Here is a good article for Blender render and lighting developers.-
http://www.osu.edu/researchnews/archive/shadow.htm
I was linked to this site from here-
http://www.flipcode.com/
I hope that these are good links for the Blender.org coders.
Search found 187 matches
- Thu Jun 19, 2003 2:59 am
- Forum: Rendering
- Topic: NEW WAY TO MAKE REALISTIC SHADOWS
- Replies: 1
- Views: 4119
- Wed Jun 18, 2003 9:31 pm
- Forum: Interactive 3d
- Topic: Is Halflife2 interesting?
- Replies: 1
- Views: 2209
Is Halflife2 interesting?
I was wondering if any of the Blender Game Engine developers had glanced at video demos from the upcomming Halflife2 game. Did Halflife 2 spark any ideas in your mind for the new Game Blender? I loved that realtime radiosity and those dynamics.
- Wed Jun 18, 2003 12:51 am
- Forum: Interactive 3d
- Topic: Realtime Screensaver
- Replies: 2
- Views: 2502
- Mon Jun 16, 2003 10:24 pm
- Forum: Interactive 3d
- Topic: Realtime Screensaver
- Replies: 2
- Views: 2502
Realtime Screensaver
IS is possible to create an executable realtime screensaver from Blender? Or can you just export the game code from Blender and add some lines of code that will allow your Blender realtime work to be lanuched as a screensaver. Then finally compile that code as an exe.?
- Wed Jun 11, 2003 11:36 pm
- Forum: News & Chat
- Topic: The future policy for dealing with user feedback?
- Replies: 46
- Views: 16709
This (a)-(b) distinction is not really fair. Artists consider things 'cool' too, hence the bells & whistles you can see in 3d packages, which are seldom used... and I've seen 3d coders doing 'cool' things that have helped artists in ways they couldn't even imagine. We just need both dude! The real ...
- Tue Jun 03, 2003 7:50 pm
- Forum: News & Chat
- Topic: 64bit version of Blender?
- Replies: 6
- Views: 3648
64bit version of Blender?
With the new Opteron chips making an intro into the PC workstation area has any thought been given to developing a 64bit version of Blender?
- Thu May 29, 2003 2:13 am
- Forum: News & Chat
- Topic: Finding Nemo Dynamics
- Replies: 3
- Views: 2685
Finding Nemo Dynamics
I know that this information on the Finding Nemo Film will get some of the Blender dynamics coding people thinking-
http://movies.yahoo.com/movies/feature/findingnemo.html
http://movies.yahoo.com/movies/feature/findingnemo.html
- Sat May 24, 2003 10:28 pm
- Forum: Rendering
- Topic: Any good Blender .Rib exporters?
- Replies: 0
- Views: 4518
Any good Blender .Rib exporters?
I have bee trying to get Pixie to work with the new Tuhopu Blender 2.25 with no success. Are there any good Blender to Rib export tools that are ready to test now in Blender 2.27?
- Thu May 22, 2003 11:27 pm
- Forum: Rendering
- Topic: The Yafray Look
- Replies: 51
- Views: 30278
JA-I've always been able to acheive more than satisfactory results from Blender's renderer. Is it prman? Of course not. Can it get better than most of the stuff you see in the WIP forum on elysiun? Absolutely. I think that 80% of Blender users just don't spend the time learning to push the renderer...
- Wed May 21, 2003 5:18 am
- Forum: Rendering
- Topic: The Yafray Look
- Replies: 51
- Views: 30278
We want photoreal features like Yafray but without the waiting Yafray doesn't render quite as fast as Blenders Scanline renderer. I have some test that I did for one of the city scenes that I'm working on. I used 26 array lights to accomplish "faked GI". I will post the render if anyone wants to se...
- Tue May 20, 2003 9:43 pm
- Forum: Rendering
- Topic: The Yafray Look
- Replies: 51
- Views: 30278
The Yafray Look
The main thing that I want to see improved is the Blender scanline process in which the renderer interprets photoreal lights, surfaces and shadows. We want photoreal features like Yafray but without the waiting. What steps are taking place now in this, area?
- Tue May 20, 2003 9:39 pm
- Forum: Rendering
- Topic: Scanline renderer improvements?
- Replies: 2
- Views: 5217
Scanline renderer improvements?
The main thing that I want to see improved is the Blender scanlines process in which the renderer interprets photoreal lights, surfaces and shadows. We want photoreal features like Yafray but without the waiting. What steps are taking place now in this, area?
- Sun May 11, 2003 1:37 am
- Forum: News & Chat
- Topic: Opensource sets standards that battle Leveraging..
- Replies: 9
- Views: 2338
Thorax Wrote: I'm not sure if OOM was done with Blender, but if it was I'd like to see a behind the scene's documentary.. I am planning to do some character animation soon, and never have been able to do much with blender in that area.. But if I get something that works I'll share it with all of yo...
- Sat May 10, 2003 1:09 am
- Forum: News & Chat
- Topic: Opensource sets standards that battle Leveraging..
- Replies: 9
- Views: 2338
I just had the crazy notion to download Maya's Personal Learning Edition. I intended to learn advanced character animation techniques with Maya. I have been told that Maya hosted the best character animation tools known to living and breathing humans. All that aside, has the Maya licensing practice ...
- Fri May 02, 2003 6:04 am
- Forum: News & Chat
- Topic: Blender 2.26 & OBJ, ASE, 3DS, LWO...
- Replies: 9
- Views: 5546
First this is not a "How do I use Blender Forum"- This forum is for Blender program developements and questions and suggestions thereof. Moving along- OBJ export was designed for AliasWavefront? And it was just until recently that apps like lightwave could somewhat handle the obj file format with st...