Search found 123 matches

by jd-multi
Sun May 02, 2004 11:59 am
Forum: Interface & Tools
Topic: RealtimeButtons missing in Windows blender 2.33
Replies: 3
Views: 1176

Yep, that's the problem. But I think many people are confused because when they choose a physic from the world buttons it says Sumo, and most of the people thing that the original engine in 2.25 is called Ketji or Enji, so that's what they make them confused and they try to use the logic buttons wit...
by jd-multi
Sun May 02, 2004 11:55 am
Forum: Interface & Tools
Topic: prob with new uv tool
Replies: 18
Views: 3117

Ok I saw this problem some times and I know how to fix it and why t appears like that. First of all, when you hit the from window or another UV caculation while the opbject in that viewport is not totally fitten in the viewport, the uv calculation will go wrong. It means the vertices that are autosi...
by jd-multi
Fri Apr 30, 2004 8:20 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/29) 2.33 PRE FINAL
Replies: 14
Views: 6822

Great, the collision bug has been removed and the build works now. It's almost prefect, I just saw one thing I could see what didn't work In 2.25 you could open .blend files, and sometimes it gaved a error, like: This blender file /blbllablba/blbllb.blend could not be opened: no error. and when you ...
by jd-multi
Fri Apr 30, 2004 1:17 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/29) 2.33 PRE FINAL
Replies: 14
Views: 6822

Mmmh I had some problems. Firsy of all, it missed the python22.dll Then I placed the python22.dll from a previous build I ran Blender and it crashed afther it loaded the console.

What's wrong with it? It never happened, blender always worked perfect here and so did the older builds. :?
by jd-multi
Mon Apr 26, 2004 5:45 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138418

Yep, I saw it too, when enabling actor and dynamic, it is an actor, but when you forget to turn off dynamic when you disable the actor button, it's still an actor. So if you disable the dynamic before doing the actor, it will be a normal object. :?
by jd-multi
Mon Apr 26, 2004 5:42 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/25) with Python 2.3.3
Replies: 19
Views: 9454

Why did you removed the compress function? I mean it usefull for game engine files to reduce them sometimes like more then 50%, and it's usefull to compress 3D scenes for rendering too. Last time I had a file of 5 mb, that could be compressed into a simple 500 kb, well that's just incredible. So I s...
by jd-multi
Tue Apr 20, 2004 5:56 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138418

Ok here's the .blend test I was talking about. When you run the game, it works sometimes, but most of the time (when restart game) the actor goes traight trough the ground. I don't know why, I made a lot of tests and even some game demos in 2.25 so I know what I do, but I don't get it why this happe...
by jd-multi
Mon Apr 19, 2004 6:30 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138418

I played around with the last build and the game engine in it. But it still seams the actors still go traight trough the ground using force or torque. When I made a little Pod racing test game, I could fly traight trough it, even when I added materials or anything else. :? Is there a way to fix this...
by jd-multi
Tue Apr 13, 2004 5:42 pm
Forum: Testing Builds
Topic: Bf-Blender Windows (12/04/04)
Replies: 11
Views: 5703

Strange, the collision bug (actor falls trough the ground) in the game engine seams to be worser then last release. The actor falls traight to the ground when you hit P and press a movement button. And the game engine is enabled, but not the buttons to make the logic brick setup :( And about that wo...
by jd-multi
Mon Apr 05, 2004 5:27 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/03)
Replies: 19
Views: 9529

:shock: Occlution light gone?? No your kidding, I mean, why? will it be in the 2.33 release? it was perfect for game model renders, or cartoony animations. I also hope the save runtime function will be included again, that's make it possible to let people play blender games without using blender. We...
by jd-multi
Sun Apr 04, 2004 10:41 pm
Forum: Testing Builds
Topic: Game engine testing files
Replies: 14
Views: 7153

If Cresent Dawn works? Lol, I already saw that some rotation movements didn't work, I don't know if it was Rot or Torque. But I'll make a bug report on my website where I keep a list of bugs, and maybe it's handy for the coders to take a look at it when it's done. I do this to seperate the normal bl...
by jd-multi
Fri Apr 02, 2004 5:53 pm
Forum: Testing Builds
Topic: Game engine testing files
Replies: 14
Views: 7153

Well, it seams that the NaN games works prefect, like the textures are with it, but the logic brick testing file scenes shows pink. It means that the texture isn't in a folder where it has to be because the textures are with it. The thing you need to do, is just find out how the folder was called, a...
by jd-multi
Wed Mar 31, 2004 5:56 pm
Forum: Testing Builds
Topic: Game engine testing files
Replies: 14
Views: 7153

Ton :shock: that sounds awesome, I mean, great blender 2.33 is comming and the game engine users would be happy about seeing this (included me)
Thanks For Ton and the coders.
by jd-multi
Tue Mar 30, 2004 3:52 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/30)
Replies: 22
Views: 10890

:shock: Awesome the old game engine works almost perfect, well almost. I opened some of my games made in 2.25 but the collision isn't that good. I mean when I tried the one that Jesterking had released the actor didn't go trought the ground when you pressed P. In this build when you press the P the ...
by jd-multi
Fri Mar 26, 2004 12:07 am
Forum: News & Chat
Topic: Manual Arrived today!
Replies: 49
Views: 15712

When I came home, and shut the door while looking down I saw :shock: :shock: :shock: :shock: .... Nothing :? ? Aaaargh that's bad, no blender manual, well actually I was too late to get one with a sign. :( Anyways, I went to the biggest book store in R'dam in holland and I asked for the manual. Now ...