Search found 129 matches

by Sutabi
Tue Jul 08, 2003 8:01 pm
Forum: Interactive 3d
Topic: Feedback for a todo list
Replies: 9
Views: 2614

Saluk: some cards suppost multitexture while other would have todo 2 pass rendering... The problem with Mutitextuing is that its going to have todo a limit becuse if every=one had state of the art card I see no problem with it.... but you'll have to rely on 2 passrendering for mulritexturing...stenc...
by Sutabi
Tue Jul 08, 2003 10:46 am
Forum: Interactive 3d
Topic: Feedback for a todo list
Replies: 9
Views: 2614

Feedback for a todo list

As I filtered though what I wanted to see i began of thinking about certain things and decided I should make a list before I forget so I did: http://www20.brinkster.com/sutabi/todolist.html These are some of the things I would like try to incoperate maybe you have other ideas.... Also please dont re...
by Sutabi
Sun Jul 06, 2003 6:57 am
Forum: Interactive 3d
Topic: Playing with the GE source ^_^
Replies: 5
Views: 2290

Thanks with the help of Hos we where able to get Slihoutte drawings into the Ketsji engine ^_^, now I am just working on the buttons and its fuctions. This is probably not much for improving the game gnine but its enough to get me playing with it more! http://mywebpage.netscape.com/xXSutabiXx/games/...
by Sutabi
Sat Jul 05, 2003 10:43 pm
Forum: Interactive 3d
Topic: Commercial game done with Blender & playing MIDI?
Replies: 7
Views: 5530

The only Commerical Games made in blender that I know are the ones made by NAN In 2.25 blender can play wav, mp3 and .ogg (though some ogg files seema bit buggy) 2.25 can not play midi directly but there a script to play it for you. Midi script Can I control background rendering - you know - to crea...
by Sutabi
Sat Jul 05, 2003 5:29 am
Forum: Interactive 3d
Topic: What's about the S3TC Texture File Format?
Replies: 1
Views: 2118

I can see why you would want it..... But you can really optimize games but using 16-bit with floyd-steinberg dithering on images.... and thats where the struggle is becuase the 16-bit with floyd-steinberg dithering and S3TC are almost identical but both have the breaking point S3TC compress seems to...
by Sutabi
Thu Jul 03, 2003 6:40 am
Forum: Interactive 3d
Topic: Playing with the GE source ^_^
Replies: 5
Views: 2290

Hos I gotta thank you and Sirdude for helping me out I got it working but a few problems....the main problems is that the wires (toonoutline) dont ever move from its starting location! the second if I need to make new drawing mode beucae I found out whit eht llines or the tri/quads got messed up and...
by Sutabi
Tue Jul 01, 2003 7:14 pm
Forum: Interactive 3d
Topic: when game engine rereleased, we need to fix this
Replies: 4
Views: 2901

Don't mean to be poky or anything, but how would creating speakers as an object help optimize? Would it becuase you could maybe have an addition interface for sound for the speaker object and varibles on when it plays and repeat etc....? Mind filling me in a bit more, cuase I am currently playing ar...
by Sutabi
Sun Jun 29, 2003 7:36 am
Forum: Interactive 3d
Topic: How do you make a Runtime work for all OS comps
Replies: 7
Views: 3390

For all the plateforms of gcc go here:
http://gcc.gnu.org/install/specific.html

also i looked in the 3.3 relase and saw a build on Mac OS 10.x
by Sutabi
Sat Jun 28, 2003 11:27 pm
Forum: News & Chat
Topic: new verse page up www.blender.org/modules/verse/
Replies: 5
Views: 2569

all I can say is wow! I am reading the 80 page spec, dude hehe....

I can see a lot with this and hope to see more ^_^......WEEE!!!!!
by Sutabi
Sat Jun 28, 2003 9:06 pm
Forum: Interactive 3d
Topic: Playing with the GE source ^_^
Replies: 5
Views: 2290

Playing with the GE source ^_^

Since I am still looking on how to add reflection I figured I'd play around the with the GE source, and after reading all the documents about the game engine and how it works I was able to play with a little OpenGL. Although I had to uncomment a lot of crap to enable the game engine and disable the ...
by Sutabi
Sat Jun 28, 2003 7:20 am
Forum: Coding Blender
Topic: Help getting start in game engine?
Replies: 0
Views: 1747

Help getting start in game engine?

Not to sure where to post really, I've been reading the source docs and all the deisgn plans for the game engine and already tried a few things in the game engine, but I am having a bit of troble find where the object are being drawn.... I've looked in the converter and in the OpenGL Rasterizer and ...
by Sutabi
Fri Jun 27, 2003 9:00 pm
Forum: Interactive 3d
Topic: armature and python
Replies: 3
Views: 2144

Lucky3: you can add contstraint (in the gamelogics) but not to a specific bone, but and see this is a nee dsince you way want to track a head to a certain object (or a gun) What you can do though it make head mesh and and the head bone a separt object and contraint the aramture to the the other aram...
by Sutabi
Fri Jun 27, 2003 7:55 pm
Forum: Interactive 3d
Topic: More info on Blender Game Engine
Replies: 5
Views: 3312

It can, but not one having multiplayer or very complex levels. Blender currently doesn't use portal, BSP, octree, distance, or any other (as far as I know) form of culling. Actrally Blender uses Spheretical Distance culling, meaning it draws scenes withing its diestance (hence is why its not that g...
by Sutabi
Thu Jun 26, 2003 6:33 am
Forum: Coding Blender
Topic: Using blender as a level-editor...
Replies: 6
Views: 4029

I am guessing your talking about the game engine a bit, i;ve already talked to ton about lightmaps and he said they probably wont be possible, but had a stong enphasis on pixel shaders. All the readiosity calculation are in the source but thats fairly complex. Also you saying a level editor but blen...
by Sutabi
Wed Jun 25, 2003 6:12 am
Forum: Interactive 3d
Topic: Fuzzics particle samples...?
Replies: 0
Views: 1673

Fuzzics particle samples...?

I can seem to really complie them I just get undefined referce enverything lol ^_^ anyways I am guess NAN was working on a particles system for the game engine as well as other things but well Ton did you have a direction head for this? I also notice the Network kinda setup in there....