Search found 129 matches

by Sutabi
Thu Nov 04, 2004 6:42 pm
Forum: News & Chat
Topic: Car drivers and other metaphors
Replies: 16
Views: 5992

I think of Blender as a set of crayons... Enough to creator color, but you will need to learn to blend as well as deferent style.... Pushing crayons to the limit (@ndy does a good job @ that) But wont you get/start with colored pencils why go back or even start with crayons....You get more control. ...
by Sutabi
Sun Oct 31, 2004 2:23 am
Forum: News & Chat
Topic: Starting an NPR Wikki?
Replies: 22
Views: 13719

oh, I never though if douing that ^_- will be very usful script, I migh suggest drawning the faces as well as a solid color... Just do the old effect where you draw faces tehn lines but inversed
by Sutabi
Tue Oct 19, 2004 8:06 am
Forum: Interactive 3d
Topic: Status of numeric libraries?
Replies: 7
Views: 3481

unless your using Blender 2.25, then there shouldn't be a sand box, meaning you can import anything with the current Blender
by Sutabi
Sun Oct 17, 2004 11:54 pm
Forum: Rendering
Topic: Feature Request: AVI from 3D view dump
Replies: 7
Views: 7675

btw there is a bug with the Render window animation, since @ animation the active object color is changed to another color it will still go pink.... So if I make it balck for a black outline, @ animation it will turn pink in the render from view
by Sutabi
Sun Oct 17, 2004 11:20 pm
Forum: Interactive 3d
Topic: Status of numeric libraries?
Replies: 7
Views: 3481

Blender GE was never intended for the High lvl calculations, but you can still user that lib just install it into python and import.... not to hard, then add compiled lib to the binaries you release.
by Sutabi
Sat Oct 16, 2004 5:10 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/14)
Replies: 20
Views: 11598

Who ever added the Face Flip...it tottaly rocks! Makes lowpoly modeling go a lot faster when converting to tris! And the indent's/comments .... FINALLY! Since I write most code for Blender GE in Blender
by Sutabi
Fri Sep 17, 2004 8:51 pm
Forum: Interactive 3d
Topic: How to use Tuhopuu2. Simple sample?
Replies: 47
Views: 20564

Hm... I tried it but I guess my g-card does work with it =_= 'import site' failed; use -v for traceback GLEW: 1.2.3 RAS_OpenGLRasterizer: GL Vendor : NVIDIA Corporation GL Renderer: GeForce2 MX/PCI/SSE2 GL Version : 1.5.1 Colour : 24 bits (8/8/8/0) Accum : 64 bits (16/16/16/16) Depth : 16 bits Stenc...
by Sutabi
Thu Sep 16, 2004 12:32 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/15)
Replies: 12
Views: 4592

Man hooks big a lot more power with ease! For animations that is... Um... any chane it will go into game engine? Would make nice for those of use that wannt make a car game and dents that are controled by hooks ^_^
by Sutabi
Sun Sep 05, 2004 8:47 am
Forum: Interactive 3d
Topic: New property type? plzzzz
Replies: 2
Views: 1083

New property type? plzzzz

Its would be really nice if we have property type: list

would make storing varibles to objects much easier then writing I/O or sneaking vars into globals of GameLogic
by Sutabi
Sat Jun 19, 2004 9:20 pm
Forum: Python
Topic: RenderData
Replies: 7
Views: 1944

It should read:

Code: Select all

from Blender.Scene import Render
by Sutabi
Sat Jun 19, 2004 9:15 pm
Forum: Python
Topic: RenderData
Replies: 7
Views: 1944

Okay this is getting me mad... tring to update a script for the newer blender but I cant get access to Render Module!!! import Blender from Blender import Scene from Blender import Scene.Render scn = Scene.GetCurrent() context = scn.getRenderingContext() print dir(context) Error: SyntaxError: invali...
by Sutabi
Fri Jun 11, 2004 7:52 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138491

I remeber when I had my todo list of all the features: http://www20.brinkster.com/sutabi/todolist.html Culling is more import then anything else.... The features that are needed are features that will speed up then engine. Like of LOD, have the user define the meshes vs same distance to change to th...
by Sutabi
Sat May 22, 2004 7:59 pm
Forum: Coding Blender
Topic: Compile error in cygwin
Replies: 7
Views: 5784

THere is no "user-def.mk" ....

I added that line to "nan_definitions.mk" and the error above was from me adding that...
by Sutabi
Sat May 22, 2004 8:49 am
Forum: Coding Blender
Topic: Compile error in cygwin
Replies: 7
Views: 5784

the error: Clausal Language 5.81.16 Copyright (C) 1996--2002 Paul J. Voda, Jan Komara Copyright (C) 2002--2003 Jan Kluka Heap free: 131068K Reading a module from /nologo /DWIN32 /DMSVC /DSHAREDLIBEXPORT= /DSHAREDLIBIMPOR T= /DdSINGLE /DdNODEBUG /Feconfigurator.exe configurator.c... Import problem: f...
by Sutabi
Sat May 22, 2004 8:26 am
Forum: Coding Blender
Topic: Compile error in cygwin
Replies: 7
Views: 5784

where do i get cl.exe(i downloaded it from goggling but it was from mozilla dn not sure if thats the right cl.exe)?

Also I am just tring to compile.

I got Cygwin.... I dont have a MS compiler.....