Search found 123 matches

by jd-multi
Thu Feb 19, 2004 5:46 pm
Forum: Interface & Tools
Topic: More than just layers (mockup), 2004-01-30
Replies: 27
Views: 8097

Well it looks great work guys, keep it going like that. Another idea is, you all know the real layers in Blender, using little buttons to use layers. Why not make an option you can add layers by yourself like Photoshop does and Illustrator from Adobe. Just like, when you start with 1 layer in a scen...
by jd-multi
Thu Feb 19, 2004 5:41 pm
Forum: Interactive 3d
Topic: Making a screensaver viewable
Replies: 2
Views: 2127

Well first, yes it's possible to make animations in the game engine, but alt+a doesn't work there, you have to set up logic bricks that says, Always -> and --> Ipo (animations frame to frame?), this is a basic how I can explain logic bricks in text, well you don't have to ciode, just use logic brick...
by jd-multi
Thu Feb 19, 2004 5:36 pm
Forum: News & Chat
Topic: Fall From Good Manners
Replies: 20
Views: 7103

First of all we need another topic called questions or what else, because people are posting questions in news and chat topic, like Blender 3?, well that's no news, thats a question. Or something like, Blender bugs?, well no news, just a question again. So maybe each topic has to have some rulezz, w...
by jd-multi
Wed Feb 18, 2004 5:49 pm
Forum: Animation
Topic: Armature proposal
Replies: 85
Views: 37678

Great, the idea to make a autoskin feature like 3Ds Max has, using some kind of sphere's around bones. This would save hours, making vertex groups or autskin using the current feature in blender, and afther that, regroup the vertices that aren't added very well to some bones. I would see this featur...
by jd-multi
Wed Feb 18, 2004 5:33 pm
Forum: News & Chat
Topic: Fall From Good Manners
Replies: 20
Views: 7103

Well, first of all, people are trying to ask questions about how ti use things and so on, well that doesn't make trouble, but a better idea is posting that on www.elysiun.com, or if it's blender developement related let them post in a topic that's made for it. Another things is, people are posting t...
by jd-multi
Mon Feb 16, 2004 5:49 pm
Forum: Testing Builds
Topic: Post-merge Tuhopuu / Windows-gcc (2004/02/15)
Replies: 6
Views: 6465

:shock: Ketsers try on solid?? Ooh man that's a build that's really worth a download. Well finally got some beta test of the game engine, I hope it works a little, I know it won't work completely, but it is a test, enought to see someone is working on it. Well Keep going over there, this is awesome....
by jd-multi
Mon Feb 16, 2004 5:46 pm
Forum: News & Chat
Topic: Blender-other application
Replies: 5
Views: 2526

Well I can use 3Ds Max for free, (legal) on school, or maya and lightwave. I even can use Kazaa to download, but why should I do that, we have Blender 3D :D SO no need for me to use p2p applications to get a iligal copy and get arrested, if I can download a 2.5 mb big prof looking application which ...
by jd-multi
Mon Feb 16, 2004 5:43 pm
Forum: News & Chat
Topic: Blender X
Replies: 10
Views: 4409

Well I even won't think about blender 2.32, but if I had a time machine I would go into the future to know how popular blender will be then. I'm thinking this all is just the birth of Blender, the big deals are comming. As example, much money has been given to it, it's free, code donations, and very...
by jd-multi
Mon Feb 16, 2004 5:37 pm
Forum: News & Chat
Topic: Bounty for a feature. Double dollars cold cash. Ver 2.1
Replies: 51
Views: 12830

Yeah would be great, only one thing has been forgotten, Blender is Free, so notice that when someone "buyed" a feature to be inplantated, you can't ask money back when people download it. Think about what kind of things you have to know before a company sends some money under a blender users name, a...
by jd-multi
Sun Feb 01, 2004 3:36 pm
Forum: Testing Builds
Topic: tuhopuu / windows (2004/02/23) BM UV some news
Replies: 10
Views: 7327

:cry: I try it right now, but I can't get it to work, I downloade blender from 01/28/04 and tupohuu from around 01/26/04 and I copied the exe from your build into the map, but it can't find the solid.dll, but I don't have that one. :( I also tried to copy it to the 2.25 version for solid, but it cou...
by jd-multi
Fri Jan 30, 2004 7:35 pm
Forum: Testing Builds
Topic: Blender bf / Windows (2004/01/30)
Replies: 15
Views: 12528

Oooh great, 1 mb less, a uv map export, the game engine is comming back, Ode works, yafray in it. This is freaking awesome. Today I told a person on my work about blender, he told me that the blender foundation, I told him about was just a silly joke, like a good free 3d appliaction, huge users coun...
by jd-multi
Sat Jan 24, 2004 1:10 am
Forum: Rendering
Topic: Focal blur effect built-in?
Replies: 2
Views: 2083

Yeah they should implantate it into blender as a feature, or get a system running that allows complex plugin load, like loading more then just render, material plugins into blender. But I agree with it, they need to build it into it :P
by jd-multi
Sat Jan 24, 2004 1:07 am
Forum: Rendering
Topic: raytracing!!!
Replies: 6
Views: 2978

Yeah I did, but all people know it right now I think, but what we need to do is to publish a little pdf file with one big tutorial on how to make a raytrace render with it, and each time a new raytracer feature is implantated, the tutorial would be updated :D, so at the end we have one big tutorial ...
by jd-multi
Sat Jan 24, 2004 12:51 am
Forum: Interface & Tools
Topic: More than just layers (mockup), 2004-01-30
Replies: 27
Views: 8097

Guys great, There is one big thing we should add to blender. Ok here it comes: When you make a game, model, or scene and add textures, sounds, materials, actions or whatever you can delete it sometimes totally out of blender. So we should make a feature in blender, that shows you a page with categor...
by jd-multi
Sat Jan 24, 2004 12:43 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/23)
Replies: 13
Views: 10128

What about a feature, when you close blender and your file isn't saved, a window popups and ask you to save or just quit. I always save before I quit, but there are times that I quit blender without saving, and then afther it think about "did I saved it?" :?