Search found 129 matches

by Sutabi
Wed Jun 25, 2003 2:08 am
Forum: Interactive 3d
Topic: SOLID BACK
Replies: 11
Views: 4589

From what I've been reading and researching Solid-3 is basicly not for downloads since some server reason.... and that was published in early 2002 Also I am guessing Ton is going to give the game engine the boot from the official release and part it as a sepeart tool, giving back the small file usag...
by Sutabi
Tue Jun 24, 2003 2:59 am
Forum: Interactive 3d
Topic: SOLID BACK
Replies: 11
Views: 4589

Hm.... Sounds very sweet indeed, so I am guessing 2.28 wont include the game engine?
by Sutabi
Mon Jun 23, 2003 10:17 pm
Forum: Python
Topic: Python reconstruction: coders needed!
Replies: 5
Views: 3566

Anyone with a little C experience can do it.
Woo that means even i can help!!!! (has a little C exp)
by Sutabi
Mon Jun 23, 2003 4:30 am
Forum: Interactive 3d
Topic: What is Dynamo?
Replies: 2
Views: 2412

Correct me if I am wrong but I think it points to this place:

http://home.iae.nl/users/starcat/dynamo/
by Sutabi
Fri Jun 13, 2003 6:47 am
Forum: Python
Topic: game server...
Replies: 13
Views: 5726

Ahh man hehe I just looked at Saluks example and fill like kicking my damn self! becuase in 2.25 you can't import sockets with python 2.2 plus everytime I ran my sockets script in blender it would freeze till it finished send the data....so I just sat and thought and thought some more...then I see h...
by Sutabi
Wed Jun 11, 2003 9:28 pm
Forum: News & Chat
Topic: UV Sphere mapping - Why removed??
Replies: 6
Views: 3529

Heh from what I was told there was a bug with it so they removed it from 2.25 I do hope its in 2.28, becuase it was a nice feature, maybe other uvmapping techniques like the one wings uses where it scatters the faces about but the are near perfect in realativity of size (which deep paint 3d uses) <-...
by Sutabi
Fri Apr 04, 2003 8:54 am
Forum: Interactive 3d
Topic: Help trying to get reflections to work
Replies: 3
Views: 4922

Help trying to get reflections to work

Ok here is how I figured things, If I still am reading the game engine and tring to implent somthing I dont know how to do yet I fugred i'd try it outside of blender, using Ghost lib: With that said I failed big time. I just cant seem to get reflection in opengl....I had someone that uses opengl hel...
by Sutabi
Wed Mar 12, 2003 6:10 am
Forum: Coding Blender
Topic: Errors with openal
Replies: 0
Views: 4085

Errors with openal

I installed all packages I hope: /usr/include/AL/alc.h: In constructor `SND_OpenALDevice::SND_OpenALDevice()': /usr/include/AL/alc.h:54: too many arguments to function `ALCenum alcGetError()'SND_OpenALDevice.cpp:268: at this point in file SND_OpenALDevice.cpp: In member function `virtual void SND_Op...
by Sutabi
Wed Oct 30, 2002 2:17 am
Forum: Rendering
Topic: Cel Shading
Replies: 10
Views: 13048

its a little closer then you think

I've messed with the texture with blender a lot to try to get a decent toon style shading. I think it would be easier to just imply shadless to no recive light but still be able to cast shadows. As well as material to be able to reflect base apon a light(s). So then you could just create a blend tex...