Search found 64 matches

by LukeW
Sun Oct 19, 2003 5:15 am
Forum: Interface & Tools
Topic: 3x2 spacebar toolbox....
Replies: 12
Views: 4099

3x2 spacebar toolbox....

My toolbox idea is a little like thorwil's http://wrstud.urz.uni-wuppertal.de/~ka0394/en/blender_ui/8_objectmode_object_boolean.png ( here's his thread) In mine, there are always between 2 and 6 items in the menus. With 6 items, it would look like this: +---------+---------+----------+ | item1 | ite...
by LukeW
Sat Oct 18, 2003 7:10 am
Forum: Interface & Tools
Topic: EnvMap Resolution (Shadows with EnvMaps)
Replies: 4
Views: 1824

Hi, I don't fully understand what you mean.... Could you upload a blend file onto the internet or email me a blend file? I have a hotmail email address and it ends with @hotmail.com it starts with iljwamh1234567890 (I separated it like that because sometimes automated spam software collects email ad...
by LukeW
Thu Oct 16, 2003 3:28 pm
Forum: Interface & Tools
Topic: EnvMap Resolution (Shadows with EnvMaps)
Replies: 4
Views: 1824

Hi,
Your first link doesn't seem to work, and the second link appears to take forever to load, its in spanish and it seems I have to register to use the forum.
Could you explain your technique in English please?
And screenshots of the main steps might help...
Thanks,
Luke.
by LukeW
Thu Oct 16, 2003 1:40 pm
Forum: Rendering
Topic: An idea to improve video rendering
Replies: 3
Views: 2711

....I too would like to see more flexibility in the mblur area, specifically a break between OSA and mblur. Is there some reason that they are linked? I agree that they shouldn't be linked. And OSA (AA) and mblur should be arbitrary - so you could involve 50+ samples in mblur... z3r0_d: "I would ra...
by LukeW
Mon Aug 25, 2003 1:12 pm
Forum: Rendering
Topic: Minor issue with Field rendering and env maps
Replies: 3
Views: 3120

I have had the 'X' pressed, since I need to have no time difference for my use for it, but it then renders the (same) envmap twice for each frame. EDIT: as regards the 'static scene' just to say that I encountered the artefacts without movement, whereas had not 'X' been pressed I'd know you'd get t...
by LukeW
Sun Aug 24, 2003 9:23 am
Forum: Rendering
Topic: Minor issue with Field rendering and env maps
Replies: 3
Views: 3120

kid_tripod: the problem is I also have an envmap, and Blender insists on recalculating it for both fields, even though it will be the same, so if someone could implement a simple check I'd be grateful. It would cut my render time in half. The envmaps will be different during field rendering - unless...
by LukeW
Thu Aug 14, 2003 1:48 pm
Forum: Coding Blender
Topic: Cloth?
Replies: 21
Views: 6231

ilac: I wasn't saying that stiffness painting shouldn't be a feature... I'm saying that it could be optional for the user since they mightn't use it (assuming that it can already use gravity to make hammocks ok) and if it was turned off it would probably make it quicker to calculate the cloth so tha...
by LukeW
Thu Aug 14, 2003 12:59 pm
Forum: Coding Blender
Topic: Cloth?
Replies: 21
Views: 6231

I think its more an issue of added control in what is ultimately a virtual world! Being able to vary stiffness might be handy to represent parts of cloth under tension and parts which are loose! :D If you can attach parts of the cloth to objects - to make curtains and hammocks, etc, this stiffness ...
by LukeW
Thu Aug 14, 2003 10:02 am
Forum: Coding Blender
Topic: Cloth?
Replies: 21
Views: 6231

theeth wrote:parameters like stiffness would be ultra nice if they could be adjusted in a per vertex maner using a vertex painting way.

Martin
I think that should be optional though since most fabrics would be fairly uniformly stiff and it would run (a bit?) faster if it is uniform.
by LukeW
Wed Aug 13, 2003 2:07 pm
Forum: Coding Blender
Topic: Cloth?
Replies: 21
Views: 6231

Re: There's one in the works

I'm working on a built-in cloth simulator. It's still in the pre-coding stages, but I plan to have a working sample by the end of the month. At any rate, I hope to have it compleatly done by the end of the year. And after that, modify the code to support hair (since hair is really a modified form o...
by LukeW
Sun Aug 10, 2003 2:23 pm
Forum: Python
Topic: Report problems with the new Python API here please!
Replies: 72
Views: 22182

This works: import Blender selectionList = Blender.Object.GetSelected() for i in range(5): print i If GetSelected() is replaced with getSelected(), it does the loop, then halts with this error: Traceback (most recent call last): File "Text", line 5, in ? File "C:\PYTHON22\Lib\warnings.py", line 38, ...
by LukeW
Sun Aug 10, 2003 1:59 pm
Forum: Python
Topic: Backwards compatibility Please!
Replies: 5
Views: 8214

Michel: ....In future versions, if something is going to change, then warn the user that a certain function/method is depreciated and that he should use the alternative.... That's a good idea... but in 2.29 or so I think you should try and be committed to never breaking backwards compatibility from ...
by LukeW
Sun Aug 10, 2003 4:53 am
Forum: Python
Topic: Backwards compatibility Please!
Replies: 5
Views: 8214

It would be good if scripts for 2.28 or 2.29 will be always able to run on later versions of Blender... or at least 95% of the time. I mean I think code written for OpenGL is compatible with later versions of OpenGL... and same with Java, Javascript, etc.
by LukeW
Sat Aug 09, 2003 6:27 am
Forum: Python
Topic: Why is it the module called NMesh and not Mesh?
Replies: 0
Views: 1232

Why is it the module called NMesh and not Mesh?

Hi,
I was wondering why the module is called NMesh...? It seems to deal with meshes... it doesn't seem very logical....
by LukeW
Sat Aug 09, 2003 6:26 am
Forum: Python
Topic: Backwards compatibility Please!
Replies: 5
Views: 8214

Backwards compatibility Please!

Hi, Lots of times, in new updates of Blender, older python scripts stop working. But lots of (or most) other scripting languages are backwards compatible. I think backwards compatibility is extremely important. Because of the current problems, most Blender scripts that are available on the internet ...