have to do with normal blender, if anyone can help thanks and i can compile blender BF with out any problems i get this: (levon's screen output can bee seen in original) Same here- I'm guessing It's a ma...
by Mel_Q
Fri Feb 27, 2004 3:33 pm
Forum: Testing Builds
Topic: particles update... (22/02/2004)
Replies: 25
Views: 14420

But if I do remember right, you can set keys on material settings by pressing "I" while the cursor is in the material window (and you can choose alpha to affect the transparency). If the material is used for particles, the IPO keys for frames 1-100 will be mapped to the lifetime of the particle. Do...
by Mel_Q
Mon Feb 09, 2004 3:12 am
Forum: News & Chat
Topic: INTEL BLENDER faster
Replies: 14
Views: 5174

Just found what seems to be a bug in this speed up release... Just look at those images above, same scene smae settings, but not the same results... (by far...) Am i doing something wrong ? ... I'm getting various ray shadow errors too- I'm not familiar with the Intel compiler, but I had very simil...
by Mel_Q
Thu Jan 08, 2004 5:33 am
Forum: Testing Builds
Topic: Yet another Yafray...
Replies: 7
Views: 4587

Yet another Yafray...

I didn't see this mentioned here, and it's possible it might fix some users troubles, so... :P
The YafRay prerelease (0.0.6) has been updated as of 7/Jan/2004.
I hope I haven't been redundant. :)
The link, of course, is http://www.yafray.org
by Mel_Q
Tue Jan 06, 2004 7:18 pm
Forum: Testing Builds
Topic: bf-blender / windows (2004/01/05)
Replies: 22
Views: 15390

jo wrote:it works and looks great, but yafray ignores my reflection-, alpha- and refractionsettings!!! :(
Almost the same here....
by Mel_Q
Mon Jan 05, 2004 5:21 am
Forum: Interface & Tools
Topic: YafRay Integration anyone?
Replies: 3
Views: 1993

According to the CVS, they've just started committing it. As soon as someone gets a working build, it will likely wind up here: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewforum&f=18 There's not one there yet, but as UglyMike said...paitence. It's almost here :D Keep in mind t...
by Mel_Q
Sun Jan 04, 2004 1:28 pm
Forum: Interface & Tools
Topic: Camera Jumping Option or Button
Replies: 2
Views: 1438

Perhaps a keyframe set to 'constant' mode in the ipo window would work...
But fligh is right, you would get a faster and better response at www.elysiun.com .
by Mel_Q
Thu Jan 01, 2004 3:46 am
Forum: News & Chat
Topic: And now: Area lights!
Replies: 29
Views: 13277

Thanks ton!

Thanks for the area lamp- still expirementing with it.
Again, happy New Year and thanks fom New Orleans, LA USA.

http://myweb.cableone.net/rigel/fluerdeliscroix.jpg
by Mel_Q
Thu Jan 01, 2004 3:37 am
Forum: News & Chat
Topic: Happy New Year!
Replies: 1
Views: 1686

Thanks...

Three and a half hours to go here in the New Orleans area!
And I'm home doing the family thing this year- not as bad
as I thought it would be :)

Blender on to MMIV!
by Mel_Q
Sat Dec 20, 2003 3:06 am
Forum: News & Chat
Topic: More tracing, now with refraction!
Replies: 81
Views: 36978

p_vertex_: that's because the only thing you see on the outside of the glass is the reflection. Turn it down! :) This is what I suspected at first, but I've played with the settings from every way to Sunday, and can't get this to work. Here's another image, where I rearranged it a bit, including th...