Search found 58 matches

by Mel_Q
Fri Jul 18, 2003 7:45 pm
Forum: Coding Blender
Topic: *fixed* Problem compiling in Cygwin (free-windows)
Replies: 14
Views: 5695

It figures...

It figures. Apparantly the checkout last night fixed the problem-
it now compiles 'normally'. Serves me right for not using last night's checkout huh :) ?
Thanks for the help though -
I shamefully repeat the above apology, and sentence myself to take a
break for the weekend :)
by Mel_Q
Fri Jul 18, 2003 7:16 am
Forum: Coding Blender
Topic: *fixed* Problem compiling in Cygwin (free-windows)
Replies: 14
Views: 5695

*fixed* Problem compiling in Cygwin (free-windows)

gcc stops dead in its tracks right around buttons.c on the latest checkout of bf-blender. Both Tuhopuu (current) and a week old copy of bf-blender 2.27 compile- it's just the latest bf-blender driving me nuts. Since I can still compile the 'older' blender, I suspect a misplaced file or a script typo...
by Mel_Q
Thu Jun 26, 2003 5:38 pm
Forum: News & Chat
Topic: I got edge selection!
Replies: 27
Views: 11000

Fantastic work :)

Works great now! Even works in zbuf mode- thanks a million!
by Mel_Q
Tue Jun 24, 2003 11:54 pm
Forum: News & Chat
Topic: I got edge selection!
Replies: 27
Views: 11000

sounds good...

sounds good... but the executable you provided makes my system crash instantly with a nasty gpf, when I 'right ctrl click'. 'Vanilla' 2.27 runs fine.... System specs.... Athlon XP2100 (sse2 might make it GPF itself...) 256megs ram windows 98se (eeewww)... Geforce2 mx200 with 44.03 drivers ... No ide...
by Mel_Q
Mon Jun 16, 2003 6:30 am
Forum: Rendering
Topic: Adaptive Motion Blur??
Replies: 7
Views: 5440

sort of...

Using mblur to simulate depth of field is very common.
Check this out:
http://www.elysiun.com/tutorials.php?id=2


Although the setup is fairly simple in theory, it's still way too much to do
to accomplish one task :roll: .
by Mel_Q
Sun Jun 08, 2003 6:00 am
Forum: Interface & Tools
Topic: 2.27 VERY slow in browse windows..
Replies: 5
Views: 2619

mine too...maybe

If you're referring to the load time of the 'image select' window, I have
the same problem. Other than that load time, it seems as quick as the
previous versions, but the load time keeps me from noticing if it
is or is not. lol
by Mel_Q
Sun Jun 08, 2003 5:52 am
Forum: Rendering
Topic: Adaptive Motion Blur??
Replies: 7
Views: 5440

I thought I said that :)

i think the sequencer should be used for things like this. it would be great to have that kind of feature in the sequencer, but currently you can actually sequence it, create another scene and link all objects. now set the second scene to mblur and the first to not mblur, then sequence between the ...
by Mel_Q
Wed May 21, 2003 8:20 pm
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 378004

I need more upgrades :)

Brief system specs for my home PC: Computer specs: AMD AthlonXP 2100+ (1.7 GHz), Abit KD7-E motherboard, 256MB 2100 DDR memory. (Latest VIA 4 in 1 drivers for W98) Operating System: Windows 98se (all current updates applied, but possibly irrelevant) Graphics Card: Generic, Nvidia GEForce2 mx200 base...
by Mel_Q
Sun Apr 27, 2003 8:12 am
Forum: Rendering
Topic: Adaptive Motion Blur??
Replies: 7
Views: 5440

Adaptive Motion Blur??

Thanks in advance for your patience in reading. :) Let's face it. Some frames in our animations need mblurring, while others don't. I usually get around this by splitting the anim up, mblurring the scenes and shots that need it, and resequencing them. Seems obvious that this could be simplified in a...
by Mel_Q
Tue Apr 08, 2003 7:24 pm
Forum: News & Chat
Topic: cut tool
Replies: 6
Views: 2905

The main forum page ...

says: General discussion about the development of the open source Blender for the topic of News and Chat. Elysiun's forums are the place for end user questions. That said, a knife tool would rule in a future release of Blender. The hard part might be finding a place for new buttons in the edit windo...
by Mel_Q
Sun Mar 16, 2003 7:01 pm
Forum: Rendering
Topic: GeForce previewing problem accidently created & resolved
Replies: 3
Views: 4875

Not permanent, but...

First off, I think questions of this nature are more suitable for the forum at http://www.elysiun.com . I have a quick answer that might help so... :cry: I get the same problem a lot (gf2mx200 w/det4 drivers works fair but det4's probably don't support gf4). I can improve the visual quality some by ...
by Mel_Q
Sun Oct 20, 2002 4:59 am
Forum: News & Chat
Topic: why is the rendering sooooooo s l o w...
Replies: 6
Views: 9606

hey scat...

Don't worry- someone will fix it, i'm looking at it- but there's so much talent out there someone will make blender sentient before I accomplish anything useable :) For me the boolean functions were far more useful than I ever thought they would be, and force me to model on 2.25 and render on 2.23 :)
by Mel_Q
Wed Oct 16, 2002 1:11 am
Forum: News & Chat
Topic: Color me confused!
Replies: 8
Views: 9079

thanks, ton...

even though I can't get it to compile (yet), there's still a lot
with the source to be happy about.

Anyone working on an Amiga port?? :P
Or even older- Motorola 6809E based?
Imagine the old Dragon 64 taking a whole day to render a primitive donut, in 4 bit color :)