Search found 87 matches

by Apollux
Sat Nov 01, 2003 6:23 pm
Forum: News & Chat
Topic: Blender 2.3 Manual?
Replies: 2
Views: 1559

It seems that you will have to wait until 2.31 (a couple of weeks) since they need some feedback and bug squacking before starting to update the manual. Some of that bug-squacking will be done during the conference.
by Apollux
Tue Oct 28, 2003 6:40 am
Forum: News & Chat
Topic: SubSurf bug in versions 2.25 through 2.28C?
Replies: 4
Views: 1809

Boy, I never knew one could turn a sub-surf into a normal mesh. Thanks for the info !!! :P
by Apollux
Wed Oct 22, 2003 12:53 am
Forum: News & Chat
Topic: An Idea for showing Ton our thanks
Replies: 11
Views: 3081

What about this: System Specifications - Alienware MJ12 [3200] Estimated Value: $6,300 * Processor/s: Dual Intel Xeon Processors 3.2GHz 800MHz FSB w/ 2MB Cache * Memory: 3GB DDR PC-2100 SDRAM Registered * Hard Drives: 200GB Western Digital Caviar SE ATA-100 7,200 RPM 8MB Cache * Optical Drive One: L...
by Apollux
Wed Oct 08, 2003 6:59 pm
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 321435

Operative System: RedHat Linux 9.0 (2.4.20-18.9) Card Manufacturer: MSI Chipset: Nvidia Ti 4200 with 8x AGP (128 RAM) Drivers: Latest NVidia release System Memory: 512 Mb DDR Ram Performance: Totally Smooth.. both interface and realtime 3D :lol: . Specially fine on dual-monitor setup. Operative Syst...
by Apollux
Tue Sep 23, 2003 5:09 am
Forum: Interface & Tools
Topic: Give us the Intersect tool back!!! Please?
Replies: 8
Views: 2282

Hummm.... If you are not willing to re-integrate the Intersect tool, that again, is better than Boolean, as a temporary solution could you provide a script that does the same: One select 2 meshes, run the script, and the script does the actual intersect. Since somebody did the ¨Rusty Knife¨ I pressu...
by Apollux
Sun Mar 23, 2003 12:52 am
Forum: Interface & Tools
Topic: Feature suggestion: 'Armature Empties'
Replies: 10
Views: 3136

I should also note that the use of regular empties as targets should probably be discouraged (empties don't work in the action window). Chris If you do as I posted you will get your empties working in the action window because they are constrained to bones that you CAN set actions for. Have done it...
by Apollux
Wed Mar 19, 2003 7:13 am
Forum: Interface & Tools
Topic: Feature suggestion: 'Armature Empties'
Replies: 10
Views: 3136

I agree... and here is a work-around I use. 1.- Put a IK-Solver constraint from the bone to the empty (nothing new here) 2.- Create another bone inside the armature.... this new bone isn't the child of anybody. 3.- Put a Copy-Location constraint to the empty. It should copy the location of the new b...
by Apollux
Wed Mar 19, 2003 7:01 am
Forum: Interface & Tools
Topic: Give us the Intersect tool back!!! Please?
Replies: 8
Views: 2282

Give us the Intersect tool back!!! Please?

Some people say it was buggy and easily crashed the whole program ...Well it never crashed my computer and the results you get with the intersect tool are far better than the ones you get with the booleans when working on 'hand made' meshes (even closed ones). Besides, the limitation of Booleans tha...
by Apollux
Wed Mar 19, 2003 6:47 am
Forum: Interface & Tools
Topic: Blender in other languajes(spoken not programming)?
Replies: 4
Views: 3648

Don't know on the Windows world (been a lot since I left it) but in the Linux world applications have theyr interface translated in a breeze... you pick the languaje you want to use at the beginnig of your work session and there you have all translated: menus, help files, error messages, etc. (At le...
by Apollux
Wed Mar 19, 2003 6:32 am
Forum: News & Chat
Topic: About oops window features
Replies: 6
Views: 2108

On a totally unrelated subject: There is a new Blender forum on CGTalk.com. Since it is new the administrator told us that it would be on a test run, if there isn't enought activity it will be closed down, so ... agarren una 'Presidente' y pasense por alla. Hay que darle calor a eso (que muchisima b...
by Apollux
Wed Mar 19, 2003 6:28 am
Forum: News & Chat
Topic: About oops window features
Replies: 6
Views: 2108

Yeap, been around Blender since 1.17 :P And didn't know there was a #blender-es channel. :oops: About the main topic here... checking The Blended Planet ( http://www.blendedplanet.com/tutorials.htm ) on the second part of the animation tutorial, near the end there is an explanation for a totally new...
by Apollux
Sun Mar 02, 2003 4:39 am
Forum: News & Chat
Topic: About oops window features
Replies: 6
Views: 2108

Another dominican citizen here!!! ...

About the Ooops window, besides selecting parts of your proyects there isn't any other funtionality that I can think off. Linking blocks from the Ooops Windows would be a nice feature.