Search found 41 matches

by A2597
Fri May 21, 2004 1:30 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/18)
Replies: 9
Views: 6365

WOW...the new osa is QUALITY work! (ok...horrid pun)

great job guys!
by A2597
Sat May 01, 2004 1:22 am
Forum: Interface & Tools
Topic: Feature Request: NO AA on images/fix for high res images
Replies: 6
Views: 1670

actually, for planets (Ala, a nice closeup of earth) you want higher res textures then even that, if possible.

I'll try mipmaps...
by A2597
Wed Apr 28, 2004 12:23 am
Forum: Interface & Tools
Topic: Feature Request: NO AA on images/fix for high res images
Replies: 6
Views: 1670

Feature Request: NO AA on images/fix for high res images

ok, currently there is a "Toggle Anti-Aliasing" button for the images...but for the life of me I can't figure out what it does... if I turn it on, no difference in quality as far as I can tell, if I turn it off, images ranging from 4000x2000 to 8000x4000 can crash blender if OSA is on. now, there ar...
by A2597
Tue Apr 27, 2004 9:17 pm
Forum: Interface & Tools
Topic: FR: hyper reflective values.
Replies: 1
Views: 1247

FR: hyper reflective values.

OK, this is something that really really bugs me... currently, you can only set materials to be responcive to light to a value of 1.000. Thats fine normally, but many times, specifically with planets, it isn't good enough. I set up the lighting perfect for the ships, only to find that the planet is ...
by A2597
Thu Apr 08, 2004 6:02 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/08)
Replies: 12
Views: 6939

T minus 5 minutes....
by A2597
Thu Apr 08, 2004 5:57 pm
Forum: News & Chat
Topic: Recommended ATI reg settings for Radeon 9800 users etc
Replies: 28
Views: 13454

heh...the same problem I have...LOL.
by A2597
Thu Apr 08, 2004 4:33 pm
Forum: News & Chat
Topic: Recommended ATI reg settings for Radeon 9800 users etc
Replies: 28
Views: 13454

well, have you tried the 3.9 drivers? I don't get the slowdown with those.

I also lose about 10 FPS in games, but eh....
by A2597
Thu Apr 08, 2004 4:38 am
Forum: News & Chat
Topic: Recommended ATI reg settings for Radeon 9800 users etc
Replies: 28
Views: 13454

YES!!! Hopefully that will mean they FIX this bloody bug! I've been contacting ATI after EVERY driver reelease wince 3.9 (Last ones that do NOT have the slowdown) begging them to fix this, but never happened....

them shipping cards to Ton is great!
by A2597
Sat Mar 13, 2004 3:06 am
Forum: Rendering
Topic: REQUEST: NO RENDER LIMIT
Replies: 9
Views: 3346

A2597 wrote: ...
it's for a poster, he would prefer 600dpi, but at 10,000 it's only 277 dpi....
by A2597
Thu Mar 11, 2004 8:06 pm
Forum: Rendering
Topic: REQUEST: NO RENDER LIMIT
Replies: 9
Views: 3346

well, I might be able to make due with 26,000 tall, photoshop can open one that big.

how can I do parts rendering so it is seamless?

it's for a poster, he would prefer 600dpi, but at 10,000 it's only 277 dpi....
by A2597
Thu Mar 11, 2004 3:02 pm
Forum: Rendering
Topic: REQUEST: NO RENDER LIMIT
Replies: 9
Views: 3346

REQUEST: NO RENDER LIMIT

ok, odd one here, but I have a project that requires a 24,000 x 30,000 resolution render. Yes insane, and yes nessasary...

blender unfortunetally, caps at 10,000 ....

Is there a possibility of having this fixed? (Yes I am expecting insane rendertimes...16 osa with motionblur at 30,000 ..... *sigh* )
by A2597
Mon Feb 23, 2004 3:02 am
Forum: Rendering
Topic: Black artifacts in Raytraced render (NOT normals bug)
Replies: 2
Views: 1914

it's being ignored in the bugtracker.... *sigh*

any quick fixes guys? Really annoying. I've had entire meshes suddenly do this to me. No reason. renders fine once, next time, fugly!
by A2597
Tue Feb 10, 2004 6:29 pm
Forum: Rendering
Topic: Food for thought
Replies: 5
Views: 2795

I uses the raytracer...from time to time.

frankly, I STILL don't like yafray rendering...

90% of time, it's blender's built in renderer...
by A2597
Sun Feb 08, 2004 5:18 am
Forum: Rendering
Topic: Black artifacts in Raytraced render (NOT normals bug)
Replies: 2
Views: 1914

Black artifacts in Raytraced render (NOT normals bug)

All normals are pointing outward. with the raytracer off, it looks fine. using Yafray, looks fine. useing blenders raytracer...and well. http://www.b5-blender.com/render/spaceshuttle12.jpg any ideas? this is a sub surf converted to mesh model, the main body is one model, the intakes and lower hull s...
by A2597
Thu Feb 05, 2004 2:57 am
Forum: Interface & Tools
Topic: REQUEST: Undock Window
Replies: 1
Views: 1522

REQUEST: Undock Window

OK, this is something a LWer to blender convert mentioned, and I LOVE the idea.

for those of us with duel moniters, an Undock Window button, meaning we can create a 3D window that can be dragged off to our other moniter.

Please?! I love this idea!