Search found 129 matches

by Sutabi
Fri May 21, 2004 2:11 am
Forum: Coding Blender
Topic: Compile error in cygwin
Replies: 7
Views: 6158

Compile error in cygwin

====> make all in blender/extern ====> make all in extern/ode [ -d dist/lib ] || mkdir dist/lib # prepare settings for patching, clean in case of interruption [ ! -f ./user-settings ] || mv ./user-settings ./dist/config/user-settings cp ./dist/config/user-settings ./user-settings # compile with MSVC...
by Sutabi
Tue Feb 17, 2004 9:16 pm
Forum: Python
Topic: Fire & Smoke Script
Replies: 6
Views: 2736

Right now I am messing with textures to get a smoke setting.. But right now this is how I see it for the setup: -Create a triangle -Create a constraint (track) to camera (for halo effect) -Create the material smoke/fire setting And then for controls/gui heh: - The same as the particles in blender - ...
by Sutabi
Tue Feb 17, 2004 6:32 am
Forum: Python
Topic: Fire & Smoke Script
Replies: 6
Views: 2736

Yeah we would need to write a particle system but its not like its hard, the problem is thats a lot of data it need to store per frame....
by Sutabi
Mon Feb 16, 2004 7:04 pm
Forum: Python
Topic: Fire & Smoke Script
Replies: 6
Views: 2736

Would it use blender's current particles or would its be like a script I made in the game engine that made particles?

If thats so, then its would be realy nice if you could make a nice smoke/fire material in blender and when I could work on particles.
by Sutabi
Sun Feb 15, 2004 9:08 am
Forum: News & Chat
Topic: Enquete: Blender professionals?
Replies: 23
Views: 12085

There are a few companies using blender as professional stuff, but really just use blender as its exporter. Some model in then exports others just use blender as a transformer for their scene to other projects. I wish I could remeber which company use blender for modeling but I forgot it -_-. Anyway...
by Sutabi
Thu Feb 05, 2004 3:30 am
Forum: Interactive 3d
Topic: Bug in these forums?
Replies: 3
Views: 1593

wow that ready does look like a bug or maybe just a limit set by someone.... but really someone should post thise in the website forum rather then here
by Sutabi
Thu Feb 05, 2004 3:07 am
Forum: Interface & Tools
Topic: Face Loop Condense
Replies: 2
Views: 1337

Face Loop Condense

It would be nice to use face loops and kinda Colaspe the face down into just a vertex loop (helps a lot when I create loops I dont need in a mesh as a great tool for lowpoly modelers) Current I am just selecteing the vertices(2) of part of a face loop and merge it then just folow the path but it see...
by Sutabi
Tue Feb 03, 2004 7:02 am
Forum: Python
Topic: Different values for getVertexArrayLength() in GameEngine?
Replies: 11
Views: 3965

this is a bug as I said in elysiun just report it. Blender GE reads mesh data as face an each face has its vertex. If a mesh contains quads and tris then the mesh data wil have qauds and tris with its break offs of its own verteices. Blender GE does no convert everything to tris. _______ |______|> P...
by Sutabi
Sun Feb 01, 2004 5:51 am
Forum: Testing Builds
Topic: tuhopuu / windows (2004/02/23) BM UV some news
Replies: 10
Views: 7663

Man this weld is just soooooooo much needed ^_^ also really nice to see cube mapping actrally works and that there is gui in blender for it now rather then a popup.

Would be nice if welded vertices could stay "stuck together" so you could just click one and the other will follow.
by Sutabi
Sat Jan 31, 2004 3:30 am
Forum: News & Chat
Topic: Blender like maya...
Replies: 39
Views: 28342

Gahahah thats soooo true! I use to have maya from a friend and then trashed it. Bah only good thing in maya its animation system (powerful I must say)
by Sutabi
Fri Jan 23, 2004 2:41 am
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 35881

i tried doing that but there was a small problem..... DNA Files it was a pain to try to remove everything that was not with the game engine.....After 2 days of tring I still could not get it working. No just removing all the drawing buttons and rebuilding your won would be easier but you would have ...
by Sutabi
Wed Jan 21, 2004 2:12 am
Forum: Interface & Tools
Topic: Decimater
Replies: 9
Views: 3231

if I knew how the decimeter work I woulda wrote a script to reassign uv mapping -_-
by Sutabi
Tue Jan 20, 2004 8:30 am
Forum: Interface & Tools
Topic: Decimater
Replies: 9
Views: 3231

Decimater

It would be really great to not have it remove uv mapping -_-
by Sutabi
Thu Jan 15, 2004 8:27 pm
Forum: News & Chat
Topic: Engine users ignored!
Replies: 20
Views: 8789

You know I was a larger gameblender user and I still use blender for rendering. The game engine is fine for walkthoughs and so on bu i've found soooo many limitation when you want to expand and develope a professional game. Even if the Solid is back in it will still need furter development, so just ...
by Sutabi
Sun Jan 11, 2004 9:01 pm
Forum: Interactive 3d
Topic: FMOD license
Replies: 6
Views: 3358

last time I check there was a discussion about use OpenAl instead, becuase currently I think you can only sell 1000 copies