Search found 87 matches

by Apollux
Mon Apr 19, 2004 1:53 am
Forum: Testing Builds
Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
Replies: 32
Views: 11975

There is also a small fix to allow particle emitters to be parented to armatures.
Haven't test it because I'm on unix right now, but if it is true then that is not a small fix leon, that is HUUUUGE fix. :D
by Apollux
Wed Apr 07, 2004 9:50 pm
Forum: News & Chat
Topic: Recommended ATI reg settings for Radeon 9800 users etc
Replies: 28
Views: 12556

This was posted by Ton a few days ago on the Developer's Mail List ¨Hi all, ATI dev support will send me: > 1- RADEON 9800 XT 256MB AGP > 1- RADEON 9700 PRO 128MB AGP > 1- RADEON 9600 XT 128MB AGP This because I was bothering them with the bad results ATI cards give with Blender recently, especially...
by Apollux
Sat Mar 13, 2004 5:36 pm
Forum: Testing Builds
Topic: particles (and some render stuff) (07/03/2004) - updated
Replies: 24
Views: 11920

leon wrote:just a little bug fix update, see page!
What page? Am I missing something here?

ilac, thanks for the info.. I guess that now I have a good excuse to learn python :D
by Apollux
Sat Mar 13, 2004 12:18 am
Forum: Testing Builds
Topic: particles (and some render stuff) (07/03/2004) - updated
Replies: 24
Views: 11920

No, I meaned ARMATURES. Last time I checked particles worked just fine when sent trough a lattice (but I never tryed lattice-deforming the emitter). And yes, it is a well known issue that has been around since the moment armatures arrived (Blender 2.22), yet, nobody has looked into a way to fix it. ...
by Apollux
Thu Mar 11, 2004 5:46 am
Forum: Testing Builds
Topic: particles (and some render stuff) (07/03/2004) - updated
Replies: 24
Views: 11920

You know, that thing of the particles not working with armature is a real oldie... somebody should take care of it since it really cuts down the usefullness of the whole particles system.

:?
by Apollux
Wed Mar 10, 2004 9:37 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 33043

Isn't that one a commercial + closed source product??? :?:
by Apollux
Sat Mar 06, 2004 12:25 am
Forum: Testing Builds
Topic: more particles... (29/02/2004)
Replies: 20
Views: 11178

hi all, Apollux, thanks for the support! It's appreciated! Thanks to all for the comments.... on the progress indicator thing, I've been playing with it a bit. It's similar to what Apollux suggested, but it just outputs the number of particles currently calculated. Not every particle, but 100 times...
by Apollux
Sat Mar 06, 2004 12:04 am
Forum: Animation
Topic: Rig problems in new builds
Replies: 6
Views: 6498

Re: Rig problems in new builds

I am having major problems with my rig in the new builds. it worked fine in the last release. Here is how I organized my rig: - I have bones for each limb joint eyelids muscles and whatnot as one rig(the base rig) - I use emptys with track to constraints and ik solvers to move the rig - I found tha...
by Apollux
Fri Mar 05, 2004 1:21 am
Forum: News & Chat
Topic: Python&Blender release
Replies: 7
Views: 2947

I guess that for a scrip to be included ¨by default¨ it should run without the need of a full python install, I'm right?
by Apollux
Thu Mar 04, 2004 1:48 am
Forum: Testing Builds
Topic: more particles... (29/02/2004)
Replies: 20
Views: 11178

Can we see all this Deflector and Gravity Experimental Tests in one of the next Blender Official Versions maybe 2.33 or 2.34 or later...? Actually, I think that leon is way past the ¨experimental¨ stage and well into the ¨working¨ status. I would like to see this stuff on 2.33 :P BTW, any idea on w...
by Apollux
Tue Mar 02, 2004 7:53 am
Forum: Testing Builds
Topic: more particles... (29/02/2004)
Replies: 20
Views: 11178

I do think its a good idea though - every time you make a change to the particle system it recalculates, and this can be a pain. leon Then why don't you use something like the ¨Detaly Deform¨ button for Armatures? It makes a lot more sense to have a ¨Delay Calculation¨ button than pressing Esc ever...
by Apollux
Tue Mar 02, 2004 7:37 am
Forum: News & Chat
Topic: parallel computing + blender internal rendering=upcoming?
Replies: 9
Views: 6561

I was about to recomend DrQueu, but the web-site seems to be down.

http://www.blender.org/modules.php?op=m ... =0&thold=0
by Apollux
Tue Mar 02, 2004 7:23 am
Forum: News & Chat
Topic: Recommended ATI reg settings for Radeon 9800 users etc
Replies: 28
Views: 12556

Over the Blender forum at CGTalk we have an ATI Radeon 9500 (Catalyst 4.2) user having a lot of troubles with Blender.. I just fordwarded this thread to him.

Hopefully, now he will be able to solve his problems and contribute some user feedback on the subject.
by Apollux
Tue Mar 02, 2004 1:01 am
Forum: Testing Builds
Topic: more particles... (29/02/2004)
Replies: 20
Views: 11178

I know ZERO about C programming, but it is already possible to kill an on-going render (internal render)... see how it was done there and then copy/call the same fuction when doing the particles calculations. However, remember how the ability to kill a render has allways been a source for inestabili...
by Apollux
Fri Feb 27, 2004 12:41 am
Forum: Documentation & Education
Topic: Texture Baking in Blender?
Replies: 7
Views: 4486

I know that something quite similar to ¨texture baking¨ can be done in blender by using the texture mode and vertex colors. Search on the on-line manual for more details. Some external render engines that work with Blender can, in fact, bake textures. Virtualight is one of those, and I believe Yafra...