Search found 123 matches
- Mon Dec 27, 2004 3:13 pm
- Forum: Interactive 3d
- Topic: Hurray for Kester
- Replies: 6
- Views: 3997
Shame to me I didn't post around that time. Kester, you've done excellent work. Bringing the game engine back, finxing bugs and addin news things. We're looking forwards to the future developement of the game engine and maybe new features. Also congratulations on getting your coding award. You reall...
- Tue Jun 29, 2004 11:59 pm
- Forum: Blender Conference 2013
- Topic: Blender Conference 2004?
- Replies: 5
- Views: 10412
- Tue Jun 29, 2004 12:47 pm
- Forum: Interactive 3d
- Topic: Socket logic bricks
- Replies: 7
- Views: 4528
Agree with all of them z3r0_d. You must giev artists the oppatunity (however you spell it) to design things, but also to make more complex things in blender's game engine. Most of the people just want to make models, games, movies and so on, but afther a while people will form a team or got atracted...
- Sat Jun 19, 2004 12:01 am
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/06/17)
- Replies: 18
- Views: 9649
>-- Bug report --< Great job guys. I only had to submit one bug that's still in the blender version. When addind a sound actuator, I get a Blender Crash when I want to push the drop down button on that actuator for selecting a sound file. Anyone has that problem too? Well first I didn't had any soun...
- Fri Jun 18, 2004 11:57 pm
- Forum: Testing Builds
- Topic: tuhopuu windows (04/06/18) CVS plus UV texture paint
- Replies: 20
- Views: 11449
Whow man, that new uv painting tools is super cool. I defently like it. Down here I wrote some things that can be added or improved: - Undo function on painting, would be really usefull - Layers? like painting on a layer, and when wrong, you can stuff it away without effecting the real texture. - Mu...
- Thu Jun 17, 2004 11:14 pm
- Forum: Interactive 3d
- Topic: Game Engine Issues
- Replies: 104
- Views: 150614
- Tue Jun 15, 2004 6:03 pm
- Forum: Documentation & Education
- Topic: Blender Basics classroom tutorial
- Replies: 77
- Views: 29188
- Tue Jun 15, 2004 6:00 pm
- Forum: Interface & Tools
- Topic: working still image renderfarm script.
- Replies: 16
- Views: 36355
Can you post a tutorial how to get that renderfarm working? Like: Do I have to open blender on 2 or more computers? Or do I need to run the script on 2 computers? Do I have to enable sharing over network to share the .blend file? Please give some more info on how to set up a working renderfarm. I th...
- Tue Jun 15, 2004 5:57 pm
- Forum: Interactive 3d
- Topic: Game Engine Issues
- Replies: 104
- Views: 150614
Lol, yeah a big list, but why are we still bothering how to code a pixel shader? Nvidia released an opensource code of a pixel shader. Is there a way to use it? :? If there is any interest I can dig up the page I found a several months ago. It's free to download and to use. That's why the quacke 3 e...
- Mon May 31, 2004 11:47 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/05/27)
- Replies: 7
- Views: 6259
- Thu May 27, 2004 11:33 pm
- Forum: Testing Builds
- Topic: tuhopuu / windows LSCM update 2004/05/26
- Replies: 15
- Views: 10840
- Fri May 07, 2004 6:07 pm
- Forum: Coding Blender
- Topic: SSS and communications with Dr Jensen
- Replies: 2
- Views: 3349
- Fri May 07, 2004 6:01 pm
- Forum: Interface & Tools
- Topic: transform prop. window overlap object name..
- Replies: 4
- Views: 3194
- Thu May 06, 2004 11:23 pm
- Forum: Interactive 3d
- Topic: Game Engine Issues
- Replies: 104
- Views: 150614
To let the actor button appear instead of disapear, go to material button, then world setting, add a world setting and set the physic to Sumo. If you open a game blender file and you won't see the actor, it's because that person deleted the world settings or jusr made it in 2.25. Well what if I want...
- Mon May 03, 2004 9:30 pm
- Forum: Interactive 3d
- Topic: Game Engine Issues
- Replies: 104
- Views: 150614
Yep still a bit buggy, but nice work. When I make a game test it runs fine when I start it for the first time, when I stop it and start it for the 2th time, all actors go straight to everything. But when I start it for the 3th time it runs fine, but the 4th is messed up and so on. It seams too have ...