It figures. Apparantly the checkout last night fixed the problem-
it now compiles 'normally'. Serves me right for not using last night's checkout huh ?
Thanks for the help though -
I shamefully repeat the above apology, and sentence myself to take a
break for the weekend
gcc stops dead in its tracks right around buttons.c on the latest checkout of bf-blender. Both Tuhopuu (current) and a week old copy of bf-blender 2.27 compile- it's just the latest bf-blender driving me nuts. Since I can still compile the 'older' blender, I suspect a misplaced file or a script typo...
sounds good... but the executable you provided makes my system crash instantly with a nasty gpf, when I 'right ctrl click'. 'Vanilla' 2.27 runs fine.... System specs.... Athlon XP2100 (sse2 might make it GPF itself...) 256megs ram windows 98se (eeewww)... Geforce2 mx200 with 44.03 drivers ... No ide...
If you're referring to the load time of the 'image select' window, I have
the same problem. Other than that load time, it seems as quick as the
previous versions, but the load time keeps me from noticing if it
is or is not. lol
i think the sequencer should be used for things like this. it would be great to have that kind of feature in the sequencer, but currently you can actually sequence it, create another scene and link all objects. now set the second scene to mblur and the first to not mblur, then sequence between the ...
Brief system specs for my home PC: Computer specs: AMD AthlonXP 2100+ (1.7 GHz), Abit KD7-E motherboard, 256MB 2100 DDR memory. (Latest VIA 4 in 1 drivers for W98) Operating System: Windows 98se (all current updates applied, but possibly irrelevant) Graphics Card: Generic, Nvidia GEForce2 mx200 base...
Thanks in advance for your patience in reading. :) Let's face it. Some frames in our animations need mblurring, while others don't. I usually get around this by splitting the anim up, mblurring the scenes and shots that need it, and resequencing them. Seems obvious that this could be simplified in a...
says: General discussion about the development of the open source Blender for the topic of News and Chat. Elysiun's forums are the place for end user questions. That said, a knife tool would rule in a future release of Blender. The hard part might be finding a place for new buttons in the edit windo...
First off, I think questions of this nature are more suitable for the forum at http://www.elysiun.com . I have a quick answer that might help so... :cry: I get the same problem a lot (gf2mx200 w/det4 drivers works fair but det4's probably don't support gf4). I can improve the visual quality some by ...
Don't worry- someone will fix it, i'm looking at it- but there's so much talent out there someone will make blender sentient before I accomplish anything useable :) For me the boolean functions were far more useful than I ever thought they would be, and force me to model on 2.25 and render on 2.23 :)
even though I can't get it to compile (yet), there's still a lot
with the source to be happy about.
Anyone working on an Amiga port??
Or even older- Motorola 6809E based?
Imagine the old Dragon 64 taking a whole day to render a primitive donut, in 4 bit color