Search found 50 matches

by kaktuswasser
Wed Jan 08, 2003 2:49 pm
Forum: Interface & Tools
Topic: Should the GUI remain the same, or should it be changed???
Replies: 53
Views: 32450

why doesnt somebody just found a group which tests new interface additions, besides complaining about it?
by kaktuswasser
Fri Jan 03, 2003 7:54 pm
Forum: News & Chat
Topic: esd-support for linux
Replies: 5
Views: 2628

you dont need to start xmms with esddsp cos you can easily select the esd output plugin 8)

cya henrik
by kaktuswasser
Sun Dec 29, 2002 6:20 pm
Forum: Interface & Tools
Topic: Material editor (HUGE update on 3rd page)
Replies: 61
Views: 16902

yay, now you need to hardcode it in blender :P
by kaktuswasser
Sat Dec 28, 2002 3:31 pm
Forum: News & Chat
Topic: esd-support for linux
Replies: 5
Views: 2628

esd-support for linux

hey. I didnt know where to put this, so i put it in news&chat. Would it be possible to add esd-support for the unix/linux-guys? It's really annoying if you have blender started and want to hear music and then you have to close blender, fire up xmms, start music and finally start blender again. cya h...
by kaktuswasser
Wed Dec 11, 2002 6:09 pm
Forum: News & Chat
Topic: Raytracing in Blender
Replies: 18
Views: 15031

hehe, he isn't gonna add a native raytracer. He's gonna add an
"renderman" button, to render with a renderman-compilant renderer right out of blender :D

cya henrik
by kaktuswasser
Wed Nov 20, 2002 6:56 pm
Forum: Coding Blender
Topic: beos-related question to ton (or any other former NaN-employ
Replies: 0
Views: 5486

beos-related question to ton (or any other former NaN-employ

Hi!

What did you do to avoid the problem with glx on beos, when you ported it?

cya henrik
by kaktuswasser
Tue Nov 19, 2002 2:42 pm
Forum: Coding Blender
Topic: BeOS
Replies: 9
Views: 5844

have you already a compiled version for beOS?
That would be very ool :D

cya henrik
by kaktuswasser
Tue Nov 12, 2002 5:51 pm
Forum: Coding Blender
Topic: OpenBeOS???
Replies: 9
Views: 4842

yes, people still use beos 5.03 .
Openbeos is far not ready for use, but it's getting along nicely.
It'll be at least source-compatible ,so we'll just have to recompile
it on openbeos.

cya henrik
by kaktuswasser
Thu Nov 07, 2002 1:56 pm
Forum: Interface & Tools
Topic: Pen Tool
Replies: 13
Views: 12662

what symbols do what.
nobody knows that :P
I haven't seen any reference for them ;)

cya henrik
by kaktuswasser
Tue Nov 05, 2002 2:06 pm
Forum: Interface & Tools
Topic: UV texturing
Replies: 30
Views: 15615

that would be VERY nice :) Maybe i would use UV-Texturing often if that's available...

cya henrik
by kaktuswasser
Thu Oct 31, 2002 6:50 pm
Forum: Interface & Tools
Topic: Backface culling
Replies: 8
Views: 13618

great work tinus!!! That help A LOT at modelling!!

cya henrik
by kaktuswasser
Wed Oct 30, 2002 8:27 pm
Forum: Coding Blender
Topic: OpenBeOS???
Replies: 9
Views: 4842

/me is interested in it, but there is another guy who does the porting to beos (imho)

cya henrik
by kaktuswasser
Sat Oct 26, 2002 6:30 pm
Forum: Interface & Tools
Topic: AA blender
Replies: 12
Views: 11087

uh,that's cool. How much performance does it cost?
by kaktuswasser
Sat Oct 26, 2002 6:46 am
Forum: Interface & Tools
Topic: AA blender
Replies: 12
Views: 11087

well, hornestly i don't think that's needed.but if it doesnt cost any
performance and somebody is willing to implent it . Implent it!

cya henrik
by kaktuswasser
Thu Oct 24, 2002 4:17 pm
Forum: Interface & Tools
Topic: Layer Management and Colors
Replies: 6
Views: 8384

yeahhh!! That's one of the things i'd LOVE to see. Especially for big scenes :D :D :D :) :) :)

cya henrik